The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Museum
   
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19. juni 2012 kl. 18.27
21. juni 2012 kl. 22.27
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The Museum

Beskrivelse
Finally, your own private museum. Tired of not having enough space to store your stuff? need another mannequin or two? If only you had just one more weapon rack, bookshelf or storage chest. Well now you have plenty. This long abandoned museum of Skyrim is yours for the taking! Can you restore it to its former glory?

The Museum is my first mod for Skyrim. It was originally created as a personal house mod, but, as it grew and my understanding of the CK increased I decided to share it with everyone. My inspiration for this mod comes from my need to display all the cool things I find during my travels. this goes all the way back to Morrowind when I took over a certain Balmora house to use as a makeshift armory museum.

This house mod is designed to give the player a way to display just about anything they want to display and is based on armor, weapons and other unique items found in the base Skyrim game. I am sure there is still plenty of room to display many other items from many other mods as well.

Contents:
The Museum Armory (distributed over 4 seperate cells for optimization):
- 60 Mannequins
- 480 Weapon Racks
- 18 Weapon Plaques
- 60 Display Cases with integrated weapon racks
- tanning, smithing, and smelting plus tons of storage
The Museum Archives:
- 18 interactive book cases (54 shelves = 972 total books or more with certain mods)
- enchantment and alchemy tables with plenty of storage
The Museum Vault:
- Dragon Priest mask altar
- display cases, shelves and basins with lighting effects to make gems and jewelry glitter
The Museum Gallery:
- Multiple, hand-made, exhibits
- Forest Creatures Exhibit
- Dwemer and Falmer Exhibit
- Mammoth and Giant Exhibit
- Ice Dragon Exhibit
The Museum Curators Quarters:
- Dinning Hall
- Fully stocked Kitchen
- Master Suite Bedroom
- Storage Closet
The Museum Crossroads
- The crossroads is an underground connection to every vanilla player home in Skyrim
- Honeyside in Riften
- Breezehome in Whiterun
- Proudspire Manor in Solitude
- Vlindrel Hall in Markarth
- Hjerim in Windhelm

GETTING STARTED:
The main museum entry is located due East of Whiterun next to a Doomstone and the entrance to Greywinter Watch (a troll cave). There is a map marker using the Dwemer ruin symbol and you can fast travel there.

The front door is locked with a leveled lock but it should be pretty easy to open. once inside the gallery main entrance you will have to explore a little to find the main museum key in order to access the rest of the museum. There is also a curator's diary containing some background information.

You should be able to load this into an existing game without any issues. I tested this on my own saved games (level 41 after completing main quest) with no ill effects. Some others have reported crashing when loading this into a previous saved game but I have not been able to reproduce the effects.

COMPATIBILITY:
This mod obviously modifies the vanilla player homes so any mods that affect them, may not be compatible. all I added was a small trap door in a relativly small out of the way place in each house. I was inspired by Dovakin Hideout, but, my implementation is very much my own. This mod should be compatible with Dovakin Hideout as i made sure to put my doors in different spots.

I also added some stone stairs and a small building to Wilderness (11, -2) and Doomstonetundra01 in the Tamriel worldspace, so, any mods that make changes to those areas may show issues.

KNOWN BUGS:
after interacting with the mannequins some of them start floating to the cieling if you leave the cell and return. This is just a display bug. the triggers are all still in the same place and will work. when you put armor on a floating mannequin it will return to its original position and stay there (as far as I know).

Some mannequins have triggers that are difficult to interact with when you stand right in front of them. Just interact with them on the sides and they should work fine.

If you encouter any really horrible bugs or meshing issues or places where your character can get stuck please leave a comnment. otherwise I do not plan on making any further updates to this mod.

there is one dragon priest mask (the one in the center standing alone) that will not display the mask on the bust. it will store the bust and you can retireve the mask just fine. It simply wont show as being displayed on the bust.

some people are reporting that certain armor pieces (like stormcloak armor) do not show up on mannequins.

**REVISION**
OK, Ok, I said I was not going to update, but, I learned how to add navmesh. Now Followers should be able to follow you into and around the museum. however, this openned up another minor bug. When you have a companion following you around and you leave the museum via the main gallery exit you and your follower will fall through the stair case outside. this is not a big deal as you should be able to walk right out or just fast travel to the museum marker. I tested this revision with Lydia and a level 41 character.

Other minor changes were that the map marker is initially visible but you can't fast travel to it before discovering it. I also set all my museum cells to never respawn (sorry if anyone lost anything before this fix).

Hopefully, this change will not harm any current games in progress. I only added navmesh, altered an existing marker and turned off respawn, so all containers and items on display should be preserved.
216 kommentarer
Kira 16. des. 2022 kl. 13.49 
Does anyone know if there is a version of this mod that can be used with the new version of skyrim? I recently redownloaded the game and would like to have something like this.
mantid 11. des. 2019 kl. 5.48 
This looks really good honestly but its just too big, overwhelming. JUst need enough shelves for each unique item and maybe each common item because the armory and archives especially are just way too big that instead of collecting the 500 books or so you'd need much more to fill it and the armoury doesnt need three wings its big enough with one. some sword and shield racks like above the beds in hoses would look cool too. still looks fantastic so keep it up.
Klyeo 10. okt. 2018 kl. 9.59 
If you cant find the marker on map just load the game exit the game delete this workshop add this workshop and load your safe, it should work it worked for me
soldyne  [skaper] 10. okt. 2018 kl. 9.54 
There should be a map marker, but, if you follow the road north from Whiterun on your way to Riften, you should see it. Its right next to the Troll cave and just below one of the Stones (can't remember which one it is).
Yeol 20. mars 2018 kl. 15.19 
To me this is one of the best player home mods available for vanila Skyrim. I really enjoy the role of Museum Curator, and explore to find the rare and less rare object in Skyrim.

A few minor tweaks would make it really perfect. Falling through the stairs when going outside. A few extra beds for the working staff. The interor is concidered as "dungeon" and so the mod extension "Climates of Tamriel, dungeon hazardous" make the interior dark and dull. Disabling this mod extension makes a huge difference in atmosphere. And a big "drop-all" chest near the entrance would be pratical (combined with the auto-sort mod). (Fake) visitors would be cool.

Thanks for this really great mod!
Norek1509 27. jan. 2018 kl. 3.13 
who add a map location
DraagaxG 17. sep. 2017 kl. 0.00 
@Kinne A lot of dragon claws are in the DLCs as well. Here's a list and link:

Coral Dragon Claw (Quest Item)
Diamond Claw
Ebony Claw
Emerald Claw
Glass Claw
Golden Claw (Quest Item)
Iron Claw
Ivory Dragon Claw
Ruby Dragon Claw
Sapphire Dragon Claw

http://en.uesp.net/wiki/Skyrim:Dragon_Claw#Dragon_Claws
Fenix 8. juni 2017 kl. 19.04 
i found it ... and love it so much .thanks ffor making this .i will be useing it all the time
Princess Gaia 5. juni 2017 kl. 10.11 
umm i can't seem to find it in my mods
Kinne 8. mai 2017 kl. 16.54 
I wish there were display stands for dragon claws. Every single dragon claw display mod requires dlc, despite both dragon claws and palyer homes being in vanilla skyrim.