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The only other game I played that features feelings of dread was Darkwood. I spent an evening holding my gun trained on the door to my room. The door creaked open part way and then stopped. Something was there. I knew it. Sounds echoed in the house outside my room. I was not going to risk my two bullets and life poking my head out of that door. I sat there, waiting until dawn when the noises stopped echoing throughout the house and I could leave.
Darkwood was developed with the intent of inducing dread rather than relying on jump scares. A lot of it has to do with deny you the full information allowing your brain to helplessly fill the gaps with what you think. Which is often times worse. A great game if you want to explore a different take on the horror genre.