Princess Maker 2 Refine

Princess Maker 2 Refine

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Princess Maker 2 Refine Guide
By Sue
This is a guide to help you play Princess Maker 2 Refine. It's a mixture of information from multiple sources, hopefully it makes it easier for the user to find what they need without having to open multiple tabs.

A lot of the information is old (from previous versions of this game), so take it with a pinch of salt.
If any of you understand Korean, I recommend going to http://maxlisa.com/pm/pm2/ as this is the site I am translating information from. Sadly the owner of the site discontinued updating at around 2007. The ending section of the guide was made by 'Blueberry (http://blog.naver.com/shinyberry1)', I updated a few things moved it to google sheets and translated the guide.
I've also used a lot of the information from the Princess Maker Wikipedia page (http://princessmaker.wikia.com/). Definitely check it out as many parts will be more detailed over there.

Any additional tips and mistakes found in the guide are much appreciated in the comment section below.
*This guide is still making in progress, More will be added in a later date*

*EDIT* The link to the guide table is dead. Must've deleted it by accident. Didn't have a backup file so need to remake it. Will take a while. Sorry for the inconvenience*
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Patron Gods
Princess Maker 2 has patron gods based on the solar system. The patron god is based on your daughters birthday, and each god gives different stat boosts.

1) Saturn

Capricorn: December 22nd - January 19th
Stats Granted: Refinement +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
25
20
17
15
10
38
20
0
13
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
20
10
11
19
22
28

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
15
2
0
15
8
5

Reputations
Fighter Reputation
Magical Reputation
Social Reputation
Housework Reputation
17
28
41
69


2) Uranus


Aquarius: January 20th - February 18th
Stats Granted: Sensitivity +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
17
18
42
12
10
13
8
0
28
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
11
22
22
15
23
6

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
15
2
0
15
12
23

Reputations
Fighter Reputation
Magical Reputation
Social Reputation
Housework Reputation
17
50
55
44


3) Neptune


Pisces: February 19th - March 20th
Stats Granted: Intelligence +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
16
15
15
32
31
24
30
0
45
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
24
20
15
16
14
18

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
10
2
0
18
20
18

Reputations
Fighter Reputation
Magical Reputation
Social Reputation
Housework Reputation
12
56
59
48


4) Mars
[previewicon=6661
Patron Gods Cont.
5) Venus


Taurus: April 20th - May 20th
Libra: September 23rd - October 23rd

Taurus
Stats Granted: Glamour +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
33
28
23
25
24
32
20
0
19
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
21
20
8
19
16
23

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
10
3
0
17
18
25

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
13
60
49
58

Libra
Stats Granted: Glamour +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
25
22
30
24
20
20
21
0
26
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
18
18
28
16
15
15

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
14
2
0
13
14
15

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
16
42
64
46


6) Mercury

Gemini: May 21st - June 21st
Virgo: August 23rd - September 22nd

Gemini
Stats Granted: Intelligence +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
19
18
36
14
14
7
10
0
35
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
10
25
30
8
10
11

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
14
2
0
18
19
15

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
16
52
65
29


Virgo
General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
14
5
28
45
30
32
35
0
31
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
25
18
15
29
30
30

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
7
1
0
15
18
32

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
8
65
59
89
Patron Gods Cont.
7) Moon


Cancer: June 22nd-July 22nd
Stats Granted: Sensitivity +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
18
18
24
29
33
25
30
0
33
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
17
20
20
17
20
17

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
15
2
0
24
28
23

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
17
75
57
54


8) Sol


Leo: July 23rd - August 22nd
Stats Granted: Elegance +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
50
50
7
42
18
23
10
0
9
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
15
8
15
7
9
2

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
32
5
0
2
6
9

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
37
16
38
18

9) Hades


Scorpio: October 24th - November 22nd
Stats Granted: Sensitivity +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
28
20
22
9
42
10
27
0
39
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
14
21
4
12
11
8

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
10
2
0
30
30
20

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
12
80
39
31


10) Jupiter


Sagittarius: November 23rd - December 21st
Stats Granted: Faith +100

General Statistics
Constitution
Strength
Intelligence
Elegance
Glamour
Morality
Faith
Karma
Sensitivity
Stress
38
35
24
23
11
10
12
0
20
0

General Skills
Decorum
Art
Conversation
Cooking
Cleaning
Terperament
8
16
13
21
13
10

Combat Statistics
Combat Skill
Combat Attack
Combat Defense
Magical Skill
Magical Attack
Magical Defense
19
4
0
19
12
12

Reputations
Fighter Reputation
Magical Reputation
social Reputation
Housework Reputation
23
42
37
44
Blood Type
Your daughters bloodtype will determine stats that are added monthly.

Blood Type
Details
Stat Boost(Monthly)
A
Your daughters morality rises easily. But she is easily stressed and finds difficulty working in comparison to other bloodtypes. This bloodtype is unsuitable for starters.
Morality +3, Stress +2
B
Your daughter is very progressive and active, does well in part time jobs. It is very easy to raise your daughter, reccommended for starters.
Stress -2
O
Only bloodtype with no stat boosts.
-
AB
Your daughter has a sensitive soul. Is is easy to raise her towards social or housework endings.
Sensitivity +3
Statistics
1) Introduction

Statistics can be divided into those with a limit to 999 and 100. Any stats with a limit to 100 will influence reputation stats and can be controlled with equipped or possessed items.

Stats with a limit to 100 are: Attack, Defense, Combat Skill, Magic, Magic Defence, Magic Skill, Decorum, Personality, Cooking, Cleaning/Laundry, Art Skill, Speech(Conversation), Personality(Temperament). These stats actually have a limit of 999, however they can only be raised to 100 by classes and part-time jobs. By using items and events, it is possible to raise them higher than 100.


2) General Statistics

Stat
Detail
Difficulty & How to raise stat
Stamina
Olive's health. The higher it is, the better she works under stress. If Stress surpasses Stamina by 10, Olive will fall sick. Surpassed by 100 will lead to her death. In combat, Stamina becomes HP.
Easy. It is possible to reach 999 Stamina without other schedules or events by maintaining Olive's diet to 'Healthy Diet'. But you need to be conscious of Olive's weight and a lot of Gold goes into her diet, so early years can be difficult. However, to avoid being sick becuase of high Stress, it can be a good idea to stick to this method in the start.
Strength
Completely independent stat to Stamina, refers to Olive's muscle strength. Each 10 Strength points incease Attack by 1. If Attack reaches 999, increasing Strength will not raise Attack any higher.
Difficult(repetitive). The second most repetitive and annoying stat to raise after Morality. It is possible to reach 999 by spending 2years lumberjacking.
Intelligence
In combat, Intelligence becomes MP. High Intelligence will increase the success rate of 'Hide' when adventuring.
  • Very easy. The most easiest and cheapest stat to raise through classes. Just keep taking Science classes. Theology is a waste of time because you won't ever need to have high Faith. Poetry is too expensive unless you are planning to raise Magic Defense and Sensitivity.
  • Lowered rapidly by working at the Bar.
Elegance
Very important if you are aiming for a high class ending.
  • Medium. Protocal classes can be expensive but the costs are managable. It is possible to use items to increase Elegnace: Katana(+50), Silk Dress (+40), Lady's Ring(+25), and if you have a lot of inventory room and money, buying multiple Teacups(+10+) can help.
  • Lowered by several jobs.
Glamour(Charisma)
Quite difficult to raise, you can raise it to 300~400 for free with Olive as Scorpio.
  • Easy~Difficult(Expensive). Scorpio+Venus's Necklace+Silk Armour+Leather Dress with 10 Mermaid's Tear events = 999 Glamour. If you maintain a 'Healthy diet' then you need to go on Summer ocean vacations(only time where Mermaid's Tear events happen) anyways. When Olive turns 16, Illegal Bar(Sleazy Bar) part-time job becomes available. This increases Glamour by 3 every day. But it increases Stress fast and Intelligence and Elegance falls so it is important to be aware and careful.
  • If you're tired of Lucifon's Drink event and don't farm it, Glamour is a difficult stat to raise.
Morality
If this stat is low, Olive is more likely to become delinquent. Most actions will raise Faith alongside Morality, so it can be difficult to ONLY raise Morality unless Olive is bloodtype A.
  • Difficult and boring. The most difficult stat to raise to 999. Even if you have Olive as bloodtype A, she needs to go to Church for 2years. Raised by Church or Tutoring. Lowered by doing evil deeds.
  • If there is one tip, it would be that it is possible to wear the Demon Dress and undress when you have 0 Morality (i.e. because of a deal with the Cave Demon), it is possible to start with 100 Morality. But it's extremely difficult to get the Demon Dress by defeating monsters and can only be worn when Olive is 14+. If Olive is bloodtype A, she will have already garners 100+ Morality(Morality inceases by 3 each month, 36*4=144) so this method cannot be used.
Faith
Shows similar effects to Morality but completely different. Faith also determines Stress tolerance like Morality. Also having low Morality make it easier for Olive to become delinquent. To certain monsters it is possible to avoid fighting through conversation. Crucial stat for those aiming for an Archbishop or Nun(Sister) ending.
  • Very easy. You will easily reach 999 by trying to increase Morality by sending Olive to Church.
  • Lowered by Science classes beyond Novice or doing evil deeds.
Karma(Sin)
Many Karma endings will require Karma to be high.
  • Very easy. Can be raised by killing monsters/attacking civilians whilst adventuring. Doing evil deeds such as accepting bribes from bandits, Accepting Lucifon's Drink etc. will rise it as well. Working at the Illegal bar(Sleazy Bar) or Cabaret will raise it.
  • Lowered by working at Church or giving donations. Can drop to 0 if Olive is arrested(Either by having attacked 10 civilians/Deliquency at 100%).
Sensitivity
Allows Olive to activate certain events during adventures. 200+ Sensitivity will make talking to monsters a valid option to avoid fighting. It also increases the chance to pick up items during adventures. However if Sensitivity is the highest general stat, Olive may run away for the month.
Medium~Difficult(Expensive). Returning the Spirit Ring(+100), hatching the Phoenix Egg(+100) multiple times and seeing the Mermaid's Tear(+20) event several times and it is easy to raise Sensitivity to a certain level. It is possible to raise Sensitivity by taking Poetry classes or buying Poetry books. Poetry Master level is so expensive, if you have a Personal Connection of 600, it is cheaper to raise Sensitivity by filling your inventory with Poetry books. It is possible to meet the Royal Jester, go to Mountain/Ocean vacations or do the very cost-effective Salon part-time job, but time is limited and the stat increase is small. Sensitivity is one of the 3 stats(Morality, Faith, Sensitivity) unavailable to raise through Lucifon's Drink event, putting a lot of financial pressure on players.
Stress
  • Delinquent status dependent on Faith & Morality.
  • Sick status dependent on Stamina.
Statistics Cont.
3) Reputaion Statistics

Fighter Reputation: Represents a combination of Olive's Combat stats and reputation, if you want to see a Fighter ending, must be higher than other reputation stats.
Combat Skill
The higher this stat is, the higher the success rate of Olive succeeding an attack against a challenger/monster and success rate of avoiding attacks.
Attack
Increases Olive's attack damage. 10 Strength increases Attack by 1.
Defense
The attack taken by challengers/monsters is reduced if Olive's Defense is high. With 100 Defense, Olive only takes 1 damage.

Alongside Magic reputation, Fighter reputation is an easy stat to control. There are many chances to increase this stat: Harvest Festival, Bandit events etc. When Fighter reputation is raised, Olive will be challenged
Education
In order to raise your daughter into a strong and clever woman, learning is key.

Subject
Detail
Stat Boost
Fees
Science
Originally posted by Cube:
Cultivates a rational scientific point of view and eliminates superstition.
Increases intelligence. Adept classes, faith & magical defense decreases. (For a detailed version refer to Fig 2[princessmaker.wikia.com])
30 → 40 → 50 → 60
Poetry
Originally posted by Cube:
Writing and recitation of verse. Knowledge of literature is a symbol of status among cultured people.
Increases intelligence, elegance, sensitivity and art. Fig 3[princessmaker.wikia.com]
40 → 60 → 80 → 100
Theology
Originally posted by Cube:
Cultivates a view of science which is based on faith. This is the golden path to scholarship.
Increases intelligence, faith and magical defense. Fig 4[princessmaker.wikia.com]
40 → 60 → 80 → 90
Strategy
Originally posted by cube:
Study the art of war as a scholarly subject.
Increases intelligence and combat skill. Decreases sensitivity. Fig 5[princessmaker.wikia.com]
50 → 70 → 90 → 110
Fencing
Originally posted by Cube:
Study the use of the sword at the fencing school.
Increases combat skill and combat attack. Fig 6[princessmaker.wikia.com]
40 → 70 → 130 → 190
Fighting
Originally posted by Cube:
Study methods of combat, concentrating on fighting hand-to-hand without relying on weapons or armor.
Increases combat skill and combat defense. Fig 7[princessmaker.wikia.com]
30 → 40 → 50 → 60
Magic
Originally posted by Cube:
Learn everything from the A, B, C's of sorcery to powerful incantations.
Increases magic skill and magic attack. Fig 8[princessmaker.wikia.com]
60 → 70 → 80 → 90
Etiquette(Protocol)
Originally posted by Cube:
Instruction in everything from lady-like manners to ancient customs of royal court etiquette.
Increases decorum and elegance. Fig 9[princessmaker.wikia.com]
40 → 50 → 60 → 70
Art
Originally posted by Cube:
Polishes artisitc sense through the study of painting.
Increases sensitivity and art. Fig 10[princessmaker.wikia.com]
40 → 50 → 60 → 70
Dance
Originally posted by Cube:
Instruction in formal royal court dancing.
Increases constitution, charisma and art. Fig 11[princessmaker.wikia.com]
50 → 70 → 90 → 110


References:
Fig 1: http://maxlisa.com/pm/pm2/
FIg 2: PM2 Wiki Science[princessmaker.wikia.com]
Fig 3: PM2 Wiki Poetry[princessmaker.wikia.com]
Fig 4: PM2 Wiki Theology[princessmaker.wikia.com]
Fig 5: PM2 Wiki Strategy[princessmaker.wikia.com]
Fig 6: PM2 Wiki Fencing[princessmaker.wikia.com]
Fig 7: PM2 Wiki Fighting[princessmaker.wikia.com]
Fig 8: PM2 Wiki Magic[princessmaker.wikia.com]
Fig 9: PM2 Wiki Protocol[princessmaker.wikia.com]
Fig 10: PM2 Wiki Art[princessmaker.wikia.com]
Fig 11: PM2 Wiki Dance[princessmaker.wikia.com]
Part Time Jobs
Type of Job
Detail
Age Limit
Pay Levels
Stat Boost (daily)
Housework
Olive stays home and helps Cube with the housework.
10
Housework does not pay anything, although there has been an account of Cube giving your daughter some gold for a job well done. This happens only once.
Cooking, Cleaning, Temperament +0.3

Sensitivity -2, Stress +1

Relationship with Father: Approx 0.5
Babysitting
Olive babysits children at the day care centre.
10
4-5-6-7-9
Sensitivity +1

Glamour -1, Stress +3

Maternal Instinct: Approx 0.5
Inn
Olive helps clean sheets and welcome travelers at the inn.
10
8-10-12-14-17
Cleaning +0.3

Combat Skill -0.3, Stress +2
Farm
Olive helps the farm by pitching hay and feeding the horses.
10
10-12-15-18-21
Stamina, Strength +1

Elegance -1, Stress +3
Church
Olive works at the church. This part time job is good to remove sins raised from adventuring.
10
1-2-3-4-5
Faith +2, Morality +1

Sin -2, Stress +1
Restaurant
Olive serves table and helps cook at the restaurant.
10
8-10-12-14-17
Cooking +0.3

Combat Skill -0.3, Stress +2
Lumberjack
Olive chops down trees at the lumber camp.
11
12-15-18-21-25
Strength +2

Elegance -2, Stress +4
Salon
Olive styles people's hair beautifully at the salon.
11
20-24-29-35-42
Sensitivity +1

Strength -1, Stress +3
Masonry
Olive builds walls at the construction site.
12
18-22-26-32-38
Stamina +2

Glamour -1, Stress +4
Hunter
Olive hunts wild animals in the forest.
12
8-10-12-14-17
Stamina +1, Combat Skill +0.3, Sin +0.3

Glamour -1, Stress +3
Graveyard
Olive patrols the graveyard.
13
8-10-12-14-17
Sensitivity +1, Magical Defense +0.3

Glamour -1, Stress +5
Private tutor
Olive tutors the countess' son.
14
20-24-29-35-42
Morality +1

Glamour -1, stress +7

Maternal Instinct: approx +0.5
Bar
Olive works in a legal(!?) bar.
14
12-15-18-21-25
Cooking, Conversation Skills +0.3

Intelligence -1, Stress +5
Sleazy Bar
Olive works in a shady bar.
15
45-54-64-77-95
Glamour +2, Sin +2

Morality -3, Faith -3, Stress +10

Relationship with Father -1
Cabaret
Olive serves drinks and dances on stage at the cabaret.
16
35-42-50-60-70
Glamour +3, Sin +1

Intelligence -2, Intelligence -1, Temperament -1, Stress +8
Vacation
There are two options available for vacations: Mountains or the Sea.
There is a CG available for each vacation per season for every two years, making a total of 32 CGIs.

The stats below change daily.

Age
Spring-M
Spring-S
Summer-M
Summer-S
Autumn-M
Autumn-S
Winter-M
Winter-S
10-11
Sensitivity +1, Stress -3
Stress -3,

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3
Weight -0.1kg, Stress -6,

Related Event: The Mermaids' Tears
Sensitivity +2, Weight +0.1kg, Stress -6
Stress -3,

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3

When extremely cold, this vacation is unavailable.
Stress -2,

Related Event: The Mermaids' Tears
12-13
Sensitivity +1, Stress -3
Stress -3

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3
Weight -0.1kg, Stress -6,

Related Event: The Mermaids' Tears
Sensitivity +2, Weight +0.1kg, Stress -6
Stress -3,

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3,

When extremely cold, this vacation is unavailable.
Stress -2,

Related Event: The Mermaids' Tears
14-15
Sensitivity +1, Stress -3
Stress -3,

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3
Weight -0.1kg, Stress -6,

Related Event: The Mermaids' Tears
Sensitivity +2, Weight +0.1kg, Stress-6
Stress -3,

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3

When extremely cold, this vacation is unavailable.
Stress -2,

Related Event: The Mermaids' Tears
16-17
Sensitivity +1, Stress -3
Stress -3,

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3
Weight -0.1kg, Stress -6,

Related Event: The Mermaids' Tears
Sensitivity +2, Weight +0.1kg, Stress -6
Stress -3,

Related Event: The Mermaids' Tears
Sensitivity +1, Stress -3

When extremely cold, this vacation is unavailable.
Stress -2,

Related Event: The Mermaids' Tears
Stress Relief
Olive will build up stress over time by working and studying. Maintaining a high level of stress will have effects on her work and study (i.e. failing to work or sleeping during classes). It also increases the risk of Olive becoming sick or delinquent. Relieving stress is an important part of the game. There are several methods of relieving stress, as shown below.

Type of Stress Relief
Detail
Stat Boost (Daily)
Daughter Interactions
Pocket Money
Giving pocket money starts out at 20 Gold, and raises by 10 Gold with each age. While it remains cheap, it's efficiency drops with age, and more effective stress relief methods are usually affordable by then. Also, it can only be done once every month, and it won't build up her relationship with father unlike talking. Pocket money is useful for quick stress relief in the early game, and can supplement other stress relief methods later.
If Olive is sick or delinquent, giving pocket money will do nothing to help. Olive won't take the money when she's sick, but she'll take it and complain about it not being enough when delinquent.

Scold
Only really useful when Olive is delinquent. Normally you don't want her to turn delinquent in the first place but if she does then scolding at high relationships gets rid of a lot of stress for no money at all. This really helps for spending less schedule time on stress relief.
Pocket Money: Stress -20

Scold: Reduce stress by her relationship value with her father, Relationship with Father +5
Free Time
Cheapest way of reducing stress, free time will remove stress for no money. Handing pocket money with free time will make it more effective. However, free time will reduce relationship with father very fast, giving money will not change this.

If you don't attend the Harvest Festival, free time will be granted for the whole of October. It costs nothing and works exactly the same as free time without money, down to reducing relationship with father.

Unavailable when Olive is sick.
Without pocket money: Stress -5
Relationship with Father -1

With pocket money: Stress -10, Gold -10
Relationship with Father -1
Vacations
You can visit two places: Sea or Mountains. Vacations cost (10 x Daughters Age)Gold. Vacations are more expensive and does not relieve stress as much as free time. Instead your daughter will lose weight, raise sensitivity etc. Vacations will increase relationship with father.

Unavailable when Olive is sick.
Stat boost differs on season. Scroll to the Vacation section for more details.

Relationship with Father +3
Rest
Replaces free time when Olive is sick. She rests at home while you or Cube tend to her. Use this to reduce stress while sick or raise relationship with father/Cube.
Cube: Stress -2, Relationship with Cube +1

Father: Stress -2, Gold -10, Relationship with Father +1
Sanatorium
Replaces vacations when Olive is sick. She visits a sanatorium and gets treated. Reduces stress very fast but costs a lot of money. When Olive's sickness percentage is high or want to remove stress asap, this is a good option.
Stress -11, Gold -20
Hospital
The local hospital relieves stress when Olive is sick. Can be accessed from the Town menu. The stress reduction is handy, but you will often need to combine this with other methods often to effectively make Olive fit for working or studying efficiently again. It's worth using if Olive's sickness is high, and it can cut down on the time spent making her rest or sending her to the sanatorium.
Charges double the percentage of sickness for its price and reduces stress to one point less than her constitution. However, it doesn't consider any constitution loss that occurred from an extreme heat/cold event at the end of the current month.
Supervised
Supervised free time is only available when Olive becomes delinquent. It prevents Olive from wasting money. Lowers stress a lot less efficiently than free time. Relationship with father drops daily but if Cube catches her wasting money, their relationship will rise.

This is not recommended unless her delinquency percentage is high, since she could waste a lot of money then; even then there are better stress relief methods available.
Stress -2, if Cube catches her wasting money: Relationship with Cube +5

Relationship with Father -1
Meeting with Rival
Once Olive is 14, she will meet a rival whenever she attends a class next(if no challenger shows up at the end). This will make her determined to defeat them in the Harvest Festival, and her stress will drop to 0.
Stress drops to 0
Food
Food can be bought from the restaurant. This will increase her weight and can only be bought once per month. Cake is on of the most efficient ways of reducing stress without spending time in the month schedule.
Check PM2 Wiki dining page [princessmaker.wikia.com]for more details.
Items
Buying or finding certain items will reduce stress. An example is the dolls you can buy from the pawn shop. These items will occupy Olive's inventory, and selling them off will raise stress by the amount they remove normally.
Check PM2 Wiki Item page[princessmaker.wikia.com] for more details.
Fairies
At certain ares you adventure in, there are fairies that provide stat boosts and remove all stress. Most require high sensitivity and can be found by resting at certain points. Keep in mind that the stat boosts can affect reputations and you may not want them too high.
Miscellaneous
Making Olive wear the appropriate dress when an extreme heat/cold wave occurs reduces stress by 5. Bloodtype B reduces stress every month by 2.
Palace People
Olive can visit the palace at the end of each month and talk to the people there. Having conversations will help raise her popularity. For each person, Olive is required to have sufficient decorum to talk with them. Decorum is raised through etiquette (protocol) classes. There are two exceptions to this rule.

Most palace folk have a limit on how much they can raise her Popularity, and they'll tell you to talk to someone else once you've reached it. They often also have a limit on how much they can raise Popularity in a single meeting. The Popularity raised depends on the stats/skills they look for. They usually indicate what they like in their dialogue. Example: "I like intelligent folk. Nowadays, women too are required to be knowledgeable and educated." This is what the Minister of State says, and it indicates that he looks for Intelligence.

1) Palace Guard
The very first person you meet, the palace guard is a humble, polite guard who will help Olive find her way around the palace society.He's good for getting early game Popularity raises if you haven't been reducing your Refinement, especially since Protocol classes aren't really affordable early on.

Requirements:
10 Decorum, looks for Refinement.
Every 5 points of Refinement makes him raise Popularity by 1, up to 15 per visit. He can raise her popularity by a max of 40 points.

2) Royal Knight
A cheekier, less friendly guy. Good for if you've been taking a few Protocol classes and haven't built up enough Decorum to talk to higher placed people yet. It's better to talk first with the Palace Guard though.

Requirements:
30 Decorum, looks for refinement.
8 Points of Refinement raises Popularity by 1, up to 25 per visit. He can raise popularity by a max of 50 points.

3) General
Pretty good if you have been raising her Charisma, but it's a little tricky to do conventionally.

Requirements:
50 Decorum, looks for Charisma.
Every 5 points of Charisma raises Popularity by 1, upto 50 per visit. His max is 100 points.

4) Minister of State
It's pretty handy since Intelligence is easy to raise through classes, so use it if you've been raising it.

Requirements:
70 Decorum, 100 Intelligence.
Every 10 points of Intelligence raises Popularity by 1, upto 60 per visit. His max is 120 points.

5) Archbishop

While he becomes available a bit too late, Faith is easy enough to raise through Church work or Theology classes, so he's quite useful.

Requirements:
80 Decorum, 100 Faith.
Every 10 points of Faith raises Popularity by 1, upto 60 per visit. His max is 120 points.

6) Royal Concubine
She mentions that she wants someone to talk to since the king is old, and Olive having good Conversation is liked by her. She is not very fast at raising Popularity, and Conversation is incredibly time consuming to raise, so try other people first.

Requirements:
85 Decorum, 200 Refinement.
Every 10 points of Conversation raises Popularity by 1.
Since Conversation can only be raised up to 105 in the game, the maximum Popularity you can gain per visit is 10. Her max is 120 points.

7) Queen
She puts a lot of emphasis on a person's temperament, saying that Olive's beauty and strength will fade someday and keeping a good temperament is the most important thing for a girl. She's not very fast at raising Popularity, though Temperament is less time consuming than Conversation to raise. Try other people first.

Requirements:
90 Decorum, 300 Refinement.
Every 10 points of Temperament raises Popularity by 1. Temperament can be raised only up to 105 points, so the max Popularity per visit is 10. Her maximum is 160 points.

8) King
He's the very last person on the Palace list who will raise your Popularity. He encourages Olive to bring honor to her father and mentions that he was a magnificent warrior. Unlike previous people, he has no limit to the Popularity raised per visit, so it can be 99 if Olive has 990 or more Fighter Reputation. Fighter Reputation isn't hard to raise, and if you've been training Olive to be a warrior it can be quite high. So he is very useful, and certainly worth trying to max out when first available.

Requirements:
95 Decorum, 500 Refinement.
Being popular as a fighter influences him well. Every 10 points of Fighter Reputation raises Popularity by 1. His max is 300 points.

9)Court Jester
The jester is a comically dressed guy who's infamous for his acts. The palace guard warns about him being the laughing stock of the castle and advises Olive not to get involved with him.

Requirements:
He talks to Olive when she has 40+ Conversation. Every visit raises Sensitivity and drops Social Reputation by 15 points each. After 7 visits, he will visit your house and advise Olive to meet the young officer in the palace through a song. After 14 visits, he will visit and gift the royal harp to Olive. After 21 visits, he visits to wish farewell. He sings about how he was the butt of all jokes in the castle, and how he was soothed by the words of a young maiden. He's no longer available at the castle after that.
Rivals
Rivals appear soon after your daughters 14th birthday. Her rival will depend on which reputation is above 100 and has the highest score. With the appearance of a rival, Olive will want to win against her during the harvest festival. If Olive misses the chance to fight against her rival, she will gain 10 Stress.

1) Anita Cassandra

Anita Cassandra is one of four potential rivals for Olive in Princess Maker 2. She specializes in armed combat. If Olive's Fighter Reputation is her highest reputation at the age of 14 and it's above 100, she'll taunt Olive after she's attended a class and challenge her to participate in the Combat Tournament. She also works part time at the armory.


Statistics
Age
HP
MP
Morale
14
250-380
0
250-350
15
280-410
0
270-370
16
310-440
0
290-420
17
340-510
0
310-450
18
390-540
0
330-500

These are approximate ranges for HP and Morale, and they can take many values. Anita's combat attack, skill and defense go up with age, as does her magical skill and defense. If Olive was born in October, she faces an Anita one year older to her, who can be tougher to beat.

Strategy
Anita relies on her HP pool and dodging melee attacks. She's not very tough initially, but with age she gets good combat skill and can land blows on Olive even with combat skill maxed out. Magical attacks work better on her, but don't rely solely on them as she gets decent magical resistance at later ages too. It's a good idea to raise combat defense and to wear good armor while fighting her. Equipping powerful swords gives an edge over her.


Wendy Lachesis

Wendy Lachesis is one of four potential rivals for Olive in Princess Maker 2. She specializes in Magic. If Olive's Magical Reputation is her highest reputation at 14 years of age and it's above 100, after attending a class Olive runs into Wendy who encourages her to participate in the Combat Tournament and to fight her there. She also works part time in the Pawn Shop and possibly attends Magical Class as an assistant.

Statistics
Age
HP
MP
Morale
14
150-250
180-280
150-250
15
280-280
200-300
170-270
16
190-290
230-330
190-290
17
200-300
250-350
200-300
18
210-320
270-370
220-320

Strategy
Wendy is the weaker of the two fighter rivals, preferring to specialize in hitting hard with magical attacks rather than have high HP and sustain a lot of punishment. This means that she's easy to fight as long as you have good Magical skill. Even if Olive ignores raising her magical skills and focuses heavily on combat skills instead later, Wendy isn't too hard. As long as Olive has a decent Constitution, she can tank a few spells while hitting her for good damage. Raising Magical Defense a bit also helps.


Patricia Hearn

Patricia Hearn is one of four potential rivals for Olive in Princess Maker 2. She specializes in social skills, and likes to participate in both the Dance Party and the Art Festival. If she becomes your rival she'll only ask you to participate in the Dance Party though. If Olive's Social Reputation is her highest reputation at 14 years of age and is above 100, Patricia taunts her after she's attended a class and challenges her to participate in the Dance Party.

Statistics
Age
Art
Charisma
10
55
45
11
60-70
55-80
12
65-75
65-90
13
70-80
75-130
14
80-90
100-160
15
85-95
115-195
16
90-100
135-230
17
100-110
150-255
18
105-120
170-290

Patricia always participates in the Dance Party, and at an age of 10 she always has 55 Art and 45 Charisma. Both rise over the years, with Charisma usually rising further than Art. These are the approximate ranges of her Art and Charisma, and they can take a wide range of values. Her paintings typically score lower than her Art stat for that year, and as such she never makes any painting with a score above 90. These stats do not change regardless of her becoming Olive's rival. If Olive was born in October, she'll face Patricia as one year older than her, which can be tougher to win.

Note that Constitution isn't listed because it doesn't affect the Dance Party scores.

Strategy
High Art will help Olive win against Patricia, as will raising her Charisma. 300 or so Charisma with Art at 104 guarantees a win. Becoming popular with the Minister of State also helps, it can grant a huge bonus to the score. Keeping a few master brushes makes it easy to win even without high Charisma.


Marthia Shareweare
Marthia Shareweare is one of four potential rivals for Olive in Princess Maker 2. She specializes in cooking. If Olive has Housework Reputation as her highest reputation at age 14 and it's above 100, Marthia meets her after class and invites her to compete in the Cooking Contest.

Marthia sometimes participates in the Dance Party, but her stats aren't good enough to make her win any of the prizes.

Strategy
It's very difficult to calculate Marthia's relevant stats for the Cooking contest since they aren't displayed, only her score is. Generally, it seems like having a high Cooking skill, at around 150 or so, backed up with decent Sensitivity guarantees a win against her. This is recommended over raising Sensitivity to high levels since it doesn't risk Olive running away randomly.

If you have the perfect flour, you'll win regardless of your stats. Of course, this isn't really practical most of the time.

This is somewhat of a moot point though since Housework reputation isn't hard to raise and if you're going for something besides the Housewife ending you don't want to attend the Cooking Contest too many times.
Endings
There are a total of 74 endings in Princess Maker 2.
Only 60 ending CGIs exist but with 14 of the general endings branch out depending on your future job, part-time job, reputation and each having different required criteria for a good ending.
Considering this there are a total of 74 endings in Princess Maker 2.
Princess Maker 2 endings can be broadly divided into dark/karma, art and general endings.
General endings can be further divided into multi(expert or employee), fighter, magic, social and housework endings.

1) Ending Criterias & Order of Priority

Priority
Type
Ending
Criteria
1
Karma
Demon King
Karma 500+
1
Karma
Show girl & 6 other endings
Karma 100+, Faith 0. Or Karma 250+, Faith 1~29
2
Art
Painter & 4 other endings
Art stats must be highest between the 12 general&combat(blue) skill stats.
3
General-Expert
Ruling Queen & 8 other endings
Difference between min~max Reputation stat <49
3
General-Full/Part Time Jobs
Lady in Waiting & 30 other endings
Difference between min~max Reputation stat >50
3
Fighter
General & 8 other endings
Difference between min~max Reputation stat >50
Fighter reputation is highest
3
Magic
Court Magician & 8 other endings
Difference between min~max Reputation stat >50
Magician reputation is highest
3
Social
Queen & 8 other endings
Difference between min~max Reputation stat >50
Social reputation is highest
Do not qualify wedding criteria for prince, father, cube, dragon or demonking.
3
Housework
Housewife
Difference between min~max Reputation stat >50
Housework reputation is highest
OR
Difference between min~max Reputation stat >50
Social reputation is highest
Qualify wedding criteria for prince, father, Cube, dragon or demonking

*Order of priority goes 1>2>3

Despite Olive having stats of a ruling queen, if arts becomes her highest stat, the art endings will become a higher priority.
She will end up as an artist.
This applies equally to Olive with ruling queen stats but with 0 faith and 100 karma (or Faith 1~29 and Karma 250+) = karma ending.
500+ Karma = Demon king ending.
Be extra careful when you gather multiple Master Brushes from winning the Art (Harvest) Festival.

2) Classification of General Endings

General endings are classified by the highest Reputation stat.

Class
Max Stat Range
S
421~999
A
381~420
B
311~380
C
211~310
D
0~210


3) Full/Part Time Ending Classification & Criteria

To achieve a specific ending, you must fulfill both the ending type criteria and specific criteria which determine the ending.
Full time endings will be determined by which part time job had the most successful work days.
Olive must meet a minimum of 10 days (including multiple factors) to get a full time ending.

Part Time Job
Age
Multiple Factor
Housework
10
1
Babysitting
10
1
Church
10
1
Farm
10
1
Inn
10
1
Restaurant
10
1
Lumberjack
11
1
Salon
11
1
Masonry
12
1
Hunter
12
1
Graveyard
13
1.4
Bar
14
2
Private Tutor
14
2
Sleazy Bar
16
2.5
Cabaret
17
3.3


Following the table above, 5 successful work days at a bar of private tutoring will be considered as 10 successful work days.
Same goes for working at the cabaret, 3 successful work days is considered as 10 successful work days.
If the number of maximum successful work days are tied between two part time jobs, the highest job will have a higher priority.
For example, if Olive had 10 successful work days for both babysitting and working at the farm, she will get a fulltime babysitter ending.


Final Ending Score = Basic ending score + Ending type score(Good/Normal/Bad) + Wedding ending score + Average of 8 general(red) stats - Karma

Ending type scores: Good +300 Normal +100 Bad -10


Ending Table
I couldn't imagine trying to format this long table onto steam cell by cell.
So I've made this google sheets page, copy it and colour it to your own needs!

*EDIT* The link is dead. I must've accidently deleted it... Didn't have a backup file so going to have to make it again. May take a while. Sorry everyone.
27 Comments
McWiggler69:D Oct 16, 2022 @ 12:13am 
woof:tobdog:
saphaera Dec 11, 2020 @ 2:47pm 
I love this. I just wish I had a walkthrough for each achievment lol
CatMuto Mar 12, 2020 @ 4:34pm 
Any indicator on how to get the Officer of the Royal Guard ending? I go after what the guides say in terms of reputation and Elegance and Morals, but I keep getting the Hero Warrior ending.
76561198043918600 Feb 9, 2020 @ 2:28pm 
where is mars?
erobotan Nov 10, 2019 @ 1:23am 
what bonus stats that virgo give?
Shakuras Jan 8, 2019 @ 9:04am 
I have this : https://docs.google.com/spreadsheets/d/1jsUundEyD5MnwZhVBwPBMi5-2Kjjvfa0OQg-NQ0WY8Q/edit?usp=sharing
not sure if it's a copy of your table or not, but it may help
Sue  [author] Jan 8, 2019 @ 12:13am 
@Atomic|Rebo Valence
Oh dear god. I don't even have a backup file for it. It'll take me a while but I'll make it again and reupload. Thanks for commenting.
Atomic|Rebo Valence Jan 6, 2019 @ 12:14pm 
The link to the Ending table is dead :(
Shakuras Aug 5, 2017 @ 12:53pm 
there's a missing information on the ending faq/list/table : after some testing, i've discored that 200+ refinement are needed for the refined harlot ending.
Iavasechui May 18, 2017 @ 2:09pm 
@LostAngel1000 That can be frustrating. I find doing housework is easy enough to succeed at at first and doing that should help her out with getting a job at the inn or restaurant once she has enough cooking and cleaning,