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a nifty game
Genre: Action, Arcade
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Oct 1, 2016 @ 3:00am
Sep 1, 2017 @ 12:01pm

View a nifty game in the store

Store page
Recent Announcements View All (1)
v0.3 beta ready for download!
Release date: Q1 2017
‘a NIFTY game’ is a fast paced twin stick shooter reminiscent of old arcade games reinterpreted with voxels. Gather powerups with unique effects and collect better weapons to defeat the ever changing enemies and collect their bits.

‘a NIFTY game’ takes place in a simulated world, inhabited by various programs, all competing for resources (bits). Defeat the other programs to gather their bits and increase your own strength. But take care, the system gets corrupted the more programs get forcefully terminated. Can you survive the evolving programs and the increasing corruption of the system long enough to escape the simulation?

‘a NIFTY game’ features many key elements from similar arcade games, with some added twists.
  • Procedurally generated levels
  • Evolving enemies inspired by genetics
  • Combinable powerups
  • Multiple weapons
  • Shader effects inspired by glitches of old technologies (e.g. scanlines)

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HellCow (DannyDOA) Nov 23, 2016 @ 1:46pm 
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4. IMPORTANT: my promotion will give honest votes and thoughts here is where I can promote your game: Gaming Until End Remember, I don't push you if you don't want this just ignore/delete this post
BARHOS Nov 17, 2016 @ 1:22pm 
Nice, upvoted.
LunarCore Nov 16, 2016 @ 7:18pm 
Upvoted! :)
tera323 Nov 16, 2016 @ 12:39pm 
good job,waiting
Lucaro  [author] Oct 10, 2016 @ 10:40pm 
@dadadave @nic.meier Thank you for your support and for stopping by at the expo!
nic.meier Oct 9, 2016 @ 2:01pm 
I've seen the game at the toy expo in Switzerland. I talked to the developers and saw the game in action. Looks fun!
dadadave Oct 9, 2016 @ 1:41pm 
I've seen this game at game shows twice and met the devs: They're really smart and the game has some really cool ideas: I feel the description, although wonderfully concise, might be underselling it. Maybe you could elaborate a little after the initial TL;DR paragraph?
dragbone  [author] Oct 3, 2016 @ 1:24pm 
@Bleepmap: Thanks for your input, I'm not completely happy with the visibility of enemies. Like you mentioned, the floor can be distracting and we might tone it down a bit. Adding the possiblity to adjust the floor brightness in the options menu might also be an option (especially a color blind setting).
So Serene Oct 3, 2016 @ 8:45am 
That looks really nice. You might wanna tone down the brightness of the floortiles, as it's a little hard to see the player, enemies, or shots.
Lucaro  [author] Oct 2, 2016 @ 3:55am 
@Hirnwirbel: It's mostly visual but it will have a direct impact on the gameplay since it will become more difficult to distinguish certain game elements when the colors abruptly change or areas of the screen are obscured by ‘screen errors’. Generally speaking, the more ‘glitches’ the more difficult the game becomes.