Dungeon Tunnel Scene - Blender 3D Art
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"This is my first attempt at a dungeon scene. It was primarily a project to further explore UV mapping and texturing techniques. All elements within the scene are originals. I created the textures using a combination of features within Blender and Gimp. The meshes are all created to be reusable assets like those found in Skyrim Creation Kit so the tunnel is made up of two instances of a single tunnel segment and finished at each end by two instances of a single stone archway. The walls in the scene are created by joining multiple instances of a single wall segment with a tunnel opening wall segment connecting the wall segments on either end of the tunnel. Likewise, the barrels, sacks, dirt piles etc are all multiple instances of single assets while the floor tiles are multiple instances of three differing tile forms that are able to be flipped and rotated essentially giving you 24 different floor tile looks.
The general look of the scene was inspired by a screenshot I saw taken from the dungeon escape quest in The Witcher II.
https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.geforce.com%2Fsites%2Fdefault%2Ffiles-world%2Fscreenshots%2Fwitcher-2%2Fscreenshot-13.jpg&f=1
Obviously I've got a long way to go to get this good. :)"