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I'd recommend you to refactor the guide into a Tale.
In the Tale you will describe where and how you were going, how you fought, what did impress you. It can be even a Tale from the first person of your party leader.
That would be appreciated and considered as the work of art.
New players perhaps will use the best IWD2 guide everybody knows which one.
But for experienced players, for all Faerun fans it would be amazing to read such Tale to look into the Icewind Dale dungeons from your eyes.
In some games I completely ride a WT (IWD1, NWN, Original Sin1)
In some I use my own brain and check a WT when stuck (IWD1, IWD2, BG1)
So I can tell is it useful one or it was made for a self joy.
For a user it is the most important to understand where is he in this guide, to know where to go further.
The game is a program with scripts, that check for certain conditions. A guide essentially must describe these conditions and breakpoints.
There are guides that describe absolutely everything on location, all the loot, how to fight better, and what loot to spare.
But the most amazing guide I have seen is quite opposite. it describes every necessary action vary compactly, and doesn't post any plot spoilers.
This is that guide by Nailz
https://gamefaqs.gamespot.com/pc/552350-icewind-dale-ii/faqs/26284
Thanks for everything so far!