This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Sep 5, 2016 @ 5:26am
Dec 25, 2018 @ 7:47pm

View Daydream in the store

Store page
Recent Announcements View All (1)
Fire Fighter world and Gravity World gameplay now live
Fire Fighter
The world as you can see in video lies in ruins. The forest fire is still active and is burning what little remains. The cause of this fire is fiery Orbs and we are required to put them out of forest. The hurdle here is the smoke that hinders in rescue mission. To cope with this blower Orb is here that can blow off smoke from the area where it is positioned.

What's happening in the gameplay is that we are controlling the blower Orb and trying to find the fiery Orbs and then throwing them out from the forest. Since the forest is very big and hence we can't risk to throw the fiery Orbs anywhere other than towards the sky.

This world requires a strategy to control the blower Orb, quick coordination so that the fiery Orbs can be disposed as quickly as possible.

This world consist of planet Orbs experiencing unusual gravitational pull. The task here being to make sure they don't get fall into the void. Should more than one planet Orb fall at a given time the task is failed..

This world requires you to keep the tracking of every Orb in muscle memory and have you glide your way through to keep balancing. With every planet Orb of different size and hence effect of gravity is different on each of them. "The bigger they are the faster they fall".

Release date: Within a month after Greenlight!

Daydream is a game set in imagination of a child and features disconnected dreams that are result of what he views in reality and gets a distorted glimpse of it in dreams. The game is time based similar to short bursts of dreams we see. Every dream consist of some task and that gets harder as the dream comes close to end. Similar to daydreams that has near to no connection with other dreams, the worlds and challenges faced through the game will be disconnected!

Gameplay is kind of casual and suits anyone looking for short time based challenge. Other aspects of game includes action and strategy as game becomes harder you need to be good in both of these.

You as a gamer will play those challenges in his imagination where you get 5 minutes for each challenge. You will be tasked in every minute and are required to complete at least 3 of those tasks to advance in the Daydream world. Although the only interact able things in the imagination are what we call Orbs and the imagination does hinders in the manner how Orbs should behave!

* Randomness for added replay ability.
* Time based challenges placed in 5 unique dream places.
* Skill based gameplay that improves upon while testing your strategy, quick actions, patience and more.
* 6 impactful music to immerse in the challenges by our artist.
* Difficulty scaling with respect to time and the last minute being the nightmare of challenge.
* In game achievements system.

Please watch the video in 60FPS mode for exact smoothness and forgive the patchy video scenes. The exact scene will look like as shown in images, video compression ruins few things a bit. Gameplay is guaranteed to be smooth :)

More about the game

Below is description according to worlds shown in the video:
The first challenge is placed in space where the Orbs that represent planets experiencing unusual gravitational pull. As the challenge progresses the gravitational pull increases. The catch here is that every orb is of different size and hence the gravitational pull affects them differently. You will be tasked to not allow those planet orbs to fall off the view and that needs serious patience and estimation of world’s gravitational pull cause “The bigger they are the Faster they fall”.

Second challenge is Fairy tale themed where orbs are hurdles in imagination spoiling the view. This world is inspired from human thinking, as we try to meditate on something our brain bombard us with random things. We try to avoid those random things but they appear again with different form and process continues. These orbs are just waiting to be thrown away but as the time passes strategies kicks in. Like the thrown orbs won’t get counted when they are in touch with others and they reverses this trick too. Finally orbs starts to collide and needs to be dispatched in lumps to achieve the target with the last challenge being to knock out all orbs with the help of one single orb!

Third world in the video represents a silent water world where the orbs represents nasty creatures trying to escape premises. You can stop them one at a time but doing so will unleash other orbs in a random run. As the panic increases they makes it even harder to get a hold of them. This scene features a view blocking reef riddled with weed and orbs leaving from here makes it even more difficult to manoeuvre.

Fourth world takes inspirations from Horoscope and here the Orbs represents 4 moon signs. These Orbs are at different depths and changes it through the challenge. The task here is to align them in a row with a particular depth relation making this a strategic as well as balancing act.

Fifth world in the video is placed in a ruined forest and you will be the fire fighter in here. The forest is almost fully burned and there are orbs that are responsible for the fire, smoke blocks the view and only thing that can help here is blower Orb. Blower Orb helps to see off the smoke and you can then put the fiery orbs out of the forest. As the challenge progresses you put more and more fiery orbs off the forest and hence their number decreases. This in turn results in increases difficulty as now blower Orb cannot find them with ease because of decreased density!

Icon concept
The bright icon represents day and the clear sky within the think cloud is the dream. Other than that there are clouds surrounding think cloud in the entire icon imitating the hurdles that don't let you think clearly. In a line it is
"Clouds that shrouds my think cloud".
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HellCow Nov 25, 2016 @ 10:33am 
Hey, if your interested i coud promote your game or/and if you need/want i can test the game.
Also i can get some more testers if necesary, Add me if interested in steam or send me a mail:

(BUT my promotion will give honost votes and toughts here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just ignore/delete this post)
dev.indie1up  [author] Nov 15, 2016 @ 9:02am 
@Drum Dad mind your language when you post on public places. You don't like these games then fine, get moving and vote for the one you feel worthy. I know how much effort goes in making these and your negativity does not matter here..
Indie Advertisers Oct 16, 2016 @ 8:01am 
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dev.indie1up  [author] Sep 6, 2016 @ 10:34am 
@Zeldafanatik Thank you for appreciation. Its really needed! The whole idea behind the game was unique concept and art, you will find that the music used is also different from what is tradition these days. Causal players these days gets reboots of other games and hence this game is something for people with a different taste :)
dev.indie1up  [author] Sep 6, 2016 @ 6:33am 
@Carp I am not kidding! I mean come on there will be people who won't like the game I prepared after putting enormous efforts and its perfectly fine. I found the comment humorous and hence added some of my own. Spoiler: "Game isn't a screensaver for sure". Also I will be adding more gameplay videos soon :)
KuraudoSoruja7 Sep 6, 2016 @ 3:49am 
I love the art style of the game :)
Benny Sep 6, 2016 @ 1:42am 

dont kid yourself.
dev.indie1up  [author] Sep 5, 2016 @ 9:32pm 
@DigiornosPizza If it is so then there are 6 screensavers to be precise :3
DigiornosPizza Sep 5, 2016 @ 8:08pm 
this is not a game.
this is a screensaver.
SM Angi*-* Sep 5, 2016 @ 7:37pm 
yo silo compro :v