Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
A Ghost in the Static
Favorite
Favorited
Unfavorite
 
Genre: Adventure
Platforms: PC
Languages: English
Players: Single-player
Posted
Sep 1, 2016 @ 9:26am
Recent Announcements View All (1)
Killscreen featuring
Description
Release date: Already released
A planet stands out on the horizon. Strange buildings are around you and some of them host peculiar characters.

You have no clue where to go or what to do. But you have many questions and doubts.


Non linear narrative game where you decide the dialogue options for both main character and non player character.

The game is finished and you can download it for free from here: http://www.maggese-games.com/game/a-ghost-in-the-static
What we want is just to reach a bigger audience.
< >
15 Comments
C.E.T.I.O. Nov 12, 2016 @ 6:02pm 
A Ghost in the Static already got my vote a few months back, but I finally managed to test it. I had been looking forward to play it, but my computer was still running a non-SP1 Windows 7, so I couldn't launch the game since it requires a more up-to-date Microsoft Visual C++.
Well anyway, it is fixed.
Just wanted to say that I liked it. These lonely poetic monologues disguised as conversations work really well.
...though Solaris is perhaps more than just an "inspiration" here :)
It's a shame your game is not greenlit yet, it does deserve more visibility. Cheers !
Lumps Plays Nov 10, 2016 @ 8:50am 
To the people bitching about it being simple and up to interpretation and minimal---stfu, please. That's clearly the entire point of the entire game. If you're not into it, move on to CoD, but this game is clearly focused on that so criticising it makes about as much sense as giving Mario a bad review because you don't like platformers.
Lumps Plays Nov 10, 2016 @ 8:48am 
I really liked this game, and am working on a Lumps Play right now for it.
I voted yes!
I've seen way crappier games on steam. Apartment 666, anyone? Yikes.
However, not sure about it being worth money. If you gotta charge for it, anything more than 99c would be a bit much (if not free), it's about 10 minutes of gameplay only.
Solarstrike Sep 26, 2016 @ 11:07am 
No. Put in recycle bin.
Atratusnex Sep 14, 2016 @ 7:44pm 
best game i see here for a long time
Game Development Championship Sep 6, 2016 @ 1:44am 
Seems Interesting.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
Shurik Sep 5, 2016 @ 2:44pm 
This looks like a bad acid trip.
Taysty Sep 4, 2016 @ 9:02pm 
Dude what the fuck was that trailer? When you are making this, do you honestly feel like this is a game that you would like to play?
FerrousBueller Sep 2, 2016 @ 9:44am 
(2 of 2)
SPOILERS CONTINUED:

After you've completed a conversation with the first wireframe man (which is maybe 6 lines of dialogue which make no sense), you walk up to another small abstract structure with another wireframe person, and you repeat the process. There are a total of five such men. Once you've constructed five gibberish conversations, you walk into a shaft of light in the middle of the area, and you construct one final nonsense conversation. THE END. That's the entire "game"


So, yeah. Maybe I'm too dumb to understand the meaning. But this just seems like another example of an artist making something that consists entirely of abstract gibberish, and then implying that the viewer has to construct his own meaning or something like that. Sorry, but I prefer works of art that have more tangible substance.
FerrousBueller Sep 2, 2016 @ 9:42am 
(1 of 2)
I downloaded the game. I "beat" it in about seven minutes. There's really nothing here. I'm sorry. Maybe I'm not intelligent enough to "get it". But here's what happened during my playthrough (WARNING: SPOILERS AHEAD):
You control a wireframe man from a third-person camera. The camera FOV is so narrow that you can barely see your surroundings. You walk up to a small, abstract structure with another wireframe man. This initiates a conversation. The twist is that you choose both your own responses AND the responses of the other person. All of the lines of dialogue are, as far as I can tell, pseudo-philosophical non-sequiturs.