Left 4 Dead 2
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[AWP] CSO2 Barrett .50 M99 HUD script
   
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Game Content: Scripts, UI
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21.235 KB
29 AGO 2016 a las 10:10 a. m.
10 MAY 2018 a las 1:27 p. m.
3 notas sobre cambios ( ver )

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[AWP] CSO2 Barrett .50 M99 HUD script

En 1 colección creada por Alex_D #NoWar
Alex_D's HUD icons: Tier 2
72 artículos
Descripción
Note: the original mod did not include the scripts due to its animation being BUILT LEFT HANDED.

A script with a HUD icon for the Barrett M99 with an ACOG scope from Counter-Strike Online 2.

Type: Flash outline (artwork unfinished)

This addon replaces SCRIPTS (changes the in-game weapon stats)! That means you can only play on a server (your own or your friend's host) which has this script enabled. Disable this mod (and preferrably restart the game) if you want to join online servers.

That also means that you need to subscribe to 1 (one) of the "Required Items" to get the model itself. Do not ignore the window that pops up after you subscribe! If you do, you can find them (the Required Items) to the right of the preview/description/comment section, where the author(s) is(are) credited and the stats are shown.

The script changes are:
  • HUD icon
  • 1 round capacity (def. 20)
  • 400 damage per shot (def. 115)
  • 56 reserve ammo (def. 180) - shotgun ammo type
  • 0.25 cycle time (def. 1.05) - reload triggers sooner
15 comentarios
Alex_D #NoWar  [autor] 27 MAR 2022 a las 1:56 a. m. 
Medicman 27 MAR 2022 a las 1:21 a. m. 
Where did you find the skin without the grafitti?
//Ray 4 DIC 2020 a las 6:59 p. m. 
надо было 600, чтоб шотить чарджа
Sabina-108 17 ABR 2018 a las 12:19 p. m. 
true, shotgun sounds fair.
sort of like a slug right?
Alex_D #NoWar  [autor] 17 ABR 2018 a las 2:13 a. m. 
There will be no explosion. When upgraded with explosive rounds, it gains a monstrous splash raduis, and coupled with the extreme damage it becomes a liability, as it could one-shot the whole team, if the game wasn't programmed to actually AVOID incapacitating the whole team at once.

Also, 250 damage is what the shotguns deal, and up close it one-shots (cr0wns) the Witch on Normal. Since the reload is slow however, and due to M99's single-shot nature, I'd rather go for the 56 reserve ammo and more damage, but not as far as with the GL ammo type.
Sabina-108 17 ABR 2018 a las 2:05 a. m. 
The grenade launcher ammo sounds good, althought if there's an explosion it would probably make the exploding ammo sorta useless for it.
thanks for taking in my suggestions btw, i didn't thought you were gonna make a scripted version xd
Alex_D #NoWar  [autor] 17 ABR 2018 a las 1:41 a. m. 
@ N £ U R O, I've been thinking about the balancing, which one do you think fits the best?
1+30 rounds 750 dmg // grenade launcher ammo type: stumbles even Tanks, easy team-kill
1+56 rounds 400 dmg // shotgun ammo type: extra damage up close (good for Witches)
1+90 rounds 250 dmg // autoshotgun ammo type: ditto; more ammo, less damage
1+150 rounds 150 dmg // hunting rifle ammo type: slightly less ammo, minor damage increase
1+180 rounds 125 dmg // sniper rifle ammo type: same as default, negligible damage increase
Alex_D #NoWar  [autor] 14 ABR 2018 a las 12:52 p. m. 
No, this is merely a HUD icon.
Sabina-108 14 ABR 2018 a las 12:44 p. m. 
does it has increased damage?
Alex_D #NoWar  [autor] 11 AGO 2017 a las 3:07 a. m. 
The script has a BuiltRightHanded line, false for weapons ported from CSS. This Barrett is ported from CSO2, which still has most of its gun anims built left handed, even if they're visually not.