Rogue's Tale

Rogue's Tale

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Challenge Guide (updated for The Hoard DLC)
Autorstwa: Pear
This is a challenge guide currently up to date with the game as of version 2.0. Intended to complete Mustardoish's version here.
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Introduction
Welcome to my unofficial guide for challenges in Rogue's Tale as of version 2.0. As with most other guides out there, I cannot promise to provide the easiest/most efficient way to complete every challenge. Most of the knowledge (especially ones that existed for a longer period of time) I've learnt from reading elsewhere, such as this thread on moddb and Mustardoish's guide here, as well as threads on the desura forum[www.desura.com] and this forum.

There will probably be a lot of spoilers down below (duh).

Some challenges, especially the newer ones, do not have an optimal approach. Any input on the challenges to fill in information, or the guide itself to improve it, is very appreciated.

There're uncertainties in some challenges in regards to game mechanics and specific interactions, as well as untested theories. Any testing, verification or theories for better methods to complete certain challenges, if you can post inputs is greatly appreciated as well.

Challenges are listed in order from top to bottom. Every section contains up to 5 challenges. If you wish to search for a specific title/challenge, please use Ctrl+F to bring up the search tab in your browser.

May make a general/heritage guide next.

Bottled Rage - The Ghost Buster
Bottled Rage
Unlocks: the Alchemist title
Requirement: Killing an enemy with a healing potion

You will want high STR, or high AGI + Deadly Throw to boost your throwing damage.

Use your "Look" button (default: V) to check the enemy's health, slowly whittle them down before throwing your potion. The healing effect resolves before the damage, therefore attempting this challenge at lv1 will probably never work. A cursed or diluted potion of healing works best.

Recommended to complete this challenge along with The Curve Ball in the same run.



One Stray Shot
Unlocks: the Archer title
Requirement: Causing 25 or more damage to an enemy in a single shot.

Since the 1.14 update this has gotten easier due to the buff on unique weapons, and the introduction of charms and runes. Unlike It's Elementary this checks damage dealt after resistances.

Acquire a repeater for the 2D3 damage, or if you have either Satyr's Sting or Altren's Kiss, D6+D3 damage. Take either Aimed Shot or Steady Shot+Silent Move. Get up to 15AGI and any damage enchantments (prioritize fire, frost and shock. The three elemental fragment charms also increase your damage by D6 a piece. Once you have assembled enough damage, it's only a matter of time before you roll 25+ in one shot.

Recommended to complete this challenge with It's Elementary in the same run.

With The Hoard DLC, having the Dragonhide Armor set, Slow and Steady and any means to become stealthed allows you to do this heritage at lv3.



The Curve Ball
Unlocks: The Assassin title
Requirement: Killing an uninjured lv10+ enemy with a single hit from a thrown weapon. Instant kill effects do not count.

For this challenge you can't use a spear or a hatchet.

Since v2.03 it's now possible to complete this challenge using Melee/Thrown weapons, which makes completion a bit easier. Stack STR or AGI and get Deadly Throw just like you would for Bottled Rage, and enchanting your thrown weapon with +damage can also help. Be careful when throwing at enemies nearby walls/boulders, as your will lose your weapon if it misses and hits a wall/obstacle instead. Try to complete this challenge on a critter for an easier time killing them in one hit.

Recommended to complete this challenge along with Bottled Rage in the same run.



Itch be slapped
Unlocks: The Bearhand title
Requirement: Killing an uninjured monster while causing damage only with your two bare hands.

With the introduction of Ring of Underdog it's now possible to tank any monster indefinitely with any form of health regen. There're several approaches you can take for this.

Approach 1: With either Cheesy Musk imbuement or Blessed Ring of Familiar bound to a Third Leg of the Imp, Heroic Strike your permanent monster follower until it dies from a thousand punches. This is the safest way to do this as you literally can't be attacked.

Approach 2: Stack either Frost or Shock resistance by wearing ward amulets and (Blessed) Ring of Underdog, keep yourself alive by either wearing a Ring of Regen, Renewing Touch or Potion of Troll Blood and slowly deal damage to a Water Elemental/Drake/Air Elemental until it dies.

Scrolls of Polymorph can help if and when your attempt ever goes wrong.



The Ghostbuster
Unlocks: the Chuckler title
Requirement: Kliling all Heroes of Hallwood in the final battle.

The Heroes of Hallwood are the same as the ones in the Heroes of Hallwood heritage. Note that if you haven't completed the heritage yet, then killing any one of them outside of the King's Keep means you cannot complete this challenge in the same run. You do not need to land the killing blow on any of the ghosts, so amassing followers is allowed.

Once you have completed the Heroes of Hallwood heritage, you are almost guaranteed to complete this challenge the second (and every run thereafter) time you kill the king, as special graves stop appearing and you will always face all ghosts in the final battle. Therefore this challenge is effectively killing the King twice.

In case you aren't familiar with the king battle, you are meant to kill all guards in the courtyard first, then kill everyone in the surrounding rooms. Some special encounters you have not met will also be summoned throughout. Once all guards are down, the King will greet you and resurrect all of his dead guards as undead soldiers. After killing all of them, the entrance to the throne room is revealed. When you're close to the throne room door, the King's guards will be aware of your presence, and the king will start summoning the Heroes of Hallwood as ghosts. To complete this challenge you need to let the king summon all 9 ghosts and kill all of them.
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Aside from general survival tips, some notes are:
  • Scrolls of Invisibility don't work in the final phase (the king will yell "Your magic won't work here!")
  • Wands of Excavation don't work anywhere inside the granite rooms.
  • If you are in shapeshift/polymorhed, you can eat all the corpsess during the first phase. An undead soldier can only spawn from a corpse, meaning the undead wave can be reduced drastically in size, or be completely skipped.
  • Knights in the castle can use Shield Bash, which while does next to no damage, can result in a stunlock to death if you don't have the immunity, and Fluffy Rabbit's Foot is almost mandatory for a safe king kill.
Against The Odds - Control Freak
Against The Odds
Unlocks: the Cursed title
Requirement: Completing a dungeon with three or more floors while wearing two cursed rings and a cursed amulet since the reset. Sealing the dungeon doesn't count.

Get some Increased Crit Chance enchantments, as each one effectively offsets one of the "cursed" prefixes' effect. 3 of them means you're normal. For extra safety, use Cursed Rings of Familiar then shatter them by killing the whelps once you're in the dungeon.[1] For even more safety, tame some bears/drakes, let them clear, and only use Plane Shift or reset if you see a ravine/lava floor.

Note that accessories with negative effects, such as Ring of Hunger and Amulet of Exhaustion, do not count unless they also have the cursed prefix.

[1]An equipment breaking does not count as changing your equipment. This is the same interaction as breaking a piece equipment with Mage Armor active.



Dark Passenger
Unlocks: the Dweller title
Requirement: Reach lv20 without lighting torches.

Since not actively lighting torches is in fact the best way to play, this challenge effectively reads "Reach lv20". Therefore all you need to do is watch out to not accidentally light torches.

Don't use unidentified scrolls until you know what Scroll of Light looks like, as that also makes your currently run ineligible for challenge completion.



The Loose knot
Unlocks: the Gloomy title
Requirement: Killing yourself with telekinesis.
Clarification: Killing yourself through damage caused by casting Telekinesis with no energy will not complete this challenge.

It is highly recommended to complete this challenge together with The Epic Splat. The only way to complete this challenge is to stand under a metal gate, and using Telekinesis on the lever. You will need a method of escaping the cell if you get locked in so Wand of Shifting/Plane Shift/Digger is needed, then repeat until you fail the reflex check. This may take a long time especially if you're completing this and The Epic Splat on the same run without having cursed items in your loadout.



True Devotion
Unlocks: the Insane title
Requirement: Complete every other challenge on the first page Complete every other challenge.

Prior to ver. 2.0, this challenge only required all challenges from Bottled Rage to Fully Buffed to be completed.

See every other challenge. Nibbe has gone mad and now the title is truly accurate.



Control Freak
Unlocks: the Friendly title.
Requirement: Enslaving a daemon while having a human, undead, beast and monster friends at the same time.

Unsure if befriending daemons through Liberalism charms' set bonus count for this challenge.

Drakes, Bears, and any other beast/daemon monster will only count as a monster for the challenge.

A human follower can be obtained through 3 methods:
  1. Talking to any friendly human of the opposite gender, and with high enough STR (Male) or CHA (Female) (10?) you can convince them to join your party. If they were a merchant's guard, the rest of the group will become aggressive towards you. You can only have one of them at any given point, and attempting to befriend a second one will make the first turn on you.
  2. Using a wand of wishing, then selecting "I wish for a love of my life" will give you a human mage follower (Hint: Bad Romance challenge).
  3. Using Blessed Scroll of Animation on a human corpse (the way you'd complete Howdy Ho!).
An undead follower can be obtained by using a regular Scroll of Animation or casting Animate Dead on a human corpse.

Various beast friends can be tamed with different items. A complete list can be found here.
Meticulous One - The Prodigal Son
Meticulous One
Unlocks: the Legend title
Requirement: Completing all of the named (unique) encounters in one game.

One of the hardest challenges. One of the 9 encounters has a chance to appear (shown on the top left corner while in town, from 3% to a maximum of 58%) every time you completing a dungeon. This counts "fully" explored floors even if there are undiscovered.hidden rooms, or if you seal an entrance from a previous floor that's cleared. Encounters can also appear in Monster Hunts, repeatable quests and even one time missions, such as rescuing the crafting master Leo mission. You can avoid encountering them by repeatedly resting at the inn for 50g at a time and resetting, and always leaving a few tiles/corners unexplored before finding the entrance to the next floor.

Generally, you want to have at least one Scroll of Polymorph to disable weapons and talents, one Scroll of Dispel to clear all buffs (this even includes Divine Shield of any strength), and a Scroll of Invisibility if you need to retreat at any point. You should have most of the core immunities such as fear, instant death and confuse, a Ring of Elements and a Ring of Immunity by the time you attempt to clear encounters.

Aside from Archmage Gyffendal (who always wears Blessed Abjuration) and Ice Queen Altara (Blessed Protection), all other encounters spawn with random amulets. This means you need to carefully consider your options, as some amulets like Nine Lives and Reflection can be very frustrating to deal with.

Similarly, Swordmaster Logar (Blessed Fortitude) and Beasttamer Gareth (Blessed Regeneration) are the only encounters that always wear those rings, and you might find yourself in some trouble if you say, encounter someone wearing a Ring of Shielding.

Summoning anything (Summon Daemon, Conjure Daemon, Clone Creature, Spirit Wolves, Dancing Blades, Abyssal Claws, Scrolls of Entrapment/Disorder, or even Mirror Image) is exceptional against encounters as it allows you to run rangers out of ammo and let warriors waste energy points while not attacking you.

  • Prince Altren: A crossbowman wearing plate armor with a group of guards/sentries. When he dies he transforms into an Infernal that will aggro his guards if they're still alive. His armor and helmet has +health, making bursting him down difficult and the encounter very dangerous as a whole.
  • Master Gifin-Gif: A duelist with a group of assassins wearing studded armor. They usually have poisons on their weapons, know Silent Move and Deadly Throw, and capable of killing you in one turn with Blade Flurry and throws Death's Stars which have chance to Instakill. Keen Eye, immunity to poison and instadeath are basically mandatory. One of the hardest encounters as it's harder to kite/keep track of stealthed enemies.
  • Beartamer Gareth: A warrior wearing chain armor with 2 bears. One Scroll of Invisibility will generally give you enough time to kill him. You can tame the bears and order them to kill their master too. He always wears a Blessed Ring of Regeneration so any form of fire damage does wonders against him.
  • Ice Queen Altara: A mage that seems to only use Frozen Orbs and Plane Shift, and has two drakes guarding her. With a shield and decent block and/or a Blessed Frostward she should be fairly easy to kill. The drakes can be tamed if you have blessed ring of familiar on your third leg of imp. Otherwise it may take an Invisi or two.
  • Archmage Gyffendal: A lone mage that seems to only use Flame orbs, Electric Orbs and Plane Shift. He knows Silent Cast rendering Scroll of Polymorph useless. One Invisi should be enough to take him down. He always wears a Blessed Amulet of Abjuration, so he has more effective health than other encounters. This is an encounter where a Dispel is amazing.
  • Ryan the Trickster: A mage that seems to only use Venomous Orbs, Virulent orbs and Bestow Curse. He always wears a Cursed Amulet of Pestilence therefore able to spawn large groups of rats if not killed swiftly. He can polymorph you with his 3 scrolls. Being surrounded by rats he'll die to a few hits and without Plane Shift cannot run away. Note that while shapeshifted you're immune to polymorph.
  • Swordmaster Logar: A lone fighter wearing plate armor with a 2-handed sword . Disarming makes him an easy target, otherwise try to kite him to death. He always wear a Blessed Ring of Fortitude, and is always vulnerable to fire damage despite not wearing a Ring of Regeneration, Amulet of Ghostform, or drank a Potion of Troll Blood.
  • Ranger Satyr'Dae: A lone archer wearing leather armor. With insufficient prep you'll become a pin cushion in 2-3 volleys, but with a shield and some block, especially with the Eye of the Beholder charm he should be easy to deal with, Invisi and Poly are great against him.
  • Dawid the Paladin: A paladin wearing plate armor. He uses Heroic Charge and Shield Bash, and can be a problem without stun immunity.



Feel The Power
Unlocks: the Noble title
Requirement: Have 42 or more ability points without buffs or debuffs

You will have a total of 35 without buffs or debuffs at lv20, this means getting 7 enchantments of +1 in any stat, which shouldn't take very long. If you do not want to change enchantments on your current equipment loadout, you can also reroll shops for cheap enchanted gear like Padded Spaulders of Stamina for easy stat points. Certain blessed rings also have +1 stats.



Peaceful Hippie
Unlocks: the Pacifist title
Requirement: Reach lv10 without killing anything

Having Woof, especially with some of the heritages unlocked, is very helpful if not necessary. Spells such as Healing Touch, Renewing Touch and buffs i.e. Divine Might and Divine Grace are extremely valuable and are worth rerolling for. Woof should be doing the killing while you should be defending yourself and levelling up by searching for traps, lighting torches and picking locks. Do not let Woof level up a lot faster than you are, as enemies scale with the highest level between you and your followers. You can deal damage to enemies, so long as you don't kill them and get exp for it.



The Bubble Boy
Unlocks: the Paladin title
Requirement: Regaining full health after casting divine shield with only 1hp remaining.

It takes less luck than one would think to get yourself to exactly 1hp. All you need is any spell to cast. Start chipping away at your life total by casting without energy until you have 4hp, then cast one more spell without energy. If you drop to 2 or 3hp (each time you cast without energy you lose 1-3hp), regen to 4 and try again. When you do drop to 1hp, cast Divine Shield and regen to full.



The Prodigal Son
Unlocks: the Prodigy tltle
Requirement: Have 6 unused talent points

The only viable ways to approach this seems to be an archer, or a mage starting with Divine Reach. Due to having no Keen Eye, you will have to settle with having to press search every turn, or get a Ring of Searching (which, even in this challenge may not be worth it, depending on personal perference). Play as you normally would, except more careful and defensive since you'll be dealing less damage and your shots/magic will miss more. Getting a good bow/repeater fast is very helpful for the archer route and having good starting spells can help immensely if you're going the mage route.

Alternatively, rest with the Book of Fading Memories charm until you forget all of your talents. Note this will probably kill your run if you aren't a mage with Divine Reach.

2.0 Update: Reading a Cursed Scroll of Time Warp resets all talent points without removing any other knowledge, making this challenge trivial.
Merchant's Tale - One Nasty Flu

Merchant's Tale
Unlocks: the Scrooge title
Requirement: Having 2450 gold in your inventory.

Since you have 49 inventory slots, 2450 gold means all of them have to be filled with gold. While you cannot withdraw gold out of the storage at the town directly, you can do so by buying items and selling them back while paying a 40% transaction fee (with 12CHA). Empty your inventory by dropping everything out, then you can start picking up coins. Just make sure to deposit them back at the inn and pick everything back up before you reset.

A good STR build with Lucky Number 7 will yield about 20-50 gold per hit, netting you enough gold in one decently sized dungeon, or two monster hunts. Note that this is still slower than Treeman farming with 12CHA, and you should still opt for a mage over a melee to complete this challenge.



The Bigger They Are
Unlocks: the Slayer title
Requirement: Kill an uninjured monster with a single blow. Instant kill effects do not count.

Clarification: Blow means one melee hit. I.e. Blade Flurry doesn't count unless the first strike kills it.

At 46HP at lv20, tentacles in the cultist mission is probably your easiest target. With around 15STR, along with decent damage enchantments you should be able to kill a tentacle with a single Crushing Blow, and it's even easier with Shapeshift:Bear.



That's Cheating
Unlocks: the Undying title
Requirement: Loot the crown after dying at least once.

This one is pure RNG and difficult as it requires a king kill. You have to die with an (Blessed) Amulet of Nine Lives on and it has to save you. Regular ones have a 1/3 chance to save you (d6>4) while blessed ones have a 2/3 chance (d6>2).

Unconfirmed: Having increased crit chance enchantments may increase your odds of being resurrected.

The Epic Splat
Unlocks: the Unlucky title
Requirement: Fail a reflex check while having Lightning Reflexes heritage and Sixth Sense talent.

If you aren't doing this with The Loose Knot, walk on the bridges repeatedly and fail the check when it breaks at some point. Take a lot of time to perform since you'll dodge the roll a lot of times before finally dying (or falling into water).



One Nasty Flu
Unlocks: the Vermin title
Requirement: Having 20 ability damage effects that reduce all abilities by 5

If you're lucky you might even get this before you know anything about the game by stepping on a strong disease damage magic trap. With a Ring of Regeneration to prevent dying, grab a potion of sickness, cast Scroll of Blessing to make it potent, then find a magic trap that deals disease damage. Walk on it repeatedly with as low disease resistance as you can get yourself to, then when you're finally inflicted with Dungeon Fever, drink the Potion of Sickness and wait. Walk on the trap a bit more if you have to and you should complete this challenge with decent luck.
Just a Scratch - The Red Mist
Just a Scratch
Unlocks: the Warrior title
Requirement: Killing a creature that has hit you for 25 damage or more in a single hit or spell.

Ironically using a mage is much easier to complete this challenge than a warrior since you have more health. Find a human mage/orc shaman, then wear regular Amulet of Ghostform, Ring of Elements and preferably a Ring of Fortitude to maximize hp and protect yourself from Shock/On Fire. If they don't quite hit for more than 25 then you may want to take off some armor. Keep a Scroll of Invisibility handy for some insurance so you don't risk dying.



Idle Bookworm
Unlocks: the Wizard title
Requirement: Learning all Celestial, Draconic and Infernal spells in one game.

Moderately easy to achieve with any successful mage run (and is the goal of every deep mage run). For build without advanced literacies you'll need a lot of Scrolls of Knowledge though.



Bad Romance
Unlocks: Cloak style/colour selection at character creation screen
Requirement: Kill your puppy eyed soul mate.

The puppy eyed soul mate is the human mage follower you obtain by wishing for a true love using a non-cursed Wand of Wishing. Once you obtain her, just kill her to complete the challenge. The soul mate isn't any different from other human mages.



Undead Party
Unlocks: Left and Right cloak styles at the character creation screen
Requirement: Start the final battle with at least 8 undead friends.

Straightforward and simple. Get to lv20, then get an Amulet of Necromancy and start raising the dead. Note that once you put the amulet on you cannot take it off, else the undeads will all turn aggressive and won't turn friendly again even if you put it back on. To preserve your undead friends, mass-resurrecting a merchant group, or the bandit leader encounter can quickly increase the size of your army. Regular Scrolls of Animation can also help a bit.



The Red Mist
Unlocks: red cloak colour at the character creation screen
Requirement: Kill 5 or more enemies with a single melee attack.

The idea is simple: Use Sweeping Blow with a bunch of weak/crippled enemies are around. STR build of course:
  • With an Amulet of Ghostform and Ring of Immunity, stand in a spider web and wait for more than 5 spiders to be around you, then you may want to punch some a few times, then equip a 2h weapon and use sweeping blow to ensure the kill as some may survive with a sliver of health left from a low roll.
  • Alternatively, find an Amulet of Pestilence, put it on and walk around in a safe room. It's the same idea as the spider web but rats spawn faster than spiders, and you won't be entangled.
  • A third way is to find a Glutopod mission, then gather snails by punching them one at a time, then once you have enough at low health sweeping blow them to death. This method is the safest but can kill your armor.
Poisons Blade - Fully Buffed
Poision Blade
Unlocks: green cloak colour at the character creation screen
Requirement: Equipping a weapon that has 10 or more poison effects.

There are currently 11 poisons in the game.
They're (potions of):
  • Blindness
  • Charming
  • Confusion
  • Deafness
  • Death
  • Draining
  • Leeching
  • Paralysis
  • Silencing
  • Sleeping
  • Slowness
None of them are sold in the shop, so it's just a long grind to collect 10 of them. To ensure the poison effect lasts, imbue it with Nightshade or never equip it in your active loadout. It may also be preferable to put it on a staff if you don't have a Rune of the Imp, since most other weapon types can break from parrying.



Frosty Touch
Unlocks: blue cloak colour at the character creation screen
Requirement: Killing an uninjured drake with frozen orbs

Once you have a good mage going, then this shouldn't be difficult at all. Drakes aren't all that resilient to Frozen Orbs so you should be able to kill them with ease. Or, with Blessed Ring of Familiar on Third Leg of the Imp, you can cast Frozen Orbs at your drakes without any resistance. Note that Amulet of Reflection will not work.



My Precious
Unlocks: purple cloak colour at the character creation screen
Requirement: Obtaining the ring of power

The item name is actually Ring of Ebbin. It is not dropped by any monsters, but crafted by repeatedly enchanting a Blessed Ring of Outcasts. Everytime a +1 in one of the 4 stats enchantment appears, that enchantment will stay there, and when all 4 appears, congratulations, you have made yourself a ring of power. The ring can now contain 12 enchantments, 4 of them being +1 in every stat. The first ever Ring of Ebbin will have game-winning effect: Your character is permanently invisible. This pretty much guarantees an instant win and is the only run you will ever get to use it, so use it to its full potential: completing challenges, kick Nabon's butt, grind out every knowledge and resistance heritage if you haven't.

A Blessed Ring of Outcasts can be obtained by identifying an unidentified Ring of Outcasts by cating Identify Item with a blessed amulet (given it's not cursed, 1/6 chance), using a Blessed Scroll of Enchanting on a regular Ring of Outcasts, or spawning in a chest as a reward from Golden Chastity Key.

Note that every method of enchanting the ring other than paying 80(100) gold at the town has 1/36 chance of shattering the ring. Therefore it is not recommended to enchant the ring by any other method given how rare the ring itself is.




Dark Shroud
Unlocks: black cloak colour at the character creation screen
Requirement: Having 10 or more curse effects at the same time

There are only 10 curses in the game, they are (curses of):
  • Agony
  • Envy
  • Gluttony
  • Greed
  • Hunger
  • Lust
  • Pride
  • Thirst
  • Sloth
  • Wrath
You will need all of them to complete the challenge. There are 3 methods.

  1. Lclicking on Black Soul Gems will sometimes reveal themselves as a Soul Gem of [Name of Curse]. While having one in your inventory, if you inflict curse on anything, that curse is guaranteed to show up. Use Capture Soul to help grinding out all 10 curses, then once you're done remove curse immunity and one Bestow Curse should do the trick. With the entire set of 10 complete, the Bestow Curse is also extremely potent at offense.
  2. In case you decide to stop grinding for black soul gems at some point, or choose not grind them at all, you can use this method. Wear a (Blessed) Ring of Regeneration and drop all of your items somewhere you cannot access (e.g. behind a door) so you can't pick them up via Curse of Greed, nor consume anything with Curse of Gluttony. and start casting Bestow Curse on yourself. It takes some time, but also avoids farming black soul gems.
  3. At the Ryan the Trickster encounter, if you're polymorphed by Ryan the Trickster, the corpse of Ken'nith will spawn somewhere on that floor. If you get to him either polymorphed or in shapeshift, you can choose to eat his corpse, which will instantly inflict all 10 curse effects on you and complete the challenge immediately. You can also choose to kill Ken'nith after completing the Howdy Ho! challenge then eat his corpse, it will still work.



Fully Buffed
Unlocks: white cloak colour at the character creation screen
Requirement: Having 12 or more buff effects at the same time.

Clarification: Unused talent points and symbols for poisonous weapons, despite showing up in the same area as buffs, do not count towards the 12 buffs for this challenge. Haste effects from Ring of Haste and Amulet of Free Action, stealthed, ethereal form from (Blessed) Amulet of Ghostform, polymorph and shapeshifting effects do not count towards the 12 buffs for this challenge.

Best completed with a complete mage build with all spells at your disposal. There're 11 buff spells:
  • Celestial: Divine Grace, Divine Might, Divine Reach
  • Draconic: Amplify Magic, Enlarge Orb, Illumination, Mage Armor
  • Infernal: Demonic Visage, Capture Soul(?)
  • Arcane: Divine Shield
  • Bestial: Fairy Flight
Therefore some potions are/or scrolls are necessary. Note that potions giving talents shouldn't (needs confirmation) count towards the buffs for this challenge.
There're 11 potions that give buffs:
  • Potion of Energy
  • Potion of Healing
  • Potion of Insight
  • Potion of Troll Blood
  • Potion of Swiftness
  • Cursed Potion of Sickness - This gives +1STR instead of causing diseases.
  • Potion of Strength
  • Potion of Agility
  • Potion of Stamina
  • Potion of Charisma
  • Potion of Floating

    Currently not sure if drinking potent stat boosting potions count as more than one buff for the challenge.
As well as 4 scrolls that give buffs, note that invisibility and levitation can also be randomly obtained from miscasts:
  • Scroll of Invisibility
  • Scroll of Levitation
  • Scroll of Light
  • Scroll of First Aid

Haste effects, especially Blessed Amulet of Free Action, is favoured as it allows you more time to cast all the buffs, so that shorter ones like Enlarge Orb, Renewing Touch and Potion of Insight don't wear off before you finish casting. Cast the long lasting and stacking ones first like Divine Might and Divine Grace, then cast the shortest lasting ones last such as Renewing Touch and Enlarge Orb. This doesn't always apply and is dependent on the power level of the scrolls/potions.
Acne Treatment - El Presidente
Acne Treatment
Unlocks: the Firelord title.
Requirement: Regaining full health after spending 5 or more turns in lava. Progress can be tracked on the challenge screen.

Levitating above lava does not count.

Mage is the way to go. You will want to have the following:
  • (Blessed) Amulet of Free Action
  • (Blessed) Ring of Fortitude / Ring of Shielding (only with +5 luck and Clearcasting)
  • (Blessed) Ring of Elements
  • Optional: Divine Shield, this isn't essential but is helpful to cast before diving
  • Optional: Blessed Ring of Underdog on Third Leg for up to 8 extra fire res
  • 12CHA and no armor for max casting modifier, 13CHA if you also have Crystal Tear of a Maiden
  • Renewing Touch, to cast before you dive in lava, and keep it up if it wears off
  • Healing Touch, you'll be doing nothing but spamming this and occasionally Renewing Touch while in lava
  • Focused Cast, to give you extra healing
  • Divine Might and Mage Armor for a total of +1hp and +3-4fire resistance
  • Above 67HP, getting 90HP shouldn't be too hard, you can even go for ~118 if you want to have optimized runes. The first turn of double dipping in lava hits for around 60.
  • Plane Shift/Wand of Shifting to get back to safety
Cast all buffs on yourself - cast Divine Shield - switch to Free Action - cast Renewing Touch on yourself - dive in - cast Healing Touch on yourself repeatedly, cast Renewing Touch whenever it wears off - get out and regen to full. Credit: Phyre, #5



Feeling Slimy
Unlocks: the Octupus title
Requirement: Regaining full health after being surrounded by 8 lurkers/dwellers.

Clarification: Cultists mission will not work as the tentacles in there are called slicers and lashers. Levitating while being surrounded prevents the challenge from triggering.

The easiest way to collect 8 tentacles in the spots you want is of course, never walking in water yourself.

  1. Cast Mirror Images, or use Scrolls of Distraction when you're near water to get some mirror images in the water chasms. They'll start summoning tentacles for you.
  2. If a tentacle on a specific spot doesn't spawn, order your followers to keep moving onto that tile.
  3. Once the 8 tentacles you need are there, clear the unwanted tentacles.
  4. Order the follower to stand where you were, and cast illumination so they lights up the nearby area, giving you a safe spot to teleport back to safety.
  5. Cast all buffs on yourself, use defensive tools such as Amulet of Ghostform, Ring of Evasion and Ring of Fortitude, Plane Shift/Wand of Shifting your way in and out. You should take no more than ~30 damage.
  6. Regen to full.



Tax Evasion
Unlocks: the Untouchable title
Requirement: Killing 21 enemies in a row without getting hit by a melee, ranged or magic attack.

Clarification: Snails and charmed creatures don't count (which may or may not include friends, in which case taming 21 drakes with Blessed Ring of Familiar on third leg of the imp and killing them one by one might actually be viable). Uncertain whether attacks dealing 0 damage to you resets the counter or not.

Mage does this better than archer imo, you can still hit fairly accurately at max range. With Eye of the Beholder, ranged attacks will rarely hit you. I got this in regular dungeon clearing, if there're any risk of getting hit, use a Scroll of Invisibility. (Blessed) Amulet of Free Action is extremely helpful in that it allows you stay untouched as long as you can kill everything in two blasts, which, in most cases you can with the correct usage of offensive spells.



Blood Sucker
Unlocks: the Vampire title
Requirement: Regaining 42 points of life by life draining enemies. Any other form of healing resets the counter.

Clarification: This includes regeneration effects such as Renewing Touch, resting at inn and the +1hp from gaining Divine Might buff.

This can be done in two ways: An early life drain enchantment on starting weapon, or Shapeshift: Wolf. The former method is fast but very unreliable in getting the job done, even with snails around in the early game to leech life from. The latter method is much more stable however requires a specific setup where you have Vampiric Bite completed but not Face Muncher (can still be done with low crit chance).

The former method you just want to play aggressively, and hope the leech is going to proc frequent enough before you die due to running out of easy preys to leech from. Keep in mind you can still psudo heal by drinking alcohol.

The latter method, however, can be done with little risk in the Floater quest at the inn. Once you kill the Floater, you can freely leech from surrounding bats (and they'll leech from you too, so the source is stable). Alternatively, you can also leech from everything in Glutopod inn quest while allowing them to hit you a few times.



El Presidente
Unlocks: the Trump title
Requirements:
  1. Store 10,000 or more gold coins
  2. Spend it all until you have 0 gold
  3. Drop all items from your backpack and reset dungeon with 0 gold
  4. Store 10,000 or more gold coins
  5. Type "Everything in life is luck"
Endurance challenge. Mage is the way to go as always. Since you keep your enchantments on your hood and shirt, knowledge and spells, you're not even that far away from a complete build with absolutely nothing. Rebuild a decent char quickly, acquiring a replacement set of accessories fast and you'll get back to being overpowered in no time. You can also keep rerolling your shop until there is something you would immediately buy (e.g. a Blessed Amulet of Free Action) before resetting dungeon with 0 gold.

With the introduction of stash boxes in The Hoard DLC, this challenge is easily cheesed, as you can deposit all of your gear into the boxes instead, and get right back to your normal gear after resetting at 0 gold (Credit: Valorien).
Main Course - I Got This!
Main Course
Unlocks: the Munchkin title
Requirements: Eating the following monsters while polymorphed:
  • Cave Bear
  • Drake
  • Floater
  • Glulopod
  • Infernal
  • Mamalob
Yet another grindy challenge. This one however doesn't favour a specific build, as any char in the late game has enough power to kill these monsters. You will however need a Scroll of Polymorph for yourself everytime you eat one or more of them. Be aware that you cannot loot the monster first as it will destroy the corpse. Eat the corpses first, and you can still loot them afterwards.



Road to Hell
Unlocks: the Saint title
Requirements: Killing 66 under aged daemons at lv20 after typing "I offer my dungeon to you"

The "under aged daemons" are lv17 daemons, impalers, devourers and infernals. They'll start spawning from stairs similar to an encounter, but upon a daemon's death another one is immediately summoned until the challenge is completed. Unlike normal daemons, they're stronger, devourers casts more spells such as flaming orbs, daemons&impalers have poisoned weapons, etc.

Get a Wand of Excavation with somewhere around 5-6 charges (a Scroll of Recharging may be needed). Then find a 1tile wide corridor between the room the stair going up is in and an adjacant room, and fill the corridor with spike pits by using using the Wand of Excavation. Stand in the adjacant room, begin the challenge and rest for a few hundred turns or so. If nothing dies after a while, you may need to walk out for a turn for them to aggro on you. Once the challenge is done, you will have to tread your way out of spike pits and clear the last few devourers that are out there. Sadly they don't drop any loot at all.



Howdy Ho!
Unlocks: the Festive Poo title
Requirement: Finding and resurrecting Ken'nith before his corpse is eaten by rats.

Clarification: This challenge can only be attempted once per game. The challenge begins when you're polymorphed by Ryan the Trickster, the corpse of Ken'nith spawns somewhere on the floor. A Blessed Scroll of Animation is needed to resurrect Ken'nith. Nothing else will bring Ken'nith back as a human - Amulet of Necromancy gives you an Undead Familiar, Blessed Amulet of Necromancy gives you an undead familiar with passive regen.

The details of completing the challenge is stated by the dev here, #2, Essentially you need a Blessed Scroll of Animation, with no polymorph immunity, and don't let the rats eat Ken'nith's body. Silent Cast is very useful here as you can still Plane Shift while polymorphed next to Ken'nith's body and immediately cast Dispel Magic yourself to rez him. I think as long as the rats see you they'll still attack you rather than eating the corpse. So this becomes a long grind for the Blessed Scroll of Animation, as well as dodging encounters as encountering Ryan the Trickster without a Blessed Scroll of Animation in your inventory/shop means you just lost your opportunity to complete it this run.



Dog Whisperer
Unlocks: the Houndmaster title
Requirement: Having Woof dealing any damage to the King

Definitely high up there in terms of difficulty, having Woof survive for that long you pretty much have to lock it up in closed space on some floors. Play defensively and don't let Woof's level be much higher than yours. Any build is viable as long as you pay close attention to where Woof's going, and be extra careful on lava levels as sometimes Woof will just wander into lava for no apparent reason (setting it to free foam seems to be a solution according to Nibbe). Don't let Woof near anything fiery, and never let it wander around an elemental as he'll get shredded by the aura very quickly.

Currently a bug: If Woof dies on the first action of a haste turn while you have Bestial Wrath with Leader of the Pack heritage unlocked, and in shapeshift, Woof will resurrect during the second (haste) action of the turn with an empty hp bar and continue to regen health. This makes this challenge easier with the built-in haste of Shapeshift: Bear or Shapeshift: Wolf.

At king's, it's a good idea to not bring any other familiar than Woof just in the off-chance they start fighting. After clearing the main room, start by clearing one of the corners and lock Woof in one of the lever rooms, or one of the small storage rooms on the top right and eat any corpses by it. You will want to release Woof only when the King is the only one standing, and you will may still want to tank for Woof as the King can cast two spells in a turn, capable of putting Woof to only 1/3rd of its hp. Getting damage in on King shouldn't be difficult once you successfully bring Woof into the castle.



I Got This!
Unlocks: the Kingslayer title
Requirement: Looting the crown on heroic difficulty level.

One of the hardest challenges in terms of both luck and difficulty. In heroic, it is extremely difficult to even live past your first enemy, get to lv2, then lv3. As far as I know, everyone that has killed the king (myself included) went the archer - mage route. The way this route works is to first of all find decent armor, then search for a bow and a decent melee weapon. Bow/recurve should be preferred over a repeater due to the lack of bolt drops. Pick up everthing that might be of any use, even rocks if you don't have a bow yet. Then use your melee weapon to kill rats/snakes/spiders, etc and only use your ranged weapon to kill tougher enemies such as orcs and hostile human NPCs. Your first talents should be keen eye and dark vision. Unfortunate mob spawns and bad luck with ranged rolls will kill you most of the time. Beyond lv6, you should start considering taking silent move and/or the literacy talents. The quicker you start working on spells, the faster you can obtain amazing buffs such as Mage Armor and Divine Might/Divine Grace. When you first shift towards a mage build, generally around lv12-15, your damage and accuracy will both be very low. Use a staff, or craft one of the orb teaching staff at the tinkers if you can. After obtaining Divine Reach and/or Silent Cast and with a decent stash of coins, you may want to switch to double weapons for the 4 enchantment slots (6 with runes) which may translate to another 14hp and 2d3 spell damage later on.
Since you can only get 6 talents and a 7th one much later - so much so that you should be guaranteed to kill the king by then, you will have to abandon one or more of the literacies. Infernal should be the one to never learn, even when Plane Shift is a Mage's best spell as that's the only useful spell of the pack.
Nabon's Demise - It's Elementary
Nabon's Demise
Unlocks: The Dread Lord title
Requirement: Killing Dread Lord Nabon.

Scrolls of Invisibility are necessary. Nabon himself isn't much bigger of a threat than the mage encounters, but he does see through invisibility, and is guarded by 8 immortals. Immortals are tough to kill skeleton warriors, and spawn ghosts on death. Their weapons are poisoned and each of them is linked to a gravestone in the main room, and if they die, they will respawn from their home grave if it's not destroyed.

You will need: Ring of Immunity, Ring of Elements, immunity to fear, paralyze, sleep, confuse, charm, polymorph, stun, blind and silence if using a mage. They do inflict knockback and slow too but the their immunities aren't as necessary and can be ignored in favour of more useful stats.

As always mage has the easiest time dealing with Nabon, and even then it's a brutal fight. You will want to clear everything around the main room before engaging Nabon and his army. Then you will want to lure as many of them outside as possible, then use Scroll of Invisibility - Plane Shift past them - Plane Shift into the main room and start breaking the gravestones with Wand of Excavation. A total of 8 charges are needed for the 8 graves. Once all gravestones are destroyed, you can then start killing immortals. Once all immortals are down, you can finally kill Nabon once and for all. If Nabon's HP is depleted before all immortals are dead, then he will resurrect with full HP.

Shapeshifter is also a viable build for Nabon, since he's not immune to confuse it is possible to confuse-lock him to death once everything else is cleared. The process of breaking graves however may take longer and be more dangerous.

Straight STR build is capable of beating Nabon given sufficient amount of Scrolls of Invisibility, and some Scrolls of Turning. They can break graves very fast and once that's done a few scrolls of turning should clear all the immortals as well as doing some damage to Nabon himself. After that it's just a brawl with Nabon.



Dwarfageddon
Unlocks: the Wishmaster title, runes added to loot tables
Requirements: Making sure that dwarves won't be added to the game anytime soon

The actual requirement is to use 4 Wands of Wishing in one run, and when you use the 4th one, choosing "What? Only three wishes?" instead of "I wish to see your face!" will lead you to a long and hilarious dialogue and eventually complete the challenge, as well as dropping some runes on the ground near you. If you chose " I wish you could show your face!" then too bad, you have to find another one (it'll be only option after you complete the challenge and all 3 wishes are granted, and summons a loot hoarder near you).



Mental Disorder
Unlocks: the Savage title
Requirements: Befriending an Infernal

Semi-grindy challenge. One way is to grind for both pieces of Liberalism charms i.e. Glove of Liberalism and Wristband of Liberalism. Once that's done the rest becomes easy: find an Infernal and let it attack you a few times. Eventually it'll fail the mental check and this challenge is completed. Instant death immunity is a must to make sure you don't die from bad luck. The best way to grind for charms is via Treeman farming with +5Crit Chance, and even then it's a pain.

Alternatively, casting a Blessed Scroll of Summoning will summon a friendly Infernal for you.



Mother of Drakes
Unlocks: the Drakarum title
Requirements: Having 3 permanent drake friends at the same time

A Blessed Ring of Familiar and a Third Leg of the Imp is required. The effect when Blessed Familiar is bound on Third Leg of the Imp is:
Any drake attempting to attack you becomes your friend permanently.

After that, keep resetting for drake quests and grab 3 of them. Unlike the Liberalism charm's set bonus, this effect does not fail.

Command Beast does not work for this challenge.



It's Elementary
Unlocks: the Sherlock title
Requirements: Deal at least 25 enchanted elemental damage before resistances in a single melee/ranged hit

Simple enough. You need at least 2 of fire/frost/shock and their respective charms and a third elemental damage of any type.
With 2*2d6 and 1*d6 (5d6) the chance of hitting 25+ is roughly ~9.17% per hit. The probability increases to ~20.59% with exactly 2d6 fire, 2d6 shock and 2d6 frost (6d6). This challenge is also almost an auto-complete for One Stray Shot.
Safety Conscious - Triggered Much?
Safety Conscious
Unlocks: the Doctore title
Requirements: Viewing your stats while having 22 immunities (stats can be viewed by pressing Ctrl while viewing your inventory)

Since ver. 1.14 it's possible to have full immunity.
Note that ring of immunity is necessary as the only item with poison and disease immunity, and ring of elements is necessary for fire, frost and shock immunities. This means Ebbin is useless for the challenge unless you bind one of the two to a Third Leg.

Amulets of Fire / Frost / Shock Ward are also useless other than providing 1-3 enchantment slots, as a Ring of Elements is needed to complete this challenge.

Amulet of Free Action is best for this challenge as it provides slow immunity which no charms cover unlike stun from Amulet of Protection, which is now covered by the Fluffy Rabbit's Foot charm.

Assuming you have perfect enchantments with 1h weapon and shield, fully blessed and no runes, then you have 3+3+3+2=11 immunities from your accessories and charms alone. You have 7 equipment slots left, which is more than enough for the remaining immunities.

The king's equipment isn't actually full immunity. The Amulet of Yendor contains: Blind, Charm, Confuse, Deafen, Energy Drain, Knockback, Life Drain, Polymorph, Paralysis, Silence, Sleep and Slow. The Royal Armor has Immunity to Instant Death, The Royal Helm has Immunity to Fear, King will also drop a Blessed Ring of Immunity and Blessed Ring of Elements, and the Royal Armor set bonus gives Immunity to Disarm. This means the entire set contains 21/22 of all immunities and you will have to bring Fluffy Rabbit's Foot into the castle to achieve full immunity.

Here's a full list of immunities, and items that have them:
  • Blind - Ring of Clarity
  • Charm - Ring of Control
  • Confuse - Ring of Control
  • Curse - Ring of Immunity
  • Deafen - Ring of Clarity
  • Disarm - Loose Weapon Chain, Chain Armor Set Bonus
  • Diseases* - Ring of Immunity
  • Energy Drain - Ring of Resilience
  • Fear - Ring of Fortitude
  • Fire* - Ring of Elements
  • Frost* - Ring of Elements
  • Instant Death - Ring of Resilience
  • Knockback - Ring of Freedom
  • Life drain - Ring of Resilience
  • Paralyze - Ring of Control
  • Poison* - Ring of Immunity
  • Polymorph - Ring of Freedom
  • Shock* - Ring of Elements
  • Silence - Ring of Clarity
  • Sleep - Ring of Fortitude
  • Slow - Ring of Freedom, Amulet of Free Action
  • Stun - Amulet of Protection, Fluffy Rabbit's Foot
*This immunity cannot be obtained as an enchantment.



Who's Trolling
Unlocks: the Epeen Troll title
Requirements:
  • Reach level 18 or higher
  • Find a pixelated third leg
  • Type "I'm over 18"
  • Slay enough trolls - exact number not determined yet
I do not know much about the challenge as I began with almost full immunity. Apparently it also polymorphs you so I almost died there, thankfully shapeshift negates that.

The trolls don't deal much damage.. I spent all my polymorph turns in spike pits (from my excavations) resting with blessed regeneration and still walked out only losing 20hp in total. The third leg periodically causes debuffs to you afaik, with information from Mustardoish, apparently it also causes blind, deafen, and silence. The trolls spawn around you, instead of steadily from stairs, meaning there's no easy way to cheese though I suspect there may be a way to dig tunnels allowing cheese to be possible. Although it isn't much harder if at all compared to Road to Hell.

One important thing: Upon starting the challenge, all third legs in your inventory will vanish, meaning if you wish to use some immediately you may want to drop them on the ground first. I however don't know anyone that's done that and would like to know what happens then.



Greenhouse Effect
Unlocks: the Treehugger title
Requirement: Have a treeman heal 4 or more other treemen in one turn.

To get a treeman to spawn, you need to be lv20 and roll a crit when harvesting a mushroom patch.
The crit chance is equal to 2d6≥ [12 - Critical Hit Modifier], capped at 2d6≥7 or roughly 58% with 5 Increase crit chance enchantments. You can view this stat by holding Ctrl with inventory open, after Critical Hit Modifier. The crit chance is in the brackets.

The healing aura from treemen is a 5x5 square with the aura-emtting treemen located at the centre.

The idea to complete this challenge is to stack crit chance, then summoning enough treemen, then dealing AoE damage to all of them, and then make sure they are all within the aura of a single treemen. A mage build again becomes the best build for this, with great survivability, mobility and AoE damage in the form of enlarged orbs. With some decent luck with crits on one floor and careful maneuvering this challenge should be relatively easy.



Rat Lives Matter
Unlocks: the Sneaky Git title
Requirement: Killing a merchant and all his henchmen with Giant Rats.

The chance for a soul-bound amulet to be equipped upon landing on a target, is again, equal to the crit chance. Hence stacking Increase Crit Chance enchantments is recommended.

Note that after the wearer dies, you will need to pick up and roll a crit throwing the Amulet of Pestilence again. Repeat as necessary until the whole group dies.

The rats only need to land the killing blow, so *technically* you can deal some damage first, but it's not recommended as rats will tear through the merchant group once the archers/crossbowmen run out of ammo.

It's possible to wear the amulet yourself and by standing close enough to the merchant group, let the rats aggro on them naturally.

Ryan the Trickster is guaranteed to drop a Cursed Amulet of Pestilence if you can't find one.



Triggered Much?
Unlocks: the Deplorable title
Requirement: Killing a Demonrat that is properly triggered. (Oh no! Nibbe mispelt 'Daemonrat'!)

Demonrat was the new monster introduced in v1.15. While the non-triggered version is close to a weaker cave bear, when 'triggered' it has a lot more health and can summon rat swarms.

To trigger a demonrat, a Star Sprangled Cap charm is required. It serves no purpose except to trigger the demonrat. It is recommended to not pick up the charm unless you're fully prepared, as demonrats do spawn normally in dungeons, and encountering a triggered one with anything but a fully prepared character is certain death.

The following section describes in detail of Triggered Demonrat's behaviour. To avoid spoilers, skip to the next section - Drain the Swamp

Note: Hateful aura may have been removed in version 2.0, make eneraged demonrat nothing more than a tanky demonrat.

The triggered demonrat has permanent haste, deals extremely high physical damage, spawns Rat Swarms, and most importantly has the Hateful Aura which spans about a radius of 5 with demonrat in the centre. Whenever demonrat takes damage, any creature inside of the aura takes 50% of that amount rounded down, and any damage caused by this heals the demonrat for the same amount.

What this essentially means is that with 2 or more creatures inside the aura the demonrat will only gain health. Also, in the case of an unfortunate encounter with him in a small area, the fight becomes much tougher as you can't escape the aura easily.

The key to the fight is to kill all Rat Swarms inside the aura first, then teleporting out of the aura range (Plane Shift or a ridiculous number of Shifting wands charges are needed to outrun him), then deal damage to him until you're inside the aura again. Rinse and repeat.


This challenge has been much trivialized by the existence of a trapped daemonrat in the sewer's quest for Arcane Spells, a daemonrat is locked in the rightmost room of the dungeon, and as long as you can get there before the vermen can release him he's free to kill with any ranged attack.
Drain the Swamp
Unlocks: the Bog Chief title and enables legendary imbuements
Requirement: Naming a weapon 'Orangutang' and wielding it in the main hand while killing 50 Lurkers and/or Dwellers.
Dwarfageddon may have to be completed before attempting this challenge.

To be able to name a weapon, a 'Rune of the Imp' is required. It can be identified by its distinctive golden colour as opposed to the normal gray. When used on any weapon, the weapon gains legendary status: unbreakable and can be named. 'Orangutang' is the default name so don't worry about having to check your spelling

When naming a weapon, you also say the name in online chat as a consequence.

The remaining step is to kill 50 tentacles with the legendary weapon in your main hand. This should be fairly easy as any lv20 character with careful play, and of course the easiest with mage by spamming mirror images in water and picking tentacles off with orbs.

Note that the tentacles in Gurmur mission are called Slicers/Lashers and hence don't count towards the completion of this challenge.

This challenge is a one-time unlock for legendary inbuements. You don't have to kill 50 tentacles every time you want to imbue an effect from this point onwards, and simply holding the weapon in your main hand while satisfying the imbuement condition will do.
Legendary Imbuements (Cheesy Musk - Zombie Dog)
For detailed information on imbuements, refer to this discussion thread as they are secret achievements.
Indivisible Greed
Unlocks: the Greedy title
Requirements: Resetting a dungeon after meeting three angry pops.

Actual requirement: Rest while being entangled in a spider web and having Lucky Number 7 in your inventory until a special spawn of 3 papalobs happens, then reset the dungeon.

Probably a reference to this thread. Although amusingly this is one of the least efficient ways to grind for cash.

Keep a Scroll of Teleport and Scroll of Invisibility around if you don't want to waste time killing them, which you don't have to because they don't drop charms :(
DLC - The Hoard
Burning Anxiety
Unlocks: the Anxious title
Requirement: Killing Balthar while wearing Ring of Anxiety throughout the whole fight. The challenge automatically fails, likely for the whole run, when you're hit by Balthar's mana burn while not being vulnerable to it.

Being the first boss, Balthar is pretty tame if you can work around his mana burn (which also heals him proportional to its damage dealt).

Drain all of your energy before starting the fight. Only use Plane Shift to move and spend health to cast spells to keep your energy at 0. At 0 energy, mana burn hits for either exactly 0 or D3 (I can't really tell), and Balthar himself hits for less than 20. Keep your distance if you don't even want to get touched by him, and you'll kill him pretty quickly.

Balthar will convert all intact bookshelves in the dungeon into bearlings at low HP, though not a single one has survived a Mass Dismissal yet so I can't tell how threatening they would be.

After killing Balthar, don't forget to retrieve the Grimoire from one of the librarian's corpses. You'll need it to figure out how to summon Skaldir and perform the Binding Ritual.



Circular Strike
Unlocks: the Pitcher title
Requirement: Find the exploitable weakness of Ch'Ri the Blingstealer.

Break the rules. Throw and hit Ch'Ri with a ring (might need more than 0 sell value).



Champ of Champs
Unlocks: the Shroompion title
Requirement: Klll Ch'Ri without haste effects, exploiting his weakness, and without getting poisoned.

Even with a whopping 7000 health, Ch'Ri does very little damage on his own, and doesn't summon Shroomlings until he falls below certain health thresholds, so the challenge becomes finding poison immunity without Ring of Immunity.

You have 2 options, Amulet of Radiance with Poison Aura, or binding Ring of Immunity to a 3rd leg. After you get one it's just a long grind to wait for Treemen to chip down Ch'Ri's health to 0.



Sands of Time
Unlocks: the Timeworn title
Requirement: Find the exploitable weakness of Skaldir the Timeless.

Break the rules. Again. Toggle a Time Dilation Device's setting.



Skulls and Bones
Unlocks: the Undertaker title
Requirement: Klll Skaldir without haste effects or exploiting his weakness.

The thing about Skaldir is while he hits hard, he moves slowly and spawns minions only around his original spawning location.

So with Plane Shift it's very easy to kite him away from his spawn point and kill him while taking exactly 1 hit (his initial attack).



Boney Twin Job
Unlocks: the Bonelord title
Requirement: Kill Skaldir twice in one run.
Blessed makes everything better. Use a Blessed Wand of Wishing to wish for love.



Junk Collector
Unlocks: the Hoarder title
Requirement: Completing all hoarder heritages, not necessarily in the same run.

Enjoy the grind fest. FYI I spent about 16k gold in total, including resets, to buy everything I needed. Here's a couple tips:

1. The first 3rd leg you get should always be reserved for when you get a Blessed Ring of Outcast. Then you can start loot hoarder hunting, collecting both runes and charms at the same time, instead of having to chop trees for charms and hunt Trolls for runes.

2. Rune of the Imp is an unique rune, so you only need 30 of the 31 runes. Similarly, you only need 30 of the 32 charms.

3. Ryan the Trickster drops full Bestial armor, Archmage Gyffendal drops full Arcane armor, and Ice Queen Altara drops full Draconic armor. Abyssal armor drops from cultists in the Black Pyrimidion misson, so that's 4 sets of armor accessories you don't need to search for.



Fitting Just Us
Unlocks: the Hangman title
Requirement: Kill Boarstone with the gift crossbow and Slow and Steady talent.

The Boarstone mission is available when you have an unspent talent point, so it's first unlocked at level 3. I recommend doing it immediately upon reaching lv3 and bring a bottle of alcohol with you along with a stack of bolts. Boarstone should die in less than 3 bolts, and there's no way a lv3 NPC is going to puncture your 25+ shield from a bottle of booze.

Boarstone also drops full Dragonhide armor, the best set for AGI builds if you aren't a hardcore nudist like I am.



Bloody Club
Unlocks: the Bloody title
Requirement: Kill Ch'Ri (only works on a Club / Fine Club).

Normal Ch'Ri fight except you have to whack him to death with a club at the end. Use a few charges of Wands of Torture (even a power level 0 deals more than 2000 damage) if you don't want to wait for 5 minutes of Ch'Ri getting chained to death by treemen and having to deal with the residue poision afterwards.



The Seal Club
Unlocks: the Clubber title
Requirement: Kill the King with a Bloody Club.

Normal king fight except you have to whack the king to death with a bloody club, so you'll probably have to clear the throne room. Shouldn't be a challenge if you're at the king's keep in the first place.



Binding Ritual
Unlocks: the Acolyte title
Requirement: Perform a Binding Ritual as described in the grimoire.

As described by the grimoire, you need to sacrifice a full wizard set, a staff (not a wizard's staff), and a human that has died at least once.

While I know AI is smart enough to pick up weapon/armor, I haven't been able to make them pick up an Amulet of Nine Lives, so you'll either have to get ridiculously lucky to have a human spawn with one and successfully revive, or you need a Blessed Scroll of Animation.

What you get as a reward is a staff that improves the set bonus of your sacrificed wizard set to auto clearcast, meaning you'll never use any energy casting that set of spells.



Drinking Problem
Unlocks: the Alcoholic title
Requirement: Killing Gurmur before reaching level 20, but after gaining 6 levels from drinking Cowrain Extra.

Since you don't actually have to fight Bierkoff, you can just grab the Cowrains and get out of the beer quest. The remaining issue becomes beating Gurmur early enough, which is somewhat easily solved by using The Equalizer from the sewer quest, which you unlock after having 2 Literacy heritages and after reaching level 10. The Equalizer will kill Gurmur in one shot, making this challenge actually surprisingly easy overall (although the rest of the run will be extremely difficult, since you'll be dealing with monsters with not nearly enough time to prepare).



Batman Royale
Unlocks: the Dingbat title
Requirement:
1. Shapeshift into Dingbat form before or during the undead phase of the final battle.
2. Do not shapeshift back into human form before the crown has dropped on the floor.

Basically a king fight with some minor setback (virulent orb sucks against the ghosts). Ideally shapeshift with one undead soldier remaining, and then slowly clear out the king's personal guards. Your dingbat minions should keep you relatively healthy as long as you aren't surrounded.
Just Another Rock
Just Another Rock
Unlocks: the Undefeated title
Requirement: Kililng Calfaxx the Undefeated.

Even though it's only described as an ancient Earth Elemental, it's actually more than that. He and his rocknado minions are both Earth+Air type, meaning their auras deal disease and shock damage. He's also immune to Ghoul Tooth, making it impossible to cheese.

This is probably the new hardest challenge in game, as you can only start it while being lv5 or below, meaning you have severely limited amount of shop usage, and likely won't be able to complete more than one dungeon to collect cash.

The quest itself consists of a 30 floor deep dungeon, with a merchant spawning at the stairs down every 5th floor, and the boss itself residing in the 30th (labelled floor 31).

The bulk of the problem of the challenge is the lack of shop access, which shuts off your ability to enchant items, and quickly acquire good accessories/utility items, and instead having to rely on random luck to hopefully find what you need, including talent stations to learn from, before your time is up.

Amulet of Enchantment / Tome of Enchant Item become invaluable for this challenge, for they are your only ways of enchanting your gear, albeit at a risk of breaking them at a 1/36 chance every time. You'll probably want to sit around and reroll until you get decent enchantments like +stats, +health, or +crit, as food won't be an issue throughout the quest.

For those with a decent amount of dust from playing the card game, this is a great time to use them for free enchantments, a second imp rune, and purchase as much useful charms as you can (manuscript so you don't need to wait for 5 floors to wear new items, golden key so you get more out of chests, scribe's tools so you can make use of blank scrolls, etc).

This is the only challenge for which I would recommend rerolling starts hard to even attempt. To be specific, I think having Plane Shift as your starting Infernal spell is borderline mandatory - the boss has haste and a radius 2 aura, and the arena is full of lava pockets, and Plane Shift is the only thing that will let you kite the boss.

You do actually want to be at lv20 by the end to have as much hp/energy/stats as you can, so do not use a Ring of Noobery once you're above lv10, since exp suppression only really matters until then.

With Plane Shift, the final battle is a fairly standard kite and win with a lot of kiting if you don't have Flaming Orb to burn him with, as my orbs dealt anywhere between 0 to 4 damage, lol.

Closing words
This is my first time writing a guide. Thank's to Mustardoish's guide (which can be found at the top of the page) I could structure mine and format mine and figure out what to write. Any constructive criticism, suggestions for improvement is appreciated. And please, point out any typos/grammatical errors!

Big thanks to everyone that hangs out in the in-game chat and the forums giving useful info (out of fear of not mentioning someone important I won't list names here). Without all of you I wouldn't have been motivated enough to write an up-to-date guide that I"m intending to keep updating as game progresses. This initial release of the guide took me roughly 9 hours and a half to type up and source stuff so that's something.

Good luck to all those hunting 100% steam achievements!
-Pear
Komentarzy: 22
bdc 19 stycznia o 23:18 
Bearlings that spawn for Balthar spawn as level 19 and have str/agi/sta/cha phys of 9/6/9/6 2/2, they seem to be a complete non-issue for a melee build.
TheCombatWombat 7 lipca 2022 o 7:35 
Update on "Mental Disorder" - It appears that casting a Blessed Scroll of Summoning to call a friendly Infernal does *not* fulfil the requirements of this challenge.
Kolwyn 9 stycznia 2022 o 6:14 
I have all 7 perks from infernal and demonrat bloodlines, but Demonic Presence challenge isn't unlocking , any suggestions as to what I am missing?
Godros - The King Of Noobs 27 marca 2021 o 6:09 
Posting some info cause i went slightly mad trying to work out the combination
Spoiler ahead
The path answers are B C A = Fair answers A A C = Cruel Answers C B B = gentle answers as of time of posting
Pear  [autor] 5 marca 2021 o 1:13 
Supposedly reviving from nine lives while you're trying to mangle yourself with the gate makes you revive inside of the gate (and can freely walk onto any adjacent empty floor tile), but won't complete the achievement for you.

Might've changed though, maybe nibbe changed how the challenge checks for it, who knows /shrug
Jaymeth 4 marca 2021 o 11:20 
Can you do "The Loose Knot" and not die cuz your wearing an amulet of nine lives? Or is that an assured death?
Pear  [autor] 4 lutego 2021 o 21:44 
Added everything after a long hiatus, thanks Valorien.

v2.05 made some things a lot more interesting.. Batman Royale might be substantially more difficult than "a normal king fight" in v2.04.

I thought summoning Skaldir consumed the body, I guess not.
Velorien 14 listopada 2020 o 13:17 
For El Presidente, with the Hoard DLC you can put all your items into the stash instead of dropping them, and it'll still count for the challenge.
Velorien 14 listopada 2020 o 12:22 
For Rat Lives Matter, can confirm that wearing the amulet yourself works fine.
Velorien 10 listopada 2020 o 3:02 
Triggered Much is trivial if you do the Arcane Magic quest, which always has a daemonrat behind a grate. Just clear out the vermen before they can free it, and take it out from range.