This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

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Cranium Conundrum
Platforms: PC
Languages: English
Aug 22, 2016 @ 11:51am
Sep 23, 2016 @ 10:51am

View Cranium Conundrum in the store

Store page
Recent Announcements View All (2)
Alpha 0.6d Changelog
  • Switching to Level Editor is more optimized
  • Fixed Bugs related to Explosive Boxes
  • Ledge animation added
  • Player Physics and Mask Size modified
  • New Objects and Materials
  • Spider Powerups animations changed
  • Balloons can have their colors and size changed
  • Dispenser now dispenses Soccerballs and Basketballs
  • Seat Object's commands can now be edited again
  • Hair/Hat Pieces added
  • Motorbike design change
  • Added ability to change game resolution
  • Rockets and Pistons now Logic-Enabled
  • Multiplayer with 3+ players has been improved (can now see the players positions, but placing objects with 3+ players is still wonky)
  • Misc. Bug Fixes

Alpha 0.6c Changelog
  • Spider Enemy’s movement reduced by half
  • Cannonballs have different movement effects when passing through Barriers
  • (some) Saving Bugs fixed
  • 2 New Stickers (Skeleton and Blank Sign)
  • Movement/Animations Coding Improved
  • New Material and Object Designs
  • Hud Items positions changed
  • – Jump Delay
  • Level Complete Window no longer freezes player
  • Chain Link Material can have it’s color modified
  • New Special Objects (Barrier and Dispenser Pipe) [In-Complete]
  • Rotating Spike can have speed changed using Ctrl + MouseWheel

Release date: 2016
Cranium Conundrum is a physics-based puzzle platformer taking place in the dream worlds that you create!

Disclaimer: The game is currently in early-access on and the current version is not completely representative of the final product. We aim for STEAM Early Access release this autumn. This version will be updated on bi-weekly to monthly basis and certain features will be added or removed as the game is being developed.

Current Features:
  • An Extensive Level Editor with many gameplay features and physics-enabled blocks/materials
  • An (Early) Save/Load so you can show off your currently in-progress levels to your friends to play and enjoy or for you to finish creating at a later date.
  • An (Early) multiplayer enabled in the level editor for you to create and collaborate level creation with up to 8 players!
  • Player customization including changing character skin color (and upcoming clothings options such as head-wear and different shirts and pants)
  • Logic System that allows you to enable certain events and items based on triggers you place in your level!

Planned Features:
  • Publishing finished levels so user don't have access to the level editor content and can only play in the play mode.
  • A central hub to upload your published levels filled with screenshots, comments, and ratings for you to share your awesome creative levels!
  • Fully realized multiplayer with different level types for multiplayer-centric levels such as Capture The Flag, Deathmatch, and Races.
  • A story mode where you will play through to get the backstory of the Glia and they're purpose for creating dream worlds. It will include collectibles that you will use to either customize your player or to create in your levels.

To keep track of the game's development (even before an update is released) and see what is being worked on and what bugs we're aware of and are working to fix make sure to visit our trello:

Thank you!
< >
HellCow (DannyDOA) Jan 14, 2017 @ 2:23am 
Hey, if your interested i coud promote your game or/and if you need/want i test the game to write a review for it and find glitches/bugs if there are any.
Also i can get some more testers if necesary,

:trollclub:If your interested at getting promotion. Add me i in steam or send me a mail:

(My promotion is cheap and will give honost votes and toughts [No bots used] here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just ignore/delete this post)

Happy New Year :)
China-Santiago Nov 15, 2016 @ 6:42am 
Dear Producers,
This is Santiago from a Chinese localization team. Sorry to bother you.
Is there any chance you are interested in publishing your game with Chinese Language option?
We are pleased to assist you if possible!
For more detail, contact me via my mail:
Looking forward to hearing from you!
Thank you!
Best Regards!
Alt of Yajan Sep 30, 2016 @ 6:55pm 
Hi, I'm not here to boost but promote this released game to over 500,000 real people [no bots are used]. My service is very cheap and I hope you will take me up on my offer.

Please contact me on steam

:Fleur_de_Lys:Ragards ATOMIX:Fleur_de_Lys:
kate Sep 3, 2016 @ 12:26am 
Clergyman Aug 31, 2016 @ 4:20am 
Dishwalla Aug 30, 2016 @ 12:44pm 
beliy Aug 30, 2016 @ 10:51am 
The GDWC Aug 27, 2016 @ 3:25am 
Physics and retro make for an awesome combination.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .

Good luck with the development!
Trantris  [author] Aug 26, 2016 @ 3:50am 
Hello! To clear up any concerns regarding the art and gameplay features.

There will be a campaign included in the final version of the game which is where players will unlock most of the tools and costumes they can use in the game. (I want to make sure the level editor is fully functional before i implement story levels otherwise i might have to continously recreate them).

And as for the graphical style, yes! I completely agree with you guys there are different art styles that clash with each other (most notably the background "stock photos"). I'm hoping to bring on a pixel artist to the team to work on materials, objects, animations, and background art. The current backgrounds are placeholders and will definitely be changed before release. If you are great with pixel art and looking to help out (we can discuss payment and the sorts privately) then let me know!

- Tristan J. (Falling Star Games - Lead Developer)
AFK Aug 25, 2016 @ 11:22pm 
Like the idea
Like the concept
Like the graphics