Tabletop Simulator

Tabletop Simulator

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Shattered Ascension (Nova Version)
   
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Game Category: Role-playing Games
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3.229 MB
15 ago 2016, ore 8:38
23 mag, ore 11:59
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Shattered Ascension (Nova Version)

Descrizione
We ask that you own Twilight Imperium 3 or Twilight Imperium 4[www.fantasyflightgames.com] to use this mod.

This mod is an alternative version of the Twilight Imperium: Shattered Ascension 4.5 TableTop Simulator mod, with additional scripting assistance.

It allows you to play the Shattered Ascension variant[www.astralvault.net] of Twilight Imperium 3rd edition[www.fantasyflightgames.com], an epic board game of galactic conquest, politics and trade.

The Shattered Ascension variant[www.astralvault.net] is a grand re-design/overhaul of both game-mechanics and art from Twilight Imperium 3rd edition.

Join our community[discord.gg] on Discord to find players and/or help.



Credits:
- Original Twilight Imperium 3 game and expansions by Fantasy Flight Games[www.fantasyflightgames.com].
- Shattered Ascension[www.astralvault.net] ruleset by PsiComa et al.
- Shock Troop model by Fjuri, using a rifle model from Tyguy47[www.thingiverse.com].
- Armour model based on the Goliath model from this mod. Adaptation by PsiComa.
- Refinery/Colony tokens by Pokii.
- Flagship model from this mod.
- All other models by PsiComa and Lussian.
- Graphical components by PsiComa, based on graphical components from the Twilight Imperium 3[www.fantasyflightgames.com] (and expansions), Twilight Imperium 4[www.fantasyflightgames.com] and Rex: Final Days of an Empire[www.fantasyflightgames.com] boardgames by Fantasy Flight Games
- Redux galaxy tiles by PsiComa
- Timer Cube by MrStump.
- Scripting by Cyrusa.
- Table layout by Cyrusa
62 commenti
PsiComa  [autore] 21 feb 2020, ore 17:39 
contd:

So if the proposed fix works for you then who am I to say otherwise, but it sounds to me like getting so many action cards might cause other problems. My advice would rather be to use Yssaril as-is and play up against their weakness (pressure them early). But if it matters to you that this change goes canon, then you should join the Discord channel and make the case.

Cheers and game on! :)
PsiComa  [autore] 21 feb 2020, ore 17:38 
Very cool to hear that you're enjoying our game :)

But to the issue; The Yssaril stalling power is indeed very potent, especially in the late game. However, Yssaril have their weakness in the early game, without much resources, fleet or technology they can and should be pressured a bit by the others races. Basically, if you leave Yssaril alone for too long, they'll always end up surprising you. All in all, this version of Yssaril has been played over many years by a multitude of players, and most frequently in our current online community, without showing signs of being overpowered.
But - if you are an inherently passive/peaceful group, then this ability might be stronger due the meta of playstyle.
Zerux 21 feb 2020, ore 11:39 
Hi. Psicoma and Cyrusa. We were playing the mode for a long time with friends and enjoy it. The only thing we are constantly nerf is Tribes of Yssaril power to skip action every other turn as it is race about action cards and free skip lets them to wait until other players pass and act with out possible retaliation or possibility to stop them. We allow to skip once only during round. I do not know how it comes up in your games. I just had and idea to change line "Every other turn, you may choose to skip action." to "As an action you may spend command counter from strategy allocation to draw action card." Taking into account Mentak Coalition and Federation of Sol powers and nerf to Mageon Implants it seems fare to me. What do you guys think ?
Cyrusa  [autore] 27 dic 2017, ore 5:30 
Glad you like it :)
Pizzatiger 23 dic 2017, ore 7:27 
I just want to say thank you for labeling the ships and tokens with the description tool. That will make it easier to play/teach new players!
F.Bolli 27 nov 2017, ore 2:58 
OK. Thank you
Cyrusa  [autore] 26 nov 2017, ore 13:43 
The non-nova is a sometimes up to date copy of nova with less scripting tools
F.Bolli 26 nov 2017, ore 12:30 
Hi to all
I'm new to the game and have one quick question ;) What's the different between this mod (Nova) and the "non Nova" Version?
Level ∞ Bob Ross 10 set 2017, ore 10:52 
Alright. Guess it just needs that scientific approach then. Thanks for your help.
Cyrusa  [autore] 10 set 2017, ore 1:09 
Hard to say without knowing these races :)
SA's balance has really been polished over the years. And it's not easy to do since you have to factor in a lot of factors like the race abilities, starting units, starting techs, Home System etc etc and play a lot of games on multipe maps with multiple players to see how things interact with each others.
So use custom races at your own risks (and pleasure).