Fable - The Lost Chapters

Fable - The Lost Chapters

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Non-Legendary Augmentation Guide
By ItsDaKoolaidDude
Essentially this is a guide that can help you make non-legendary weapons augmented to where it's capable of doing more damage than the Solus Greatsword itself.
   
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Introduction
Generally, the purpose of this guide is telling you about the possibilities that augmentations can provide. By augmenting your weapons, you can legitimately do more damage more than just getting the Solus Greatsword and wailing away at whatever moves. This guide can show you how to put augmentations to use.

Credit is where credit due: A big thank you to S. Keating allowing me to post this with his permission.

This guide might have spoilers, doe.

Now weapons, especially at the Master level, are pretty expensive, not even starting on the rare augmentations we dig and hunt for (and occasionally money grind). As such, you will want to find a way to raise money quickly and easily. One way is the betting games that are out and about in Albion. Card Pairs in the Bowerstone tavern, for a decent example. Betting 1000 gold each game, listening to music to pass the time, it takes time, but it can be done. Another way is doing the Sell/Buy exploit with gems like Emeralds in Oakvale. Again, its gonna take time, so resorting to the exploits are the quickest (but dirtiest) way to get through the price tags.

Sometimes to put these weapons to their greatest use, you may have to put up with a bit of mild to flat-out cheating, mostly getting things that usually wouldn't be available via storyline. Some of us like having Solus Greatsword right after the Wasp Queen quest. Similar feelings for getting the Katana Hiryu, a Mana augmentation, twenty (20!) Silver Keys, and most of the chests those keys unlock. Do note that the infamous Spade trick was removed from the Lost Chapters, and more than likely, you have bought the DLC.

All research for this guide was performed on Fable, not the Lost Chapters.
However, most of the information contained still pertains to TLC, so it's not likely much of a problem.
Augmentations and their Effects
The five damaging Augmentations are listed below. The effect each has on each type of creature is given, by multiplication of base damage.

Out and about in Albion, and as we've all discovered, theres a lot of different creatures. And it seems that all of these creatures take damage in the same way; or rather, sharing the same defense and the same weaknesses. The only thing that makes one creature "stronger" or "more durable" than each other is health.

Augmentations of the same type can be "stacked" to provide a greater effect. For example, placing two Silver augmentations on a weapon yields power x2.25 (that's 1.5 * 1.5) greater than normal against Balverines. This is the essential strategy for building powerful weapons.

I do recommend looking at Jaxx4059's Weapon FAQ for the locations for all these augmentations, and more.
So let's get started.

  • Flame Augmentation
    v. Nymph x1.1
    v. Hobbe x1.25
    v. Ice Troll x1.25

  • Lightning Augmentation
    v. Earth Troll x1.1
    v. Hobbe x1.25

  • Silver Augmentation
    v. Undead x1.25
    v. Balverine x1.5

  • Piercing Augmentation
    v. Earth Troll x1.1
    v. Rock Troll x1.25
    v. Ice Troll x1.25
    v. Minion x1.25

  • Sharpening Augmentation
    Damage increase x1.1
The "Legendaries"
Most of the time, legendary weapons tend to have base power higher than their non-legendary counterparts. And those who don't pay much attention to the finer details about legendaries and their stats, they will, or even might ask us, "But why would you use Ronok the Axe (base power 165) when you could use the Katana Hiryu (base power 215)?" It's pretty simple: Legendary weapons come with their own augmentations built right in.

The problem is knowing when to use which weapon on what. Most of them have their strengths (within a 3 augmented space, besides the mighty "Scott Sterling" pan... and the Sword of Aeons). Using weapons to their strengths is the key to making this game that much easier (rather to those who don't prefer taking the most common and cheesy way). Don't be afraid to change weapons frequently.

Anyway, the answer to the question? Use Ronok when fighting Balverines, of course. Ronok's power becomes 272 against Balverines, while Hiryu stays at 237 against almost everything.

Here is a list of the Legendary weapons available in Fable. The weapons in the Lost Chapters are listed seperately, along with those that underwent significant changes transfered between Fable and TLC.

The weapon's base power is in brackets [ ] beside its name. Beside each creature type, how the weapon "behaves" is given in brackets, i.e. what power a weapon would need to do similar damage, without the augmentation.

Sharpening augmentations provide a standard x1.1 increase to damage; the base value of sharpened weapons can be ignored. Non-damaging augmentations are also listed, so they may help make up your mind about which to use.

The Frying Pan is listed later, with the rest of the un-augmented ("Iron," "Steel," etc.) weapons.

Those weapons listed again in the TLC section are noted with an asterisk (*).

  • The Harbinger [198]: Sharpening, Piercing.
    Sharpened [218]
    v. Earth Troll [240]
    v. Rock Troll [272]
    v. Ice Troll [272]
    v. Minion [272]

  • The Katana Hiryu [215]: Sharpening, Flame.
    Sharpened [237]
    v. Nymph [261]
    v. Hobbe [296]
    v. Ice Troll [296]

  • The Cutlass Bluetane [165]: Lightning.
    v. Hobbe [206]
    v. Earth Troll [181]

  • Ronok The Axe [165]: Sharpening, Silver.
    Sharpened [182]
    v. Undead [227]
    v. Balverine [272]

  • Dollmasters Mace [135]: Mana.
    Mana

  • Wellow's Pickhammer [120]: Piercing x2.
    v. Earth Troll [145]
    v. Rock Troll [188]
    v. Ice Troll [188]
    v. Minion [188]

  • Murren Greathammer [270]*: Experience, Piercing.
    Experience
    v. Earth Troll [297]
    v. Rock Troll [338]
    v. Ice Troll [338]
    v. Minion [338]

  • Murren Greataxe [240]*: Piercing.
    v. Earth Troll [264]
    v. Rock Troll [300]
    v. Ice Troll [300]
    v. Minion [300]

  • Solus Greatsword [314]*: Sharpening, Health, Flame.
    Sharpened [346]
    Health
    v. Nymph [381]
    v. Hobbe [432]
    v. Ice Troll [432]

  • The Sentinus [255]: Piercing, Silver.
    v. Earth Troll [281]
    v. Rock Troll [319]
    v. Ice Troll [319]
    v. Minion [319]
    v. Undead [319]
    v. Balverine [383]

  • Skorm's Longbow [264]: Sharpening, Lightning.
    Sharpened [290]
    v. Earth Troll [319]
    v. Hobbe [363]

  • Arken's Crossbow [220]: Piercing, Flame, Silver.
    v. Nymph [242]
    v. Earth Troll [242]
    v. Rock Troll [275]
    v. Ice Troll [275]
    v. Minion [275]
    v. Hobbe [275]
    v. Undead [275]
    v. Balvarine [330]

  • Sword of Aeons [550]*: Sharpening, Health, Mana, Experience.
    Sharpened [605]
    Health
    Mana
    Experience


Fable: The Lost Chapters Legendary Weapons

  • Murren Greathammer TLC [270]: Piercing.
    v. Earth Troll [297]
    v. Rock Troll [338]
    v. Ice Troll [338]
    v. Minion [338]

  • Murren Greataxe TLC [240]: Sharpening.
    Sharpened [264]

  • Solus Greatsword TLC [314]: Sharpening, Flame, Empty Slot.
    Sharpened [346]
    v. Nymph [381]
    v. Hobbe [432]

  • Sword of Aeons TLC [230]: Health, Mana, Experience.
    Health
    Mana
    Experience

  • Avo's Tear TLC [230]: Health, Mana, Experience.
    Health
    Mana
    Experience

  • The Avenger TLC [180]: Lightning, Flame.
    v. Nymph [198]
    v. Hobbe [281]

  • Orkon's Club TLC [140]

  • The Bereaver TLC [285]: Health, Empty Slot x2.
    Health
-------------------------------------------------------------------------------

Weapon Comparison

Like stated before, it's important to pay some attention to the power each weapon has against each type of enemy. Let's take an example: Solus Greatsword and Sentinus.

-Solus Greatsword [314]
Sharpened [346]
Health
VS.
-The Sentinus [255]
v. Undead [319]
v. Balverine [383]

Obviously, the base power of the Solus is greater. Except Sentinus comes with a Silver augmentation. Does this mean you should use it against Balverines and the Undead? Not necessarily. Look closely.

The Sentinus' power against Undead is still lower than the Sharpened in Solus. But its power against Balverines is nearly 40 more! As such, use the Sentinus against Balverines, but not Undead.

Take note on the non-damaging augmentations, Health, Mana and Experience. Health and Mana augmentations restore health and mana over time. This can mean never needing to heal, and a Mana bar that fills up, even with Physical Shield activated. Certainly not a bad thing. You're not likely to encounter an Experience augmentation early in the game, but it can help those long Cliffside Path grinds if you put it on your inactive weapon.
Lets get customizing!
The main purpose of this guide is to show you how to make your own very powerful weapons, so now we get to the fun part. I highly recommend building many weapons for different situations. This way, you don't sacrifice immense power for ease-of-use.

I recommend having one weapon to be the "workhorse" to deal with the majority of Albion's problems (Bandits, Hobbes, etc.), a "special" weapon to deal with Balverines and the Undead, and then the "situationally specific" weapon to deal with Trolls and Minions. TL:DR: Call them your Power, your Silver, and your Piercing. Think of being a Witcher (if you know of the series), it might give a more funny but awesome feeling.

Your Power Weapon will likely be a Legendary, since their base (or Sharpened) power tends to be much higher than anything you could buy in a store, and who doesn't use a Legendary? For melee (warriors, rogues) you're probably going to use the Bluetane early on since it's (usually) easy to get, and then the Hiryu or the Solus for their superior power. Archers are going to want Skorm's Longbow, naturally.

The best way to get a good Silver and Piercing weapon is to stack two Silvers on two different weapons. This way, you get even more power than putting as many Sharpening augmentations as you can find on the same weapon. Trust me, it's seriously not worth it.

The best candidates for the Silver and Piercing weapons are of the Masters. Some can be found right there in the Heroes' Guild or Bowerstone South. You may need to wait for others, however, until Knothole Glade or even Hook Coast.

Until you build your creature-specific weapons, it may be a good idea to use your Sharpening augmentations to build up the normal weapons, until you get your hands on some Legendaries.

But enough details, let's get to some numbers. The chart's a bit complicated, so pay attention.

Listed is each weapon of the Master type and all of its stacking potentials.
The four columns represent:
-The weapon's base power
-The weapon's maximum power against certain creatures when stacked with a
x1.1 augmentation
-The weapon's maximum power against certain creatures when stacked with a
x1.25 augmentation
-The weapon's maximum power against certain creatures when stacked with a
x1.5 augmentation
Base | x1.1 | x1.25 | x1.5
-Master Longsword [135] [180] [264] [456]
-Master Katana [147] [196] [287] [496]
-Master Cleaver [124] [165] [242] [419]
-Master Axe [113] [150] [221] [381]
-Master Mace [68] [90] [133] [230]
-Master Pickhammer [90] [120] [176] [304]

-Master Greathammer [203] [270] [396] [685]
-Master Greataxe [180] [240] [352] [608]
-Master Greatsword [214] [285] [418] [722]
-Master Greatmace [192] [256] [375] [648]

-Master Longbow [180] [240] [352] [608]
-Master Crossbow [200] [266] [391] [675]

-Frying Pan [100] [161] [305] [759]

Told you it was complicated. Let's try to clarity:

Suppose you made your Master Longsword [135] to become your Silver weapon. Not a bad choice. That means you're stacking three Silver augmentations. Against Undead (a x1.25 multiplier from Silver), you'll get a new base power of [264]. That's a pretty nifty increase. But against Balverines (a x1.5 multiplier) you're getting a power of [456]. That's even better. Much more powerful than the Hiryu, which only has a power of [237] against Balverines.

An example set of weapons for a light-melee built class is as follows, simplified:

  • The Katana Hiryu [237]
    v. Hobbe [296]

  • Master Longsword [135] [180] [264] [456]
    Silver x3
    v. Undead [264]
    v. Balverine [456]

  • Master Katana [147] [196] [287] [496]
    Piercing x3
    v. Earth Troll [196]
    v. Rock Troll [287]
    v. Minion [287]

  • Master Longbow [180] [240] [352] [608]
    Health
    Health
    Experience

This provides a good cover all around. A Power weapon for Bandits and Hobbes and everything in between, a Silver Longsword for Undead and Balverines, and a Piercing Katana for those pesky Trolls and Minions.

The strategy for Archers is somewhat different. I (And the guide creator) personally hate using crossbows, especially against fast enemies like Minions. However, by one contributer by Mogbert Moogle pointed out the Master Crossbow is actually much more powerful than you might think.

Here's an example set I might use.

-Skorm's Longbow [290]
v. Earth Troll [319]
v. Hobbe [363]

-Master Longbow [180] [240] [352] [608]
Silver x3
v. Undead [352]
v. Balverine [608]

-Master Crossbow [200] [266] [391] [675]
Piercing x3
v. Earth Troll [266]
v. Rock Troll [391]
v. Ice Troll [391]
v. Minion [391]

As you can see, the Crossbow has less base power against Earth Trolls [266] than Skorm's Longbow [319], but against a Rock Troll, it is much more powerful. It is definitely worth using a Crossbow if you don't mind the slow weapon speed.

An alternate idea might be like this:

-Skorm's Longbow [290]
v. Earth Troll [319]
v. Hobbe [363]

-Master Longbow [180] [240] [352] [608]
Piercing x3
v. Earth Troll [240]
v. Rock Troll [352]
v. Ice Troll [352]
v. Minion [352]

-Master Crossbow [200] [266] [391] [675]
Silver x3
v. Undead [391]
v. Balverine [675]

This gives a greater power against Balverines and the Undead, but less power against Trolls and Minions. It does, however, give you the comfort of a Longbow against Minions, which might be worth the power loss.

Here's a special Cheat Sheet on all those nasty, biting things out there in Ablion for all those who don't quite remember what the weaknesses are:
Balverines - Sharpening, Silver
Bandits - Sharpening
Beetles - Piercing, Sharpening
Hobbes - Fire, Lightning, Sharpening
Minions - Piercing, Sharpening
Nymphs - Fire, Lightning, Sharpening
Scorpions - Piercing, Sharpening
Screamers - All augmentations
Trolls - Piercing, Sharpening
Undeads (including Wraiths ) - Sharpening, Silver
Wasps - Lightning, Sharpening
Final TLC Boss: Sharpening, Piercing (suprisingly)

Naturally, the choice is yours. This is your "Hero" you're making after all! I hope these numbers can help you design some kick-ass weaponry, far more powerful than those now considered pitiful things they call "Legendaries."
2 Comments
ItsDaKoolaidDude  [author] Feb 1, 2018 @ 11:33am 
You're most welcome!
Burvjradzite Jan 29, 2018 @ 4:00am 
Actually a first usefull guide for this game. Thanks:melee: