The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Wildcat - Combat of Skyrim
   
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30. Juli 2016 um 11:42
17. Sep. 2017 um 10:38
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Wildcat - Combat of Skyrim

Beschreibung
Wildcat makes combat AI more responsive, introduces combat injuries and increases lethality. The aim is to make combat more dangerous and varied and less like a water balloon fight. It accomplishes this with minimal scripting and no save bloat.

REQUIRES DRAGONBORN & DAWNGUARD (or SKYRIM LEGENDARY). No-DLC version available at the Skyrim Nexus:
Skyrim Nexus[www.nexusmods.com]
(Nope, sorry, can't host it on the Workshop. The Workshop only allows one file per mod.)

Features

· More effective combat AI: modified combat styles and game settings.
· More visceral combat due to stagger and dangerous injuries.
· Increased lethality.
· Low script load, no save bloat.
· Can be dropped into an existing load order as a complete combat package.
· Configuration options available in the Wildcat MCM if SkyUI is installed (SkyUI not required to use Wildcat).

More effective combat AI

Most combat styles and combat related game settings have been dialled up. The vanilla game features opponents that are fairly relenting and offer many opportunities to exploit their lack of initiative. Wildcat makes them much more decisive and dangerous.

Injuries

Whenever the player or another actor falls below 50%, 35% or 20% Health, they are briefly staggered and may receive a random injury depending on the victim's race. Each injury has an immediate "trauma" effect representing pain and shock, and a lingering effect that lasts until the victim is healed to full or for 5 minutes. Undead are immune to trauma effects, but are still harmed by the lingering effects.

· Arm/Front Leg: Damage and stagger on attack. Trauma: Disarmed.
· Chest: Rapidly drains Stamina. Trauma: Halved current Health.
· Head: Rapidly drains Magicka. Trauma: Struck by own spells.
· Leg/Hind Leg: Stagger when running, trip when sprinting. Trauma: Greatly slowed.
· Spine: Power attacks and bashes deal x2 damage and knock down. Trauma: Paralyzed.

A message appears when you become injured, as well as when an enemy that is in combat with you becomes injured, along with blood spatters as a visual indicator. Injury chance can be set in the MCM, or the entire injury/stagger mechanic can be disabled and removed from the game.

Visceral combat

Lethality is significantly increased by tweaking the difficulty settings (damage dealt/taken):

· Novice: x2.00/x1.00 (was x2.00/x0.50)
· Apprentice: x1.75/x1.25 (was x1.50/x0.75)
· Adept: x1.50/x1.50 (was x1.00/x1.00)
· Expert: x1.25/x1.75 (was x0.75/x1.50)
· Master: x1.00/x2.00 (was x0.50/x2.00)
· Legendary: x4.00/x4.00 (was x0.25/x3.00)

This speeds up combat, making it more dangerous and making sure that every hit deals significant damage. Hitting first is just as important as hitting harder. The MCM features a "Choose your own difficulty" setting so you can customise the game to your liking.

Note: Legendary difficulty increases damage dealt and taken to realistic levels and is not necessarily harder than Master difficulty.

Timed blocking

Blocking an attack within 1 second after raising a shield or weapon blocks 25% more damage and staggers a melee attacker. This feature can be disabled in the MCM.

Combat modifiers and game settings

Unless specified otherwise, these affect both the player and other actors. Most of these modifiers can be turned on or off in the MCM.

Attack damage modifiers:

· All melee attacks, except sneak attacks, deal 25% more damage.
· Attacks deal 25% more damage if the recipient is hit from behind.
· Attacks deal 50% more damage if the recipient is power attacking.
· Attacks deal 25% more damage if the recipient is casting a spell and not warded.
· Attacks deal 25% less damage to recipients at high Health.
· Attacks deal 25% more damage to recipients at low Health.
· At zero Stamina, attack damage is lowered by 35%.

Magic:

· Dual casting a spell now results in x2.5 effectiveness for x3.0 cost.
· Other actors no longer cheat on spell costs.

Weapons:

· Attacks cost 10 Stamina for one-handed weapons and bows.
· Attacks cost 15 Stamina for two-handed weapons.
· Taking a hit while holding a drawn bow staggers the recipient.
· Stamina does not regenerate when holding a drawn bow.
· Player auto aim on bows and crossbows is halved.

Movement:

· Characters move slower sideways and backwards with a weapon or spell drawn.
· Casting a spell or holding a drawn bow slows movement.

Other:

· The player is stunned when staggered, just like any other actor.
· Shields block 50% + 0.15%/level, changed from 45% + 0.2%/level.
· Weapons block 40% + 0.15%/level, changed from 30% + 0.2%/level.
· Magicka and Stamina regenerate at full speed in combat, up from 33%.
· Armor and magic resistance cap at 75%, down from 80% and 85% respectively.
· Max block amount is 95%.
· Each point of armor adds 0.1% damage reduction, down from 0.12%.

Many of these settings can be configured in the MCM.
Beliebte Diskussionen Alle anzeigen (6)
3
9. Jan. 2017 um 23:53
Русский чааат.
FreezedPenguin
2
9. Nov. 2016 um 9:21
A story and a reccomendation to go along with a great mod. Thank you for making this!
Pearl
1
3. Juni 2017 um 14:09
Not working?
Bepis
325 Kommentare
TexanChiss 1. März 2024 um 19:38 
Will better combat ai work with this?
I Cato Sicarius 27. Aug. 2023 um 22:52 
i refuse to play skyrim without this
Alrik 6. März 2022 um 5:35 
Too hard for me. I do have problems with the vanilla game difficultie.
SMercisk 25. Aug. 2021 um 3:56 
Cool mod but a bit too brutal for me with Requiem, I can't pass Shroud Hearth Barrow because there are a billion draugrs there.:steamthumbsup:
Greg 5. Mai 2021 um 11:56 
i love you´re mods dude and this mod is one of the best you made :steamthumbsup::steamthumbsup::steamthumbsup:
Enai Siaion  [Autor] 28. Apr. 2021 um 15:14 
Just use the configuration power.
A 24. Apr. 2021 um 3:53 
dumb question but if i'm running workshop mods only how do I tweak the settings a la mod manager?
Leiishroom 2. Apr. 2021 um 6:46 
This mod is agony sometimes, but that's kind of the idea. Noone lowers their guard because they know they can parry you, but if you can get the jump on folks, it's a treat.
Shadow Kitbutsuji 22. Feb. 2021 um 5:29 
will this fix the guard attacking you bug
Sir Rivet 30. Apr. 2020 um 17:41 
This mod does not seem to work with duel parry.