Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









the explosive charges are good for breakthrough operations.
they are setted in front or behind the enemy, to cut their reinforcements down.
Best way is to use them with heavy machinegun support to get the enemy unable to shoot and force them to wait.
The next step is to take the opportunity and try an attack (flanking can used as option).
tactics- smoke:
smoke is a support tool to cut enemy viewrange down.
there are a few ways to use it.
1) use it in front of you or the enemy point to get the avaiability to push to a specific position
2) use it to recover and get out of situations you cannot win.
3) ...
tactics- white phosporus (atm only british):
phosphorus is a rain out of fire to get your enemy in mood to die.
Its a hellish tool with the biggest psychological effect.
It should be used in situations where your enemy has entrenched in some areas
and you cannot get to him without big loses.
So force him to leave his position.