This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Fort Triumph
Genre: Strategy, RPG
Platforms: PC, Linux
Languages: English
Jul 26, 2016 @ 10:21am
Apr 16, 2020 @ 6:51am

View Fort Triumph in the store

Store page
Recent Announcements View All (9)
Upcoming Kickstarter and Dev updates
  • Upgraded hero models.
  • Upgraded fog of war, see through and fire effects.
  • Implemented first mock-ups of in-game story.
  • Improved UI.
  • Fixed numerous display bugs.
  • Fixed collision and tile recognition issues on some enemy types.
  • Implemeneted two new environments for testing.
  • Added Health potion and Key drops.

Stay posted and join us soon in Fort Triumph :)

Fun Procedural Generated Levels!
Release date: Q2 2018

Fort Triumph is a fantasy Turn Based Strategy/Tactics RPG. The world of Fort Triumph allows your heroes to take cover, push enemies, knock down pillars, collapse walls, burn trees, sink enemies in lava, freeze rivers and traverse them, leap chasms to flank opponents, and more. All of these make for fantastic innovative gameplay.


Fort Triumph puts a big emphasis on the combat layer - we want to make combat fun, putting the player in dangerous situations against overwhelming odds, and let them use their heroes and the surroundings in clever ways to win - which is what, for us, makes a great tactics game.

Different hero classes can interact with the environment in different ways. This isn't limited to specific objects, everything in the world is interactable: trees, rocks, barrels, and even enemies or allies can be pushed, pulled, knocked down, used as cover, frozen, burned and more.

Knock down a pillar, and use it as cover for your heroes. Uproot a tree, and use it to cross a river. Push a boulder, and climb on it as a platform to an area you otherwise couldn't reach. Kick an ally over a chasm to reach an enemy archer - the possibilies are endless.

Outside of combat, you can recruit and train heroes, buy and craft equipment, take on quests, travel the world through villages, mountains, farmlands, forests, dungeons, castles and other locales. What you choose to do will determine the story of your adventure.

One of our goals was to create an engaging storyline and a deeper connection to characters. The stories of Fort Triumph are composed of several elements, procedurally generated from a selection of locations, enemies, allies, events, quests, and influenced by the player's choices.

In one playthrough you may be facing a horde of monsters laying siege to your castle, in another you're invading the domain of zealous subterranean molemen to rescue the duke's spoiled son, and in a third you're rallying an army for a climactic battle against a neighboring kingdom. No two playthroughs are alike.
Popular Discussions View All (2)
Oct 30, 2016 @ 4:01pm
Gameplay for anyone curious
Dec 8, 2016 @ 5:01am
Procedural Level Generation
< >
D/monX Mar 17, 2017 @ 8:58pm 
rpgrpg18 Nov 9, 2016 @ 1:09pm 
It seems to be a good game but why nobody make this kind of game with super heroes instead of heroic fantasy it will be great if your next game will be the same with super heroes instead of heroic fantasy
yzm  [author] Nov 6, 2016 @ 1:28am 
Thanks for your support guys! :steamhappy:
Geyser-12 Oct 30, 2016 @ 2:55pm 
X-Com is one of my favorite game franchises, the fantasy ganere is something I'm more related to then Sci-Fi. Really looking forward for this.
Girafa maligna Oct 6, 2016 @ 1:03am 
If avaliable for linux, i will buy it for sure! (perhaps for my friends too)
Assad's Fist Sep 22, 2016 @ 7:56pm 
Looks like a fun game.
MoNKeZi Aug 27, 2016 @ 5:11pm 
Congrats on getting Greenlit guys. Looking forward to following your progress. :steamhappy:
Trytus Aug 10, 2016 @ 2:09am 
Gameplay looks much fun and shows great potential, supporting this for sure!
Yato The Gopnik God Aug 8, 2016 @ 1:38pm 
Hey! This looks awesome! Voted up! Best of luck guys!
alex-21r Aug 5, 2016 @ 4:51am 
Voted! So far it looks very mediocre, but seen some potential. I really hope that will finish the gameplay and get strong, the average product in which it will be possible to enjoy a game. Success in the development and promotion of the game!