EEP 12

EEP 12

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EEP workshop
By steam
A comprehensive video tutorial for EEP (Eisenbahn.exe Professional), a software for designing and operating your own, virtual railway worlds.
   
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lesson 01 - Introduction
lesson 02 - adding a first model
lesson 03 - the 3D view
lesson 04 - positioning a model
lesson 05 - plan window background
lesson 06 - properties window
lesson 07 - navigation in 2D mode (part 1)
lesson 08 - navigation in 2D mode (part 2)
lesson 09 - navigation in 3D mode (zoom and pan)
lesson 10 - navigation in 3D mode (revolve)
lesson 11 - navigation in 3D mode (move)
lesson 12 - properties of a track (part 1)
lesson 13 - properties of a track (part 2)
lesson 14 - track laying
lesson 15 - train station
lesson 16 - positioning a camera in 2D mode
lesson 17 - switch point for a turnout
lesson 18 - connecting track ends
lesson 19 - platform extension
lesson 20 - extending multiple tracks
lesson 21 - track combinations
lesson 22 - pointing a camera in 2D mode
lesson 23 - adding track with a double click
lesson 24 - saving blocks
lesson 25 - loading and positioning blocks
lesson 26 - the 180° turn
lesson 27 - close gap
lesson 28 - copy track sideways
lesson 29 - change track type
lesson 30 - close gap (loading siding)
lesson 31 - saving a layout
lesson 32 - placing a locomotive
lesson 33 - adding waggons
lesson 34 - driving and coupling
lesson 35 - operating switch points in 3D mode
lesson 36 - introducing signals
lesson 37 - how signals control trains
lesson 38 - operating signals in 3D mode
lesson 39 - adding a signal contact
lesson 40 - contact properties
lesson 41 - contacts for switch points
lesson 42 - signal notification in drive mode
lesson 43 - holding point (braking distance)
lesson 44 - distant signals (possible positions)
lesson 45 - track direction (affecting contact direction)
lesson 46 - saving layout (complete file set)
lesson 47 - freight train
lesson 48 - how to shove a vehicle
lesson 49 - alternating turns (preparations)
lesson 50 - alternating train release (part 1)
lesson 51 - alternating train release (part 2)
lesson 52 - contacts for switch point 2
lesson 53 - linking signals
lesson 54 - the gizmo
lesson 55 - obscured gizmo arrows
lesson 56 - moving parts (wagon door)
lesson 57 - roads
lesson 58 - track laying in 3D mode
lesson 59 - level crossing barriers
lesson 60 - linking signals in 3D mode
lesson 61 - add contacts in 3D mode (opening barriers)
lesson 62 - add contacts in 3D mode (closing barriers)
lesson 63 - check level crossing
lesson 64 - mountain
lesson 65 - small plateaus
lesson 66 - tunnel portals
lesson 67 - landscaping
lesson 68 - texturing
lesson 69 - texturing with motifs
lesson 70 - matching object height to surface
lesson 71 - scatter tool
lesson 72 - a town
lesson 73 - extending the road
lesson 74 - beautification
lesson 75 - saving a camera position
lesson 76 - T-junction (part 1)
lesson 77 - T-junction (part 2)
lesson 78 - T-junction (part 3)
lesson 79 - hiding switch lanterns
lesson 80 - saving the T-junction
lesson 81 - implementing the T-junction
lesson 82 - connecting the T-junction
lesson 83 - full screen view
lesson 84 - inserting a bridge
lesson 85 - lowering the ground
lesson 86 - waterway tracks
lesson 87 - completing the creek
lesson 88 - matching surface to track height
lesson 89 - refining the river bed
lesson 90 - summary