This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

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12 orbits
Genre: Action, Arcade
Platforms: PC, Mac, Linux
Languages: English, German
Jul 31, 2016 @ 8:02am
Oct 24, 2016 @ 8:52am

View 12 orbits in the store

Store page
Recent Announcements View All (3)
12 orbits will be released next friday
12 orbits has been greenlit
Release date: Already available

12 orbits is the only game for up to 12 players at once, no matter what you play on.
All you need is a single keyboard, touchscreen, gamepad, dance mat, makey makey...


  • Local competitive multiplayer for everyone at once. Anywhere. On anything.
  • 4 vastly different game modes to choose from
  • Setup takes seconds, even for 12 players at once
  • The basic mechanics are simple and can be taught to a group quickly
  • ...yet they provide you with a lot of room for competition and mastery
  • One Switch accessible

You can choose from 4 vastly different game modes:

○ Multiball (Teams)
Kind of like football, but with exploding goals and multiple balls at once, which change color all the time.

○ Arena
Fill the arena with spheres of your own color and avoid those of your opponents. A bullet hell that constantly grows more intense.

○ Trails
Collect spheres to grow longer than your opponents. Block their path and pay attention to your own, similar to Snake or Achtung die Kurve / Zatacka. On top of that, you also have the ability to shoot with your own spheres.

○ Blizzard (Teams)
Think Pong. But you play in teams, can roam freely on your side of the court, and have to defend against a whole shower of spheres at once.


Some questions you might have:

• Why?

So you can play with everyone around you, anywhere. 12 orbits will run on almost any hardware, and any input will do. Most keyboards can only process 3 or 4 inputs at the same time, but that does not mean you can only play with 3 players.
12 orbits uses only one button per player, which you never have to keep pressed. So it is highly unlikely that many players use their button during the very same frame. While I can not guarantee that a three-button-keyboard will never ever miss a single input, there were no problems with any number of players yet.
If you are on the go, or simply do not have 12 gamepads lying around, that is why.

• Is this actually playable?

Yes! There are a few one-button-multiplayer games around that are fun or funny, but are based on a single action and don't really work for longer than 5 minutes. 12 orbits is not one of those games. It is fun of course, but this is also a game that can actually be played competitively.
It will take you only a few minutes to get the hang of the controls, but it is much harder to actually master movement and to skillfully hit spheres exactly the way you want to. In addition, 12 orbits is a lot about anticipating the movements of other players, becoming almost chess-like if you have the right opponents.
You can of course also play the game in a more relaxed fashion, especially in the team modes or with activated modifications. It's your choice.

• How many players do I need?

2 is enough. All game modes automatically adjust to any number of players. There are also practice modes that can be played with 1 to 12 players on one team, but that isn't the main attraction of this game. So grab someone nearby, and add players as they turn up.

• Is this a mobile port?

No. I made 12 orbits with all platforms in mind. It started off as a PC game, but the touch inputs worked well enough to port it to smartphones and tablets. While it has been released on Android and iOS first, that is only because I have no idea how long Greenlight is going to take. So now you can already try it out on mobile if you want to. There is a fully featured free version available.

• Is 12 orbits One Switch accessible?

Yes. From the moment the game starts, it can be completely controlled with only the spacebar, including all menus. Just press it a few times when the main menu screen is shown, and on-screen prompts will further guide you through the process. More infos here .[]

• How much will it cost?

The price on as well as on the app stores is 1.99 right now, and I will probably stick with that.

• Can I try it out?

The mobile editions (iOS and android) have already been released, and they each have a free version available. No micro transactions, no unnecessary permissions. So if you own a smartphone, go ahead.
You can also get the game for Windows/Mac/Linux at right now. Steam keys will be provided once possible.


Some links

If you want to know more or would like me to keep you updated, this is where you can go:

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Roman  [author] Oct 14, 2016 @ 3:12am 
The Steam page for 12 orbits is now online:

I will unlock the game next Friday, the 21st of October.

See you then!
[FeZ]SovietFluffyNinja Sep 8, 2016 @ 1:59pm 
hey bro nice job getting greenlit bro
Roman  [author] Sep 8, 2016 @ 10:47am 
It's done :)

Thanks to everyone who voted and commented, you have helped tremendously. It will take a few weeks to implement the Steam features, but 12 orbits will be here soon.
BubbaZee Aug 28, 2016 @ 9:29am 
Saw this on Imgur, good look and good luck!:steammocking:
[FeZ]SovietFluffyNinja Aug 10, 2016 @ 10:55pm 
Hey bro nice game bro I should play it, bro
JigglyRitz Aug 10, 2016 @ 10:29am 
Bro, you game looks good.
Manchu Aug 10, 2016 @ 9:23am 
You have my vote! Your game looks pretty cool.

Much YouTube, many promote
Father John Aug 10, 2016 @ 1:33am 
hey its me ur brother
Necco Z. Aug 9, 2016 @ 2:28pm 
@Roman Uhlig
Sorry, I ignored the friend request without seeing who it was. I sent you a request.
smoquee Aug 9, 2016 @ 8:03am 
bro i am a youtuber

i can help you promote if u want

Hope you guys get green lit! :fez: