Garry's Mod

Garry's Mod

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DarkRP done right: Lawless RP
By Dogman_35 and 1 collaborators
Lawless RP is DarkRP done right, in a way that's easy to moderate, fun for the players, and makes it very hard to be corrupt without getting caught. It also allows you to have Youtubers on your server without having to ban them. Meaning much more publicity.

It's a long read, so I recommend some music.
   
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THIS GUIDE IS OUTDATED. Please read the Revised LawlessRP guide.
First and foremost, if you're only here to find LawlessRP servers; The LawlessRP server list is NOT in this guide any longer. All active servers will have their IPs posted in THAT guide, not this one.
If you're looking to MAKE a LawlessRP, that's what's ahead:

This guide was a good start, a VERY good start, for LawlessRP. It was filled with a lot of good concepts and unique ideas. But most of these ideas were untested. It was mostly a guessing game. And ultimately it was this guide's downfall and one of the main reasons this RP type isn't more widespread.

it was filled with ideas that only worked on paper. Ideas like the null-gun generators, which were meant to make basing easier. This addon sounded amazing on paper, but once we actually tested it we found that it was easily abused and a generally terrible idea.

Don't get me wrong though, a majority of the core ideas of Lawless RP worked amazingly. For instance, replacing RDM with a beefier and more fleshed out police system. Or allowing jobs to be used in a multitude of ways to rather than restricting them to one task like raiding bases.

So today I'm presenting the revised LawlessRP guide. Written after nearly a year of testing and running a LawlessRP server myself, and filled only with ideas that were tested and working.

LawlessRP Revised:
http://steamcommunity.com/sharedfiles/filedetails/?id=739536389
By Youtubers, For Youtubers.
This gamemode was made by Youtubers, for Youtubers. It's something me, Mixxed King, and a lot of other people from AGSY, have worked on for a long time now. For most of 2016, we've been working on improving Lawless.

It's been a long time in the making, and we hope you at least consider it. It genuinely works better, and it lets us have some real fun without bugging the staff too much.
FearRP
Tne next five sections, including this one, are all about removing the core RP rules or replacing them with something that works better. Each section will give a detailed explanation as to why you should do this.
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First, FearRP.

Chances are you don't even use this to begin with, it's an an old system that barely any servers use anymore. Why? Because it makes no sense in RP to begin with, and was the only universally hated system in the gamemode that I know.

If you have a gun in your hands, and are staring at the person in front of you, why would you freeze up during a mug?

I'm not sure of the origin of this one, but as of now it's mainly in UK servers. Most american servers never use it.

As you probably don't use this anyways, I won't go too into depth with this.
Adverting
Second, adverting.

It's sole reason for existing is as a way for admins to keep track of raids, and could've been done so much better.

This is why it's annoying that it still exists. You don't NEED it for a server to work, this is proven by the hundreds of servers with no form of adverting at all, the most notable being SuperiorServers. Superior being one of the LARGEST DarkRP servers with around 100 players every day.

If you need more convincing that it's unneeded, play on ANY server that doesn't use it. They all function perfectly fine without it, and they usually have more active admins watching the players because of it. This means even rules that have nothing to do with RDM or raiding get enforced better.

The next core rule being removed makes it even more useless, as well.
Random Deathmatch
Third, RDM.

This might seem like a stupid move, but trust me here. This rule makes ZERO sense in RP, and there's a system every single server has that would be better for it if tweaked just a bit.

Why have magical flying nonsensical alien things deal with an in RP action... When you could just have the police deal with it?

All you need to do is change a couple things for the police.
First, make them demote on death and require no vote. This means that only the best people, who make the smartest moves, will get to stay cops for a long time without dying.

Second, give the mayor's laws a bit more influence. Have the cops follow the mayor above all else.

I'll into both of these a bit more in the balancing section later on.
New Life Rule
Fourth, NLR.

NLR is no longer the "New Life Rule", as you're no longer a new life when you die. Because this would make no sense in RP and prevent many things, such as banning people from shops, going after a gang who attacked your own, etc.

It's now the "Fair Game Rule", or FGR. The rule works basically as a platform for many rules that still need to be in the game, but couldn't with the removal of the other core rules.

First, you can't commit the same crime on a person twice in a row. (Excluding killing them.) You can't mug a person twice in a row, kidnap them, raid them, etc. However, you can mug a person and then raid their base. But you need to mug or raid someone else before you can do either to them again.

Second, you cannot stop a raid on your base if you die in it. You can come back, however, and shoot them if they shoot at you.

Third, you can't revenge kill someone who killed you. You can tell the police, though, and they'll deal with it. Provided the mayor isn't corrupt.

Fourth, building signs fall under FGR. No raiding people with a building sign.

Fifth, spawnkill. This is obvious, everyone hates dying the second they leave spawn. Don't just hang around the exits to spawn shooting people.

Finally, you can't kill the same person repeatedly. This is called targeting, and it's no fun if you can't even leave spawn because someone is killing you repeatedly for no reason other than they hate you. You can kill large groups of people, but you're not allowed to target one SINGLE person repeatedly.

It's similar to NLR, and basically what most servers use, but this is very clear cut and easy to understand an enforce.

This simple change to the second crappiest core rule makes everything easier and better for the players.

This especially is what throws off a lot of new players who think they understand the gamemode, and having such a complicated NLR system is not good for getting new people into DarkRP.
FailRP
FailRP I'm rewriting from scratch, because I feel like I didn't get across exactly what I meant by neutral jobs.
__________________________________________________________________________

Finally, FailRP.

This is the only rule Falco didn't talk about, but I feel like it's the most freedom restricting of them all. And this one genuinely makes things unrealistic.

You don't take up "Gangster" as a public profession. In fact, a lot of criminals have a real job as well in real life. This is DarkRP, the gritty realistic gang-ridden slum of a city. So the way criminals work should be a little better.

Most things outside of jobs that FailRP handled, such as spawn kill, mass raiding, etc, are dealt with by the FGR.

But the jobs are what this changes the most.

As all jobs are neutral, they all need to be renamed.

Thief = Locksmith

Gangster = Citizen

Mob boss = Escapist.

All neutral names, as all the jobs can be on both sides or neither side.

For example, the lock pick job could be detective that breaks into people's bases to search for evidence...

Or it could be a serial killer, who breaks in while the owner's out and hides inside their home waiting to attack.

The possibilities are literally endless when any job can be anything. Things are always changing, the gangs have all kinds of different people...

But of course, there are certain jobs you have to restrict from this rule.

Cops should not be able to betray the mayor, except for maybe a rookie cop job.

Gun dealers should have to sell to the public and not base with gangs.

But that's it. Everything after that is open and free. And... fun.
So what makes this different from any other attempt?
You might be asking, what makes this different from any other attempt to solve DarkRP's rule problem?

I mean, TDM and No Adverting servers have existed for a while... But neither of them really caught on.

But the thing is... Both of those focused purely on one side of DarkRP. The combat, the raiding. That's nice and all, being able to kill who you want when you want... But it doesn't fix much of the real problems.

Which is that DarkRP offers no creativity for the owners... And that it's not even really even roleplay.

Most of the rules go directly AGAINST roleplay, the big ones being RDM and NLR. They make little to no sense, and stop you from just playing your character with your role.

And on the owner side, if you don't use the exact same copy-paste addons, rules, maps, etc... You don't get players. There's no freedom for owners to experiment with a certain theme, there's no fun using a big addon most other servers don't have...

Because even if it makes your server better, people won't join.

But this won't be the case for Lawless, because EVERY server will be able to be unique. Every server can have it's own jobs that do their own thing... Instead of just being reskins of other jobs with different weapons.

Lawless focuses not only on allowing more freedom in the combat... But more freedom in the RP as well as more freedom for server owners.

This is another big reason it works better, plays better, and is better for both the staff and the players.
NOTICE: Everything from this point on is purely an example.
Everything after this is how I personally am keeping the balance on my server and making things work.

The point is not just to be open and free for the PLAYERS, but also for the OWNERS. You can theme the jobs however you want, balance it however you want, etc. As long as you're removing or replacing the five core RP rules, it's considered Lawless.
Keeping balance
Removing all those rules with only half-/\ssed replacements will ensure complete and total chaos, like on servers such as Bob's TDM. Pure chaos gets boring after a while, even Zuthar himself is fed up with it and the sh|t that goes on in his events nowadays.

So balance is key.

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Removing RDM is simple to do, and stopping people from shooting each other in the streets is simple enough... But to do so, we need to change the police system.

So let's talk about cops.

Both cops and the mayor should have no vote, but demote on death. This keeps things constantly changing, and only the safest and most skilled people stay on the police force.

The only rules that cops have now, are follow the mayor's laws... And don't betray the force.
The mayor's only rules are don't do anything racist, or impossible, with the laws. For example, no "Kill all the jews" laws, or "leaving spawn is now illegal" laws.

However, this doesn't mean getting stricter shouldn't be allowed. Strict is good, it means more reason for gangs to focus on the mayor and not on innocent civilians. Laws like nighttime curfew (if you use Atmos), no guns, or "Only police are allowed to use mics", all work well to keep things orderly and spark rebellions. Things are still fun, and they still work.

The other thing is, you should remove the arrest baton. Realistic arresting is a key system to prevent RDA. This gives you a proper chance to run, hide. or fight back. And makes committing crimes more discouraging.
The handcuff swep, used primarly for kidnapping or for StarWarsRP, is what the cops have now. This means instead of being warped to your cell automatically for three or so minutes, you're manually dragged to your cell in the handcuff swep and then have to pay, have someone break you out, or break out yourself, as there's no automatic unarrest.
If you don't have this swep, or just don't like it, that's fine. ANY kidnapping swep will work, as long as you can bring prisoners to their cell.
To be perfectly honest, you don't even need a swep. You can prey purely on the person's fear of dying, to make them go to their cell.

This is the first pillar that keeps the balance on your server, the dictatorship pillar.
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Now let's talk about basing.

Obviously, the building sign rule should stay in place. If you have a building sign, you can't be killed in your base. This would be under the FGR rule though, rather than RDM as that rule no longer exists.

t's still ridiculously easy to get killed in your own home, however. And to prevent dying constantly while trying to base wthout building, we need something better than a rule. We're working on a free addon that will be on the workshop called the Null-Gun generator.

0This is a destroyable godmode machine, which puts up a cube field roughly the size of an average base. No one can be killed inside this field, and it stays until the Generator is turned off or destroyed.
This forces people to strategize with their raids,and not just run in killing everyone they see. You need to focus on the generator.
This also, however, forces the base owner to strategize more as well. It doesn't just save the person who bought it, everyone inside the field is protected with no discrimination between friend or foe.
Both sides are left with the same two choices: Turn off the generator, and attempt to kill the other party... Or continue then raid without touching it.
The benefit for turning off the generator for the base owner is that it doesn't get destroyed, only shut off.
The benefit of not turning off the generator for the base owner is the abiltity to simply body block rooms until it is turned off.
The benefit for not turning off the generator for the raiders is that they can run in and steal everything without fear of retalliation.
The benefit for turning off the generator for the raiders is that they can simply shoot the base owner, and not have to deal with them. However, the removal of NLR still means that the base owner can talk to the police.

This is the second pillar, the strategy pillar.

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Now you don't want people to just be constantly running around shooting each other, and while the cops and generators can stop most of it... It's still a good idea to cut it off at the source, right?

Let's talk about guns, and the inventory.

If guns are normally priced, and you start with an average amount of money, the first thing people will do is buy as many guns as they can and store them in their inventory. Then, they'll go around every life just killing everyone. No roleplay, no balance, just shooting.

This means everything you think will help your server by promoting it in the title, like "large inventory", or "100K start" will only attract the kind of people you hate. This is true even in current DarkRP. Stop doing that ♥♥♥♥.

What really helps is starting people off with only enough money to buy printers, and cheap weak pistols. People have to work their way up to get rich and get the big guns. Sort of like Payday 2.

Pistols would be priced in the low hundreds for singles, sub machine gun singles in the low thousands, Assault rifles and shotguns at around 10K for a single, and heavy weaponry such as explosives are large machine guns priced at around 20K-50K for singles.

All of these prices multiplied by ten for shipments.

The basic printers would be something like 2K each, and the generators would be around 1K each. You need to start small, but working your way up shouldn't take too long. The basic printers should print fairly quickly, enough that you could at least work your way up to SMG level within 30 mins and Assault level within an hour or two.

As for the inventory, you should only be able to hold four things. But you also spawn with the pocket. So you keep everything especially valuable in your inventory and everything else in your pocket. Pocket has benefits over inventory, as well. For example, it can pick up printers.

This makes people fear death a bit more, as you don't want to lose everything you have to a single death.

Inventory is only for keeping a couple things throughout multiple lives, and for every time you play on the server.

This is the third pillar, the wealth tier pillar.

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Finally, let's talk about gangs.

Gangs are going to be a lot more complicated and intricate in Lawless. There's nothing stopping betrayals and backstabs, they basically rule the city when the police are dead.

They're the main criminal force of the city, but they might not necessarily be criminals. They could be anything from a group of peacekeeping vigilantes to a rebel force trying to kill the mayor and the police and take over as the new government.

They'll be the main thing the police focuses on, and they'll also mainly focus on each other. So instead of a massive group of people trying to raid one poor solo baser with a couple printers, or the entire police force going after those same kind of people, they'll mainly be focusing on each other and the bigger crimes.

The smaller bases will be attacked mostly by solo raiders and police.

Gang cities are another big thing, gangs taking over a section of the map and claiming it as territory for their gang and forcing people who like there to pay or be raided and forced out.

It's a huge fued between the largest powers on the server constantly, and as such most deaths will be purely crossfire.
What not to do
Rightn now, if you're considering this idea, there's a lot of things you need to to know NOT to do under any circumstances if you want the balance to be kept.

This is all directed at staff, and the owner, not normal players.
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DO NOT restrict the freedom of the players, otherwise you might as well not even use Lawless. Lawess is the gamemode of freedom of RP, the gamemode where you can play how you want as whoever you want to be. It's completely pointless if you can't do this.

DO NOT try to fix problems by adding MORE rules, think of ways you can fix things by changing the gamemode itself. Things most players will never even realize happened, you still have things working and you don't make anyone mad this way.

DO NOT let people spam the admin chat with rules that don't exist anymore, this annoys the staff, stops actual problems from being seen, and proves that person didn't even read the MOTD.

DO NOT treat this as sandbox, or Build RP. This is still DarkRP, the roleplay side is only CHANGED. Not removed.

DO NOT ban Youtubers purely for being Youtubers. In this kind of gamemode, they couldn't troll if they wanted to. They bring publicity, and even the fanboys they bring on the server would be forced to play legit just because of how the gamemode works. Plus everything people like that do is still against the rules. No mic spam, no prop spam, no harassing other players... The FANS would be at fault in this gamemode. Not the Youtubers.

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That's all, up next is the example MOTD and closing words.
Example MOTD
So I'm going to give an example of the MOTD here, though you can change this as much as you want. This is just what I use on my server.

As you can clearly see, there is still a good amount of rules and you do still need staff. However, there's not a lot. You could probably enforce them all alone or with just a few staff, if you have a smaller server.
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This server uses the gamemode Lawless RP.

This means there is no RDM, NLR, FearRP, FailRP, or Adverting.

However, there ARE STILL RULES. Read them all, not knowing this is not an excuse.

General rules:

1. Do not harass other players via mic spam, mass following, etc. Basically if you've seen a fan in a Zuthar video do it, don't do it.

2. Do not prop spam, or prop block/climb.

3. Do not spam chat, or mic spam. This will result and a one hour ban. (Rule does not apply to any hobo class)

4. Do not attempt to crash the server in any way, this will be a week ban and repeated offenses will be a permaban.

5. Do not attempt to call admins for rules that do not exist, this will result in a verbal warning and then a kick if repeated. (Basically don't make up a rule and then report to staff about it)

6. Rules like prop kill, prop climb, prop surf do not apply in the designated prop kill area. (That means prop kill outside the area is against the rules and will result in a kick. Ban if repeated.)

7. Do not spawnkill. SpawnKill will result in a kick.



Fair Game Rules (FGR):

1. Do not raid, mug, or kidnap, the same person twice in a row.

2. Do not come back to your base after you die in a raid.

3. Do not revenge kill.

4. Do not Target anyone. This means killing the same person repeatedly for no reason.



Peacekeeper Rules:

Peacekeepers all the police on this server, so these rules are important and breaking them may result in a kick.

1. Peacekeepers are not allowed to make racist or impossible laws, Examples of this are no "Leaving spawn is an instant KOS" or "Kill all the black people you see."

Strict laws, however, are encourages, Laws like "Only Peacekeepers are allowed to use their microphones." are completely fine.

2. All Peacekeepers MUST follow the three default laws:

No Random Killing

No raiding. *

No drugs or printers,*

3. All ranks above supporter cannot kill the dictator, and have to follow his laws.

4. Supporters still have to follow the three default laws, however they are allowed to rebel and kill the dictator if they don't agree with his laws. They are not, however, allowed to raid PD or intentionally assist raids as this would be breaking the three default laws.

The rules fall under the FGR as well.

*Raiding is allowed to keep the peace.

*Corrupt Police may use printers and drugs.



BUILDING RULES:

1. There must be atleast one enterance.

2. Maximum of 3 fading doors per entrance.

3. Keypads/fading doors must have a MINIMUM of 4 seconds open time.

4. Do not raid people with building signs... This means if you have a building signs no printers or drugs.

5. Megabases (Bases with more than one building) need at least FOUR people.

6. Megabases with more than three buildings need at least SEVEN people.

7. You either need to warn or use a KOS sign in your base.

8. Keypad must be in view of fading door.
Optional (but stongly recommended)
Falco's Lawless RP
This is a quote straight from the official DarkRP gamemode MOTD from April Sixth. This is Falco's ideal DarkRP. It's a bit different from my idea, but it also would work much better than normal semi-serious rules.

It's a bit more of a rant than anything, but it's something I strongly agree with.
____________________________________________________________________________

"RDM, NLR, Advertising raid and FearRP are all, in increasing order, god d/\mn bullsh|t.
Try running your sh|tty server without them. It will make your server less sh|tty

Replace advertising raid with the demand that people who get raided should call the cops.
Replace NLR with not NLR. Just stop giving a sh|t when someone kills their killer.
Replace RDM with MassDM. Start getting an admin involved when someone's mass killing everyone.

And last but not least, FearRP. I don't know what ♥♥♥♥ made that bullsh|t up. It's by far
the most retarded rule. Get rid of it altogether. When a mugger walks up to a player
and says "Mug, drop x or die", and the player runs away, have the mugger shoot the ♥♥♥♥♥♥.
When the mugger calls an admin for "FearRP", just kick or ban the mugger for being a dumb,
admin addicted ♥♥♥♥.

Also, people who say "Admin to me" in OOC chat without saying anything about their situation
are to be kicked or at least yelled at very loudly. ♥♥♥♥ those people.

More rant: Stop putting people on roofs to interrogate them you god d/\mn incompetent sh|t admins.
Seriously, what use does a "roof session" ever have? Everyone /always/ lies. You don't get ANY information by interrogating people, ever. When someone reports a player for some rule they're breaking (and for ♥♥♥♥'s sake, not the ones mentioned above), just start spectating the ♥♥♥♥♥ and see if they do it again.
If they do, ban the ♥♥♥♥♥♥♥. If they don't, let the offense slip. Accept that ♥♥♥♥ may have happened once, but you didn't see it. Repeat offenders should not be on the server. People making one mistake should not be punished too harshly anyway."

- FPtje, April 6th 2016
Why should you use Lawless RP?
The most important reason I feel you should use it is...

The players. This is better for ALL players. You might think it's not, depending what you're community thinks... But you forget your community is only the Legit RPers, which only make up half of the playerbase of DarkRP.

What about all the people who never play legit because of how much they hate the rules? Or just find it more fun to play their way, than be told what to do by an admin.

You think it's fine because "oh, they're trolls", but this is EXTREMELY unfair and only done to uphold the same sh|tty rules that made them trolls to begin with.

With this gamemode, you also tap into playerbases you might not have even known existed. People who play the other RP gamemodes because they find DarkRP ♥♥♥♥.

This is better, because it's more fun and fair for the players. And that's who's most important in this gamemode (DarkRP). No, in Garry's mod as a whole.

Lawless is not a GAMEMODE. It's an RP type, like Semi-serious RP. Which means it's only a rule change. This makes it VERY easy to try out and see if it works better for you, and means there's no reason not to at least give it a try for a few days.

Now I'm going to make it VERY clear what an RP type is, right now. So pay attention to this.

An RP type is a SET OF RULES that the server goes by, and right now there are only two. Lawless is to be the third.

SeriousRP, like in StarWars, is a Ladder of Power rules system. Where things just barely work, because everyone has someone above them. Except for the top ranks, There is no one above the Siths or Jedi, telling them not to be jack/\sses and to respect the players below them. Even the staff don't tell them this.
This is why the whole StarWarsRP gamemode is a cesspool for corrupt players and staff, because it's a system based upon abusing anyone below your rank and licking the boots and kissing the /\ss of anyone above yours.
This gamemode TEACHES people to be corrupt. It's not balanced at all. This is why I hate it.

Semi-SeriousRP, which is probably what you use if you own a normal DarkRP server, is just nomral DarkRP with RDM and NLR, etc. Everyone is equal, except for staff. For the most part it's fun, but the way things are balanced is terrible. The staff deal with EVERY problem, even if it's something the in RP police should handle. The ladder of power system is only in place for staff, but not as badly. Because you can report people, and the rules openly OPPOSE corruptness and everything else this ladder system brings. But a high ranked corrupt staff can infect the staff below it easily. If an OWNER, for example, is the corrupt one... The majority of staff are corrupt.

Lawless is not like those two, and does away completely with the easy to corrupt ladder of power system. Instead of relying purely on staff to keep the chaos in check, everything is done by the players and the automated systems with no staff involvement at all in RP for the most part.
This might sound ♥♥♥♥♥♥♥ and chaotic, but it's better than the ACTUALLY chaotic Serious and Semi-Serious RP types.
The staff are only there to do their JOBS. Which means stopping hackers, prop spammers, mic and chat spammers, racists, advertisers, and everyone like this who causes problems outside of RP.
Closing words
If you're all the way down here, and you're not convinced... Even after seeing both the flaws of the old RP types and the major improvements this one makes... There's nothing I can do to convince you.

But I want you to at least consider this. This is a VERY easy change, and can easily be changed back if you saved your old MOTD on a word document.

There is ZERO harm in just trying out this gamemode for a week, especially if you let people know it's only a temporary change.

I will still, personally, be using this gamemode. And I hope at least a couple other people who read this guide will as well.

With all of the hundreds of DarkRP youtubers popping up lately, both people who play legit and people who troll, it's a little obvious that the future of the gamemode is something that appeals both kinds of Youtubers in a way where they won't get instantly banned.

The more Youtuber friendly you are, without giving them special privelages just so they'll like your server, the more likely you are to actually have someone who could give the server a lot of fame and publicity.

Hell, a lot of Superior's size is attributed a lot to the fact that Zuthar has done five videos on it RECENTLY.'

So just give this gamemode a chance, and try something new for once instead of allowing this total bullcr/\p with these copy and paste servers that always have the same thing happening in them.

This might be copy and paste for some of the rules, but you'll never experience the same thing twice, just like how it used to be in Classic DarkRP.
139 Comments
mordekazor Dec 8, 2018 @ 10:32pm 
damn it isn't dead? might check it out later.
Dogman_35  [author] Dec 7, 2018 @ 10:07am 
It ain't dying until I do.

Or until the game does, I guess.
mordekazor Dec 1, 2018 @ 12:34pm 
is this still a thing lmfao? this brings back memories holy shit
Nero Nov 30, 2018 @ 1:07pm 
It is shit I accidentally crossfired 1 guy and the server hated me and kicked me
Dogman_35  [author] Mar 2, 2018 @ 8:33pm 
This is an outdated guide, don't ask here...
Mxxaty Mar 2, 2018 @ 4:55am 
Uhh i need help when i try to join some servers it says that they dont exist and the ones that i can join are empty...any help?
Knowa Jan 2, 2018 @ 3:37pm 
━━╮ This is memedog. Help
╰┃ ┣▇━▇ memedog take over
 ┃ ┃  ╰━▅╮ Steam Guides by pasting
 ╰┳╯ ╰━━┳╯ him in other
  ╰╮ ┳━━╯ Guides or he
 ▕▔▋ ╰╮╭━╮ will never be a meme dog
╱▔╲▋╰━┻┻╮╲╱▔▔▔╲
▏  ▔▔▔▔▔▔▔  O O┃
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Night Wolf Nov 26, 2017 @ 1:38pm 
nvm
Dogman_35  [author] Nov 26, 2017 @ 1:36pm 
What mods?
Night Wolf Nov 25, 2017 @ 4:50pm 
i need the link for all the mods