Star Wars: Battlefront 2 (Classic, 2005)

Star Wars: Battlefront 2 (Classic, 2005)

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Everything you have to know about SWBII (cheats included)
By ่่่่
Complete guide about battlefront 2, work in progress
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Controls
+-----------------------------------------------------------------------------+
| Controls |
+-----------------------------------------------------------------------------+

INFANTRY/JEDI

--------
MOVEMENT
--------

W: Forward
A: Strafe Left
S: Backwards
D: Strafe Right
Space Bar: Jump (Press twice to Force Jump or activate the Jetpack)
Mouse: Aim/Look/Turn
C: Crouch
Shift: Sprint
Alt: Roll (While Moving)

------
BATTLE
------

Left Mouse Button: Shoot Primary Weapon/Lightsaber
Right Mouse Button: Shoot Secondary Weapon/Force Power
Mouse Wheel Up: Cycle Primary Weapon
Mouse Wheel Down: Cycle Secondary Weapon
R: Reload
Q: Lock On Target
F4: Order Units (Follow Me, Move Out, Get In, etc.)
Click Mouse Wheel: Zoom in


------------
OTHER/ONLINE
------------

M: Map
TAB: Player List (Online Only)
F5: Enemy Spotted! (Online Only)
F6: Medic! (Online Only)
F7: Repair (Online Only)
F8: Ammo (Online Only)
F9: Pick Up (Online Only)
F10: Follow Me (Online Only)
F11: Attack Target (Online Only)
F12: Defend Area (Online Only)

--------
VEHICLES
--------

W: Forward
A: Strafe Left
S: Backwards
D: Strafe Right
Space Bar: Jump (Speeder Bikes only) Take off (in space)
Mouse: Aim/Look/Turn
Alt: Dodge (Space only)
Shift: Speed Boost
Left Mouse Button: Shoot Primary Weapon
Right Mouse Button: Shoot Secondary Weapon
Mouse Wheel Up: Cycle Vehicle Position
Mouse Wheel Down: Cycle Vehicle Position
Q: Lock On Target
Click Mouse Wheel: Zoom in


Units Repuclic
-------------
Clone Trooper
-------------
EQUIPMENT:

Primary Weapon(s): Blaster Rifle
Blaster Pistol

Secondary Weapon(s): Thermal Detonators

-------------
Heavy Trooper
-------------

EQUIPMENT:

Primary Weapon(s): Rocket Launcher
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Mines

------------------
Clone Sharpshooter
------------------

EQUIPMENT:

Primary Weapon(s): Sniper Rifle
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Auto Turret

--------------
Clone Engineer
--------------

EQUIPMENT:

Primary Weapon(s): Shotgun
Fusion Cutter

Secondary Weapon(s): Detpack
Dispenser Health and Ammo

---------------
Clone Commander
---------------

EQUIPMENT:

Primary Weapon(s): Chain Gun
Blaster Pistol

Secondary Weapon(s): Rally (Defense Increase)
Recon Droid

-----------
Jet Trooper
-----------

EQUIPMENT:

Primary Weapon(s): EMP Launcher
Commando Pistol

Secondary Weapon(s): Thermal Detonators

---------------------------------------
IN SPACE BATTLES ONLY:
---------------------------------------

-----------
Clone Pilot
-----------
EQUIPMENT:

Primary Weapon(s): Commando Pistol
Fusion Cutter

Secondary Weapon(s): Time Bomb

------------
Clone Marine
------------
Primary Weapon(s): Blaster Rifle
Rocket Launcher

Secondary Weapon(s): Thermal Detonators
Units CIS
------------------
Super Battle Droid
------------------
EQUIPMENT:

Primary Weapons(s): Wrist Blaster
Tri-Shot

Secondary Weapon(s): Wrist Rockets

-------------
Assault Droid
-------------
EQUIPMENT:

Primary Weapon(s): Rocket Launcher
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Mines

--------------
Assassin Droid
--------------
EQUIPMENT:

Primary Weapon(s): Sniper Rifle
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Auto Turret

--------------
Engineer Droid
--------------
EQUIPMENT:

Primary Weapon(s): Shotgun
Fusion Cutter

Secondary Weapon(s): Detpack
Dispenser Health and Ammo

----------
Magnaguard
----------
EQUIPMENT:

Primary Weapon(s): Bulldog RLR
Radiation Launcher

Secondary Weapon(s): Neuro Poison
Recon Droid

--------
Droideka
--------
Primary Weapon(s): Repeating Blasters

Secondary Weapon(s): Shield Emitter

---------------------------------------
IN SPACE BATTLES ONLY:
---------------------------------------
-----------
Droid Pilot
-----------
EQUIPMENT:

Primary Weapon(s): Commando Pistol
Fusion Cutter

Secondary Weapon(s): Time Bomb
------------
Droid Marine
------------
Primary Weapon(s): Blaster Rifle
Rocket Launcher

Secondary Weapon(s): Thermal Detonators
Units Rebels
-------------
Rebel Soldier
-------------
EQUIPMENT:

Primary Weapon(s): Blaster Rifle
Blaster Pistol

Secondary Weapon(s): Thermal Detonators

--------------
Rebel Vanguard
--------------
EQUIPMENT:

Primary Weapon(s): Rocket Launcher
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Mines

--------------
Rebel Marksman
--------------
EQUIPMENT:

Primary Weapon(s): Sniper Rifle
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Auto Turret

--------------
Rebel Smuggler
--------------

EQUIPMENT:

Primary Weapon(s): Shotgun
Fusion Cutter

Secondary Weapon(s): Detpack
Dispenser Health and Ammo

----------
Bothan Spy
----------
EQUIPMENT:

Primary Weapon(s): Incinerator
Stealth

Secondary Weapon(s): Regeneration
Time Bomb

---------------
Wookiee Warrior
---------------
Primary Weapon(s): Bowcaster
Grenade Launcher

Secondary Weapon(s): Rage
Recon Droid

---------------------------------------
IN SPACE BATTLES ONLY:
---------------------------------------
-----------
Rebel Pilot
-----------
EQUIPMENT:

Primary Weapon(s): Commando Pistol
Fusion Cutter

Secondary Weapon(s): Time Bomb

------------
Rebel Marine
------------
Primary Weapon(s): Blaster Rifle
Rocket Launcher

Secondary Weapon(s): Thermal Detonators
Units Empire
------------
Stormtrooper
------------
EQUIPMENT:

Primary Weapon(s): Blaster Rifle
Blaster Pistol

Secondary Weapon(s): Thermal Detonators

-------------
Shock Trooper
-------------
EQUIPMENT:

Primary Weapon(s): Rocket Launcher
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Mines

-------------
Scout Trooper
-------------
EQUIPMENT:

Primary Weapon(s): Sniper Rifle
Blaster Pistol

Secondary Weapon(s): Thermal Detonators
Auto Turret

-----------------
Imperial Engineer
-----------------
EQUIPMENT:

Primary Weapon(s): Shotgun
Fusion Cutter

Secondary Weapon(s): Detpack
Dispenser Health and Ammo

----------------
Imperial Officer
----------------
EQUIPMENT:

Primary Weapon(s): Sonic Blaster
Mortar Launcher

Secondary Weapon(s): Rage
Recon Droid

------------
Dark Trooper
------------
Primary Weapon(s): Arc Caster
Commando Pistol

Secondary Weapon(s): Thermal Detonator

---------------------------------------
IN SPACE BATTLES ONLY:
---------------------------------------
--------------
Imperial Pilot
--------------
EQUIPMENT:

Primary Weapon(s): Commando Pistol
Fusion Cutter

Secondary Weapon(s): Time Bomb

---------------
Imperial Marine
---------------
EQUIPMENT:

Primary Weapon(s): Blaster Rifle
Rocket Launcher

Secondary Weapon(s): Thermal Detonators
Heroes/Villains
------------
Aayla Secura
------------
EQUIPMENT:

Primary Weapon(s): Dual Lightsabers

Secondary Weapon(s): Saber Throw
Force Pull

---------
Chewbacca
---------
EQUIPMENT:

Primary Weapon(s): Bowcaster
Guided Rocket

Secondary Weapon(s): Rage
Time Bomb

--------
Han Solo
--------
EQUIPMENT:

Primary Weapon(s): DL44 Blaster
Fusioncutter

Secondary Weapon(s): Detpack
Rally

------------
Ki-Adi Mundi
------------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
Force Push

--------------
Luke Skywalker
--------------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
Force Push

----------
Mace Windu
----------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
Force Push

--------------
Obi-Wan Kenobi
--------------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
Force Push

-------------
Princess Leia
-------------
EQUIPMENT:

Primary Weapon: Sporting Blaster

Secondary Weapon(s): Thermal Detonators
Invulernability

----
Yoda
----
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Force Push
Force Pull
______________________________
VILLANS
______________________________
----------------
Anakin Skywalker
----------------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
Force Choke

---------
Boba Fett
---------
EQUIPMENT:

Primary Weapon(s): EE-3 Blaster Rifle
Flamethrower

Secondary Weapon(s): Wrist Rocket
Detpack

-----------
Count Dooku
-----------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Force Choke
Force Lightning

----------
Darth Maul
----------
EQUIPMENT:

Primary Weapon(s): Doublesaber

Secondary Weapon(s): Saber Throw
Force Push

-----------
Darth Vader
-----------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
Force Choke
----------------
General Grievous
----------------
EQUIPMENT:

Primary Weapon(s): Lightsabers (x4)

Secondary Weapon(s): Rage

----------
Jango Fett
----------
EQUIPMENT:

Primary Weapon(s): Westar 33 Blaster
Flamethrower

Secondary Weapon(s): Wrist Rocket
Time Bomb

-----------
The Emperor
-----------
EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Force Choke
Force Lightning
Vehicles/Turrets
---
AAT
---

Side: CIS
Weak Point: Panel on the Back
Troop Capactity: 2
Weapons: 1 Medium Blaster Cannons
Concussion Missles
2 Manned Particle Turret
--------------
Alliance AAC-1
--------------

Side: Rebels
Weak Point: None
Troop Capacity: 2
Weapons: 1 Medium Blaster Cannons
Particle Cannons
2 Manned Missle Turrets
----------------------
Alliance Assault Craft
----------------------

Side: Rebels
Weak Point: None
Troop Capacity: 4
Weapons: 1 Heavy Blaster Cannon
Proton Torpedoes
2 Guided Rockets
3 Ball Turret
4 Ball Turret
-------------------
ARC-170 Starfighter
-------------------

Side: Republic
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light-Medium Blaster Cannons
Proton Torpedoes
------------------
Armored Tank Droid
------------------

Side: CIS
Weak Point: The back end.
Troop Capacity: 1
Weapons: 1 Shock Rifle
Mortar Cannon

-----
AT-AT
-----

Side: Empire
Weak Point: The neck between the head and the body.
Troop Capacity: 1
Weapons: 1 Heavy Blaster Cannons
Heavy Particle Cannons
-----
AT-RT
-----

Side: Republic
Weak Point: Below the cockpit, where the legs meet the body.
Troop Capacity: 1
Weapons: 1 Blaster Cannon
Mortar Launcher
-----
AT-ST
-----

Side: Empire
Weak Point: The back, the part just below the head.
Troop Capacity: 1
Weapons: 1 Blaster Cannon
Particle Cannon
2 Guided Rockets
-----
AT-TE
-----

Side: Republic
Weak Point: The part below it's head, it's a box shape.
Troop Capacity: 3
Weapons: 1 Heavy Blaster Cannons
Heavy Particle Cannons
2 Repeating Blasters
3 Particle Cannon Turret
------
A-Wing
------

Side: Rebels
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light Blaster Cannons
Homing Rockets
------------
BARC Speeder
------------

Side: Republic
Weak Point: The Whole Thing.
Troop Capacity: 1
Weapons: 1 Light Blaster Cannons
------------------
Beam Cannon Turret
------------------

Side: All
Weak Point: The Turret itself.
Troop Capacity
Weapons: 1 Medium Beam Turret
-----------------
CIS Strike Bomber
-----------------

Side: CIS
Weak Point: None
Troop Capacity: 1
Weapons: 1 Particle Cannon
Proton Bombs
------------------------
Concussion Cannon Turret
------------------------

Side: All
Weak Point: None
Troop Capacity: 1
Weapons: 1 Concussion Missle Turret

-------------
Droid Gunship
-------------

Side: CIS
Weak Point: None
Troop Capacity: 6
Weapons: 1 Beam Cannon
Homing Rockets
2 Guided Rockets
3 Particle Cannon
4 Particle Cannon
5 Passenger
6 Passenger
-----------------
Droid Starfighter
-----------------

Side: CIS
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light-Medium Blaster Cannons
Proton Torpedoes
-----------------
Droid Tri-Fighter
-----------------

Side: CIS
Weak Point: None
Troop Capacity: 1
Weapons: 1 Repeating Blaster
Homing Rockets
--------------
Hailfire Droid
--------------

Side: CIS
Weak Point: It's just below the main body.
Troop Capacity: 1
Weapons: 1 Repeating Blaster
Missles
----------------
Hoth Dish Turret
----------------

Side: Empire and Rebel
Weak Point: It's the turret itself.
Troop Capacity: 1
Weapons: 1 Particle Cannon
-------------------
Hoth Defense Turret
-------------------

Side: Empire and Rebel
Weak Point: It's the turret itself.
Troop Capacity: 1
Weapons: 1 Blaster Cannon
-----
IFT-T
-----

Side: Empire
Weak Point: The Circle on the back.
Troop Capacity 2
Weapons: 1 Blaster Cannon
Concussion Missle
2 Beam Turret
-----
IFT-X
-----

Side: Republic
Weak Point: The Circle on the back.
Troop Capacity 2
Weapons: 1 Blaster Cannon
Concussion Missle
2 Beam Turret
------------
LAAT Gunship
------------

Side: Republic
Weak Point: None
Troop Capacity: 4
Weapons: 1 Heavy Blaster Cannon
Proton Torpedoes
2 Guided Rockets
3 Ball Turret
4 Ball Turret
-------------
Landing Craft
-------------

Side: Empire
Weak Point: None
Troop Capacity: 7
Weapons: 1 Particle Cannon
Homing Rockets
2 Guided Rockets
3 Repeating Blaster
4 Passenger
5 Passenger
6 Passenger
-------------
Laser Cannons
-------------

Side: All
Weak Point: The Turret Itself
Troop Capacity: 1
Weapons: 1 Medium Laser Cannon
------------
Laser Turret
------------

Side: All
Weak Point: The Turret itself.
Troop Capacity: 1
Weapons: 1 Medium Blaster Cannon
-----------
LR1K Cannon
-----------

Side: CIS
Weak Point: The Turret itself.
Troop Capactity: 1
Weapons: 1 Sonic Disruptor Cannon
----------------------
Particle Cannon Turret
----------------------

Side: All
Weak Point: The Turret itself.
Troop Capacity: 1
Weapons: 1 Particle Cannon
------------------
Repeating Blasters
------------------

Side: All
Weak Point: None
Troop Capacity: 1
Weapons: 1 Repeating Gun
--------------------
Republic Starfighter
--------------------

Side: Republic
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light Blaster Cannons
Homing Rockets

-----------
Snowspeeder
-----------

Side: Rebels
Weak Point:
Troop Capacity: 2
Weapons: 1 Blaster Cannons
Particle Cannon
2 Toe Cables
------------
Speeder Bike
------------

Side: Empire, Rebels
Weak Point: The Whole Thing.
Troop Capacity: 1
Weapons: 1 Light Blaster Cannons
-------------
Spider Walker
-------------

Side: CIS
Weak Point: The fuel cells between the legs and the body.
Troop Capacity: 1
Weapons: 1 Blaster Cannon
Beam Cannon
----------
TIE Bomber
----------

Side: Empire
Weak Point: None
Troop Capacity: 2
Weapons: 1 Particle Cannon
Proton Bombs
2 Guided Rockets
-----------
TIE Fighter
-----------

Side: Empire
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light-Medium Blaster Cannons
Proton Torpedoes
---------------
TIE Interceptor
---------------

Side: Empire
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light Blaster Cannons
Homing Rockets
------
V-Wing
------

Side: Republic
Weak Point: None
Troop Capacity: 1
Weapons: 1 Particle Cannon
Proton Bombs
------
X-Wing
------

Side: Rebels
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light-Medium Blaster Cannons
Proton Torpedoes
------------------
Yavin Tower Turret
------------------

Side: Rebels
Weak Point: The Turret Itself.
Troop Capacity: 1
Weapons: 1 Laser Cannon

-----------
Snowspeeder
-----------

Side: Rebels
Weak Point:
Troop Capacity: 2
Weapons: 1 Blaster Cannons
Particle Cannon
2 Toe Cables
------------
Speeder Bike
------------

Side: Empire, Rebels
Weak Point: The Whole Thing.
Troop Capacity: 1
Weapons: 1 Light Blaster Cannons
-------------
Spider Walker
-------------

Side: CIS
Weak Point: The fuel cells between the legs and the body.
Troop Capacity: 1
Weapons: 1 Blaster Cannon
Beam Cannon
----------
TIE Bomber
----------

Side: Empire
Weak Point: None
Troop Capacity: 2
Weapons: 1 Particle Cannon
Proton Bombs
2 Guided Rockets
-----------
TIE Fighter
-----------

Side: Empire
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light-Medium Blaster Cannons
Proton Torpedoes
---------------
TIE Interceptor
---------------

Side: Empire
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light Blaster Cannons
Homing Rockets
------
V-Wing
------

Side: Republic
Weak Point: None
Troop Capacity: 1
Weapons: 1 Particle Cannon
Proton Bombs
------
X-Wing
------

Side: Rebels
Weak Point: None
Troop Capacity: 1
Weapons: 1 Light-Medium Blaster Cannons
Proton Torpedoes
------------------
Yavin Tower Turret
------------------

Side: Rebels
Weak Point: The Turret Itself.
Troop Capacity: 1
Weapons: 1 Laser Cannon

------
Y-Wing
------

Side: Rebels
Weak Point: None
Troop Capacity: 2
Weapons: 1 Particle Cannon
Proton Bombs
2 Guided Rockets
Weapons Part I
-------------------------------------------------------
PRIMARY WEAPONS:
-------------------------------------------------------

-------------
Blaster Rifle
-------------

Max Ammo: 200 Bullets
Clip: 50 Bullets
Side: Republic, Rebels, Empire
-------------
Wrist Blaster
-------------

Max Ammo: 250 Bullets
Clip: 50 Bullets
Side: CIS
--------
Tri-Shot
--------

Max Ammo: Infinite
Clip: Overheat Based
Side: CIS
Blaster Pistol
--------------

Max Ammo: Infinite
Clip: Overheat Based
Side: All
---------------
Rocket Launcher
---------------

Max Ammo: 7 Rockets
Clip: 1 Rocket
Side: All

-------
Shotgun
-------

Max Ammo: 320 Shotgun Shells
Clip: 40 Shells, 5 Shots
Side: Rebels, CIS, Republic
------------
Blast Cannon
------------

Max Ammo: 320 Shotgun Shells
Clip: 40 Shells, 5 Shots
Side: Empire
-------------
Fusion Cutter
-------------

Max Ammo: Infinite
Clip: Infinite
Side: All
------------
Sniper Rifle
------------

Max Ammo: 56 Bullets
Clip: 8 Bullets
Side: All
-------------------
Award Blaster Rifle
-------------------

Max Ammo: 180 Bullets
Clip: 36 Bullets, 12 Shots
Side: Empire, Rebels, Republic
-------------------
Award Wrist Blaster
-------------------

Max Ammo: 144 Bullets
Clip: 12 Bullets
Side: CIS
----------
Beam Rifle
----------

Max Ammo: 24
Clip: 4
Side: All
-----------------
Flechette Shotgun
-----------------

Max Ammo: 252 Shotgun Shells
Clip: 48 Shells, 6 Shots
Side: All
---------
Chain Gun
---------

Max Ammo: Infinite
Clip: Overheat Based
Side: Republic
------------
EMP Launcher
------------

Max Ammo: 8 EMPs
Clip: 2 EMPs
Side: Republic

---------------
Commando Pistol
---------------

Max Ammo: Infinite
Clip: Overheat Based
Side: All
--------------
Guided Rockets
--------------

Max Ammo: 5 Rockets
Clip: 1 Rocket
Side: All
----------------
Precision Pistol
----------------

Max Ammo: 96 Bullets
Clip: 16 Bullets
Side: All
----------------
Grenade Launcher
----------------

Max Ammo: 15 Grenades
Clip: 5 Grenades
Side: Rebels
-----------
Bulldog RLR
-----------

Max Ammo: 30 Rockets
Clip: 6 Rockets
Side: CIS
---------------
Mortar Launcher
---------------

Max Ammo: 25 Grenades
Clip: 5 Grenades
Side: Empire
------------------
Radiation Launcher
------------------

Max Ammo: 15 Radiation Grenades
Clip: 5 Radiation Grenades
Side: CIS
---------
Bowcaster
---------

Max Ammo: 210 Bolts
Clip: 35 Charged Shots, 5 Normal Shots
Side: Rebels
-----------
Incinerator
-----------

Max Ammo: 150 Heat Waves
Clip: 15 Heat Waves
Side: Rebels
-------------
Sonic Blaster
-------------

Max Ammo: 35 Sonic Waves
Clip: 7 Sonic Waves
Side: Empire
Arc Caster
----------

Max Ammo: 25 Lightning Bolts
Clip: 5 Lightning Bolts
Side: Empire
-------
Stealth
-------

Max Ammo: Infinite
Clip: Stamina Based
Side: Rebels
------------------
Repeating Blasters
------------------

Max Ammo: Infinite
Clip: Overheat
Side: CIS

------------
Flamethrower
------------

Max Ammo: 60 Flames
Clip: 20 Flames
Side: Empire, CIS
----------
Lightsaber
----------

Max Ammo: Infinite
Clip Size: Infinite
Side: All
----------------
Sporting Blaster
----------------

Max Ammo: Infinite
Clip Size: Overheat
Side: Rebels
------------
DL44 Blaster
------------

Max Ammo: Infinite
Clip: Overheat
Side: Rebels
------------------
EE-3 Blaster Rifle
------------------

Max Ammo: 144 Bullets
Clip: 12 Bullets
Side: Empire
-----------------
Westar-33 Blaster
-----------------

Max Ammo: 128
Clip: 16
Side: CIS

-------------------------------------------------------
SECONDARY WEAPONS:
-------------------------------------------------------

-------------
Wrist Rockets
-------------
Wrist Rockets are used by the CIS and a couple villans in place of the ThermalDetonators. They travel in a straight line, about half the speed of a blaster bolt and make a mini-explosion on contact. It has enough splash damage to throw enemies nearby off the edge, and can be used in place of the Tri-Shot when the Wrist Blaster runs out of ammo, just fire they will fall. These can be easy to dodge, but are usually unexpected.
------------------
Thermal Detonators
------------------
Thermal Detonators are Grenades, they are carried by nearly all the units and can be thrown. They have a fuse that begins on the ground, you have about 3 quick seconds to get away from it. Rolling is the best way to dodge it, and throwing it straight at the ground causes it to stay in place.
-----
Mines
-----
Mines are the second most ultimate weapon in the game. They cause a huge explosion when stepped on, killing enemies withing 7 feet. They can be placed on walls, command posts and other areas, causing enemies to stand on them and get blown away. They can destroy enemy heroes, and best of all they won't hurt the AI units on your team, unless an enemy blows it when you are nearby. The only flaw is that they can't kill an engineer directly. They will kill them if someone besides an engineer triggers it and the engineer is nearby, but not otherwise. They can be disarmed if a fusioncutter is used on it. The red glow gives it away, but if you place it on the command posts, the enemy will see the red CP and not the mine, then step on it. A sleazy but effective trick.
-----------
Auto Turret
-----------
The Auto Turret is used by the sniper. Only one can be deployed at a time, so if you place one, get ammo and put another down, the old one is destroyed. It will sit there, and wait for an enemy to come by. There is about a 1 second lag period, but then it starts firing blaster pistol shots at the enemy. Usually very rapidly, with a pause every once and a while. It can cause a distraction, as the enemy has two units to deal with, giving you time to wound or kill. If they kill you, there is a chance the turret will get them. Very handy. It can
also be used as a warning beacon, if you are camping, set it behind you a bit and if you hear it firing, you know someone is trying to ambush you. Also, for those who spawn kill, if you put it near a CP and hide, then hear it, you know someone has spawned there.


-------------------------
Dispenser Health and Ammo
-------------------------
Dispenser Health and Ammo is carried by the Engineer class. You can drop it to yourself, or an ally. Even an enemy. It can't be thrown very far, and it's only one ammo pack or health pack. It won't refill your Dispenser Health and Ammo ammo, so you can't expect to have infinite. You can only get more by standing near an ammo droid. It's useful to be able to heal yourself in battle. I don't know how many times on accident I have had my Ammo out, then tried to throw a detpack at someone and ended up healing them, then dieing from my stupidity.

---------
Time Bomb
---------
Time Bombs are useful in destroying vehicles and things in space, such as theinternal systems. When placed on, it has about 5 seconds before it blows up. You can see the time it has left by looking at it. It then makes a large BOOM! Killing enemies nearby and damaging whatever it is. After it is placed, there is no disarming it. It can be used to clear enemy landing craft from your hangar. You can carry few of them. The Bothans also have it, and going into a group of enemies with stealth and dropping one will usually go unnoticed.

----
Rage
----
Rage is used by several units. When used, it emits a wave around you, any ally in the wave will instantly receive a War Hero bonus. You can tell because you will be glowing red. It wears off after a while or when you die. Quite useless,you can get more by going to the ammo droid. Grievous's inventory says this is infinite, but it actually isn't. He can only use ONE before getting anotherfrom the droid. It's not the most useful, but it can help you win a firefight in a small area.

Weapons Part II
-------
Detpack
-------
The Detpack is the best weapon in the game. It can be thrown, dropped or used as a short range explosive if TK is turned off. To throw a detpack, hold down the secondary fire button, then move forward and hold shift. You move from a slow walk to a brisk one. Then aim up, and let go of the secondary fire button. The Detpack will fly quite far, depending on how high you aimed up. This can be used to kill enemies without getting too close. There is a flaw with Detpacks that I like to call "detlag". After using one, you have to wait a few seconds to use another one. Which is a problem, because you are vulernable and can only shoot. If you have detlag, keep moving, at an angle to the other player, but just out of detpack or explosive reach. Then when it's over, blow them up. If the opponent gets detlag, run right after them and start trying to blow them up instead. Usually they expect you to back away. Running up to enemies and then detonating one right next to you can kill those nearby. However, if team kills are on you will die too. They can be used as traps, and put on the walls. Then when someone opens a door, you can detonate it and they die. Rigging doors is a skill. NEVER put it ON the door. Put it as close as you can to the door, butnot quite on it. That way, when the door opens it won't move up with it. You can also place it on the wall next to the door, so if they run towards you, they might think it safe but it isn't. To get in a rigged door, either open the door and blow a detpack with one of your's, or open it, then back away. Theyshould foolishly blow it. The second is recommended because it won't give you detlag. This is carried by the Engineer class, as well as some heroes/villans.

------------
Neuro Poison
------------
Neuro Poison is an offensive wave attack. Using it makes the wave appear, but any enemy caught in it will receive a force choke effect. With no floating on the spot, they can move around. It can be annoying and result in some cheapkills, but it will clear an area fast. It lasts a while, and you can survive itby going to a health droid, but if you are low by then, you won't make it. It will still eat away health, so you will need to drop some health to yourself sometime. Magnaguards carry this weapon.

-----
Rally
-----
Rally is used by several units. When used, it emits a wave around you, any ally in the wave will instantly receive a Guardian bonus. You can tell because you will be glowing green. It wears off after a while or when you die. Quite useless, you can get more by going to the ammo droid. But it can help you win a firefight in a small area.

----------------
Shield Generator
----------------
This is used by the Droideka. When it uses it, the shield appears around it. It has a health of it's own. A bar is on the side, it slowly depletes, or you can attack it to hurry that depletion up. To get rid of them, stay behind and attack. Jedi are best at this, or you can mine it to kill the whole thing in 1 hit. But at a distance, it can defend you from most missles and attacks. This is the only reason th

-----------
Recon Droid
-----------
Recon Droids are scout units. When deployed, you are completely defenseless, as you stand still in a spot. So find a quiet location where you are unlikely tobe disturbed by the enemies. Then you can control one, if you are using first person, you see first person from the droid. In levels like Death Star, you will want to go third person so you don't guide it off the edge. It can then go in areas and shoot with a gun.

----------
Force Push
----------

Force Push will send a wall of force at an enemy that will not hurt them, but will send them flying, then they have to get up and will be stuck for a second, giving you time to attack them or escape them. Units can't be pushed when crouching, and the skilled person can block it from hitting them with thelightsaber. It can be used offensively and defensively.

----------
Force Pull
----------

Force Pull is the opposite or Force Push, it will pull an enemy TOWARDS you.Often overpulling over your head. It is easy to begin a combo with this move. Using it as defense isn't wise, unless you are thinking that your best defense is a good offense. Then go for it.

-----------
Saber Throw
-----------

Saber Throw is exactly as it sounds, you will throw the lightsaber at the enemy and it will come back, allowing for double damage. It gives you some range, as almost all Jedi have this. You can block it once, but as it comes back like a boomerang, you can get hit from behind on the way back. Remember this, as you can change it's flight back by moving.

-----------
Force Choke
-----------

Force Choke is used by a few of the villans, more than the ones that use Force Lightning. It will lock the enemy in your grasp, and they will float there, their health will slowly deplete until you run out of stamina. It can beblocked with a lightsaber. They will stop being choked if you are attacked, orif you look away from them slightly. It can be used forever by switching thesecondary weapon (while choking, holding down attack). This is most effective with the Emperor or Dooku, as they can use lightning at the same time when this happens. You can also choke someone, then run up to them and slash with the saber.

---------------
Force Lightning
---------------

Force Lightning is used only by those most evil. It fires blue lightning at the enemy, it can hurt several enemies as it spreads to them. It will also harm the friendly units nearby, which is one of the reasons that the Villans almost always lose the game in Mos Eisley assault. It will last as long as the stamina holds. It can be blocked, however. Not completely. The enemies won't stagger when this happens, so you have to keep moving to dodge attacks.

---------------
Invulernability
---------------

Princess Leia is the only person with this move. It will set a wave around you, making all allies nearby you invincible for a short time. Using this, coupled with Rage and Regeneration will make you pretty much win any firefight. As normal, you can only get more at a droid.

------------
Regeneration
------------

This sets a wave around you that is the opposite of Neuro Poison. It will cause nearby allies to regain their health slowly. It can help you win firefights and is much more useful than some of the other wave moves. The Bothan Spy carries it and you can only get more at a droid.
Awards Part I
New to the series is the Award system. The award system isn't that complicated
once you get the hang of it. You play a game, and when you meet a certain
requirement, you get a message saying "New Medal: ______". This medal is added
to your total count. There are certain "Medal Ranks" you have. The rank changes
as you get more. Here they are:

Green: 0 Medals
Veteran: 4 Medals
Elite: 32 Medals
Legendary: 64 Medals

When you reach Veteran, you can get the Award Weapon or Bonus that comes with
the medal by gaining an award in game. Green has nothing special about it. When
you reach elite, the requirement for each medal is decreased, making it easier
to get them. You will still unlock the bonus when you earn the medal. Legendary
is the best of all, you will automatically unlock the award when you start and
will keep it forever.

When you unlock the award, you have 30 seconds to die with it. If you die
during that time, you will still spawn with the award. If you die after that,
it is gone until you unlock the award again. You can't get a medal when you
have the award for it.
Awards Part II
----------
Gunslinger
----------

Requirements: Get 6 Kills with a pistol in one life.
Elite Requirements: Get 4 Kills with a pistol in one life.
Award: Precision Pistol

Description: The precision pistol is the best pistol in the game. It is about as powerful as a plain blaster rifle and fires quickly. The shots are mini-beam blasts instead of bolts. So they can be used to snipe somewhat. Low range but very accurate. To get this Award Easily, play in a space battle. Be a pilot and fly into the enemy hangar. Get out and start shooting pilots and marines that go to their ships. Destroying and repairing the auto turrets are also another cheap way to get easy kills. Not recommended a lot though.

----------
Demolition
----------

Requirements: Hit a Vehicle in it's weak point 4 times in one life.
Elite Requirements: Hit a Vehicle in it's weak point 3 times in one life.
Award: Guided Rockets

Description: The Guided Rockets are held by Chewbacca, fired from the AT-ST and the bombers in space (some of them). You can fly it around just like a space ship. Holding down boost will make it go faster, when it hits the ground, it lets out a massive explosion. The faster, the bigger. To get this, go on Hoth on the Rebel side. Land a snowspeeder nearby the AT-AT and fire rockets at the neck. An alternate strategy is to go on Geonosis and be the CIS. Go to the
AT-TE and start shooting at the circle on the box beneath the head. The first strategy is better, however. As the AT-AT can be fired at at (pun) distance. You need to be nearby the AT-TE to kill it effectively. There will be enemies nearby the walker as well. This is probably the hardest to get, because you aren't focusing on killing vehicles with this. Mines are much better.

---------
Regulator
---------

Requirements: Get 8 Kills with a shotgun in one life.
Elite Requirements: Get 6 Kills with a shotgun in one life.
Award: Flechette Shotgun

Description: The Flechette Shotgun is probably the most powerful weapon in the game (next to explosives). It deals immense damage and fires quite fast for a shotgun. With this, you can 1 hit kill in the chest, instead of the head like the normal shotgun. To get the medal, it depends on how good you are with one. If you are skilled with it, play on Tantive IV and KEEP MOVING. Shoot enemies with headshots and take cover to heal. If you are less skilled, go on a level like Geonosis and be the Republic. Then start shooting the Geonosians. If you are somewhat skilled, go to Kamino and be the CIS, fighting the Republic as you go. If you want an intermediate to expert way, go to Death Star and move down the cellblock area, towards the CP killing enemies as you go, and hiding in the prison cells to heal yourself. This is a rather easy way, but you need some skill to do it.

---------
Endurance
---------

Requirements: Earn 12 points in one life.
Elite Requirements: Earn 9 Points in one life.
Award: Stamina Regeneration

Description: The Endurance Medal is the easiest Medal in the game to earn. You should easily have 200 when you approach Elite with a gun award. When you earn Endurance, you will start regaining the Stamina used to roll and jump faster. To earn this medal, simply playing the game as normal will suffice. If you want a really easy way, play the space Battles and destroy everything in the ship and outside the ship. If you still have not won after everything is gone, you can land in the Hangar and start earning Frenzy and Gunslinger awards.

--------
Guardian
--------

Requirements: Earn 24 points in one life.
Elite Requirements: Earn 18 Points in one life.
Award: Defense Increase

Description: The Guardian Medal is the next Medal in the game to earn. You should easily have Elite when you get Legendary in the Endurance category. With Guardian, you will start taking less damage than you normally will take. To earn this medal, simply playing the game as normal will suffice. If you want a really easy way, play the space Battles and destroy everything in the ship and outside the ship. If you still have not won after everything is gone, you can land in the Hangar and start earning Frenzy and Gunslinger awards.

--------
War Hero
--------

Requirements: Earn 36 points in one life.
Elite Requirements: Earn 27 Points in one life.
Award: Damage Increase

Description: The War Hero medal is harder than the last two point medals. The main issue is that you might die on the way. Playing the game normally won't help you as much as last time, and you will mostly rely on Space Battles. If you earn this award, you get Damage Increase and will deal more damage against enemies. If you want a really easy way to win it, play the space Battles and destroy everything in the ship and outside the ship. If you still have not won after everything is gone, you can land in the Hangar and start earning Frenzy and Gunslinger awards.

Frenzy
------

Requirements: Get 12 Kills with a Blaster Rifle in one life.
Elite Requirements: Get 9 kills with a Blaster Rifle in one life.
Award: Elite Rifle

Description: The Frenzy award is common for the skilled trooper. For a person that plays as a Trooper and doesn't earn this, the tip is to avoid death asmuch as possible. Anyone can get 12 kills, but it's hard to stay alive. The Elite Rifle is more than worth earning, you get a bunch of ammo and a superfast firing rifle that shoots 2 bullets at a time. It can take out most enemies with
a leg shot. The only problem with it is that it will fall when fighting in groups, but it still is a great weapon. To earn it easily, go to the Space Battles and land in the hangar. Kill enemies over and over in the hangar, since most will be pilots this isn't hard. The Marines will require special attention here. But it still will be easy. A more challenging way is to be the Republic on Coruscant and make your way to the command post that is the round door outside. This is Command Post number 6 by the way. You can shoot people in the
door and throw grenades in to get some easy kills, just don't enter and they will come until out of Reinforcements. Kamino is another easy level to get this on, enemies will sit in turrets, waiting for you to kill them.

----------
Technician
----------

Requirements: Slice into an enemy Vehicle once.
Elite Requirements: Slice into an enemy vehicle once.
Award: Vehicle Regeneration

Description: This is one of the simple ones to get. To slice into a vehicle, you have to be an Engineer (or someone with a Fusion Cutter, like Han Solo) and approach a vehicle with an enemy inside it. Start using it and text comes up saying "Slicing: x%". x being any number from 1 to 100, it goes up a couple percent every third of a second. At 100&, the enemy is ejected from the Vehicle and you can take it. Hijacking the Vehicle. This is easily done on Kashyyyk as the Republic, as the Droid vehicles can't shoot someone beside them. You might get hit with grenades from your teammates though. Endor is another level you can hijack easily in. The Vehicle Regeneration bonus is like the Pilots in space, when you sit in a vehicle, it will heal itself. Only when it is damaged though. This can double and sometimes triple the life span of the Vehicle.

--------
Marksman
--------

Requirements: Get 6 Head Shots with a Sniper Rifle in one life.
Elite Requirements: Get 4 Head Shots with a Sniper Rifle in one life.
Award: Beam Rifle

Description: The Beam Rifle is incredibly powerful and super fast, but it has a major flaw for a Sniper Rifle. It has ONE zoom and a short range. This isn't a problem if you are playing a game with small area, but it's not very good with only one zoom from the other side of the map. The power will sometimes make up for it, as it can pretty much kill someone with a shot in the leg. But it still lacks what the normal has. Which is why I prefer the old one. You should be aiming at heads anyway. To get this, go on Kamino as
Galactic Conquest Mode
Galactic Conquest is a new mode, you have to build up fleets and attack the enemy, conquering planets and destroying fleets. It's a rather ingenuitive idea. Anyway, as you click on the mode, you get four options:

Birth of the Rebellion (Play as Rebels)
The Confederate Uprising (Play as CIS)
Republic Sovreignity (Play as Republic)
Dark Reign of the Empire (Play as Empire)

Choose a side. Any side. You then begin the game with a fleet. You see a map before you. Choose your fleet and have them move to a location nearby. If you choose an enemy planet, you get to invade them. If you choose an enemy fleet, you get to have a space battle against them and destroy their fleet. Prior to Battle, you get to choose a bonus (which you purchase beforehand) to use in
the battle. These are the Bonuses:

==========================
Energy Boost - 200 Credits
==========================

All units will regain stamina at a faster rate than normal. Not recommended.

======================
Supplies - 200 Credits
======================

This will make you carry more ammo. Useful if you run out lots, not really otherwise though.

======================
Garrison - 200 Credits
======================

If you run low (50 reinforcements), you will end up gaining another 50 to add on. This is the best bonus in the game and is highly recommended for invasion
or defense.

==========================
Auto Turrets - 400 Credits
==========================

This is one of the bonuses that sounds good, but isn't as it really is. When activated, it will put the Sniper Auto Turrets in the center of all your CPs. Good, but still not the best.

=========================
Bacta Tanks - 400 Credits
=========================

For someone who dies often, this is handy. You slowly replenish health if you are damaged. Can save you sometimes, still not the best.

==============================
Combat Shielding - 400 Credits
==============================

This gives you more health than normal in a level. Making you last long. This one is good, but still not as good as garrison.

======================
Sabotage - 600 Credits
======================
This causes all enemy vehicles to have low health. This is very good for space battles, because they won't be able to hold out against your turrets and fighters.

===============================
Advanced Blasters - 600 Credits
===============================

This makes you do War Hero damage amount. Which means if you have War Hero at legendary, you get to have 3x the normal damage!


====================
Leader - 800 Credits
====================

You can play as your faction's hero with this. It's a good bonus that is too costly to actually use often.

You earn the credits to pay for all of this by attacking a planet and either winning or losing, you get more for winning though. At the end of each round, you will get some for however many planets you hold.

You need to buy more troops, but first we need more credits. To do this, we have to spend our money first on bonuses, then units later. Fight some battles with Garrison and win.

Now, as you start off, you only get 1 unit for space and one for normal. The standard Trooper and the Pilot. You can purchase the following classes for some amount of money:

Heavy: 1000 Credits
Sniper: 1000 Credits
Engineer: 1000 Credits
Special Unit #1: 1800 Credits
Special Unit #2: 1800 Credits
Marine: 800 Credits

You should buy them in this order:

---
Assault, you need some form of antitank to defeat the enemy vehicles, as they are strong when you start off with only troopers.

Engineer: We need some form of support to give ammo and health to the troops.

Marine: We need something cheap to save some money for the next unit purchase ahead.

Special Unit: ONLY ONE OF THEM. Choose which one you like better.

Sniper: Not really needed, but good to have.

The Other Special Unit.
---

This saves us some money. Now, you can buy more fleets to defend planets or attack others. If you have no fleets, you can make a new one.

1st Fleet is Free
2nd Fleet 1000 Credits
3rd Fleet is 2000 Credits
4th Fleet is 4000 Credits.

And it doubles. You can spawn fleets over planets. This may seem like much now,but it's rather easy to attack the planets. It only ends when you have all the planets captured and secured. If the enemy has a fleet left, you have to kill it first by defending a planet or in a space battle to finish. Good luck, soldier.
Training Mission
--------------------
TRAINING MISSION
Geonosis
Attack of the Clones
--------------------

This Training Mission is incredibly easy, and optional. I would not do it unless you have never played before. If you have, it will be a breeze. It also allows you to get easy medals.

Objective #1: Follow the Yellow Arrows on the map to Checkpoint Alpha.
This objective is the easiest in the level. Simply run over to the arrows you can see and the next objective is prompted.

Objective #2: Destroy the droid scouts in the area.
Three Super Battle Droids will appear nearby you, they are marked with some arrows and are very easy to kill, as long as you keep fire on them. Aim for the upper body to make it easier. After they are dead, you receive the next task.

Objective #3: Destroy the damaged Hailfire droid with your Thermal Detonators. Walk over to the tank with the wheels and throw a Grenade onto it. It should nearly kill it. Finish it off with the Blaster Rifle. The next objective comes up.

Objective #4: Capture the Downed Techno Union Ship.
The droids are heading towards you, you need a command post to hold the area. It is nearby, the giant wreck. Stand near the object emitting the white light. A bar appears, wait for it to fill and then get the next objective.

Objective #5: Change into the Engineer Class.
Go to the command post and press E. Then switch to the engineer.

Objective #6: Repair the Health and Ammo Droids.
They are to the left of the post (facing away from the battle). They are marked by an arrow and on different sides of the rocks. Heal them with the Fusion Cutter, the second primary weapon. If you have damage, heal with the health and Ammo dispenser in your inventory. Don't wait for the droids to heal you.

Objective #7: Enter the AT-TE assault vehicle.
Turn around and head towards the giant friendly craft. It's hard to miss. When next to it, press E to enter.

Objective #8: Destroy a Spider Walker.
There are two ahead of you. Start firing with the primary and secondary weapons at the same time at the spider walker. Aim for the bulb thing on the center of it. When one of the them blows it's over.

Objective #9: Change to the Jet Trooper Class.
Get out of the Vehicle and head over to the command post. Press E and change into the Jet Trooper.

Objective #10: Aquire the Sith Holocron. Return it to Checkpoint Alpha. Get out from the CP and fly on top of it. The holocron is on top. Get it and go back down to the ground. Bring it down to the arrow that is back at Checkpoint Alpha. You cannot fly while you have it, so don't try.

Objective #11: Capture the Hill Bunker.
The enemies are up on the hill. Turn left and start flying up the hill to the enemy bunker. It should take minimum effort to capture this. Note that the CP is OUTSIDE the bunker below it. In a normal game it is located IN the bunker. You might have to fire some emps or throw some grenades to clear a couple enemies, but nothing big. After you have it, you get another easy task.

Objective #12: Change to the Sniper Class.
Simply change your class here to the Sharpshooter.

Objective #13: Take out three enemy droids with the Sniper Rifle.
Use your height advantage over the enemies and shoot down on the units below.A couple headshots work but so do chest shots. It is easier to see the enemy by pressing "Q" to lock on.

Objective #14: Change into the Heavy Class.
Go to the nearest CP and change into the Heavy Trooper.

Objective #15: Destroy a Spider Walker with the Rocket Launcher.
Press Q on a vehicle to lock on. Wait for the circle around the enemy to turn red and fire. It will go quicker at a distance, so you should hang out around the ammo droid. Until you get full ammo, then keep firing at a Spider Droid.

Objective #16: Use your lightsaber to take out 10 enemy droids.
You spawn as Mace Windu. Run at the enemy and mash the attack button to kill them. Find 10 by locking on and using the map to locate enemies. If you die, respawn as him. You gain health by killing enemies. And lose it from taking hits from enemies. After they are dead, the last objective comes up.

Objective #17: Capture the Enemy Bunker to the North.
Head up to the two sided bunker with the command post inside. Defend as Mace Windu. Stay in the center at all times and throw the lightsaber out at the enemies that are close or that fire at you. Be sure to watch both sides. When you have it, the mission ends.
Campaign Part I
The Rise of the Empire Campaign mode shows the progress of the Republic army,
as it battles the Droid Army, until Order 66 is executed and they turn on the
Jedi. You play as a Clone Trooper in the 501st division, the most elite of all
and battle on many planets the war has taken place on. During this campaign,
the enemy has infinite units. You do not have infinite, but you gain them by
completing objectives. This mode is recommended to play because it gives you a
kick start to your medal collection.

NOTE: IN YOUR PROFILE, I RECOMMEND YOU TURN OFF TEAM KILLING. IT WILL MAKE THIS
WALKTHROUGH EASIER, MAKE MORE SENSE AND MORE LIKE ONLINE PLAY.

-----------------
MISSION 1
Mygeeto
Amongst the Ruins
-----------------

Objective #1: Capture the Forward Command Post.
Start moving forwards and hop into the AT-RT in front of you. Start moving forwards and fire at the enemy droids below. Don't bother with the turrets yet, they are out next objective. At the command post, get off and hold the area for a bit. The AT-RT should have made it much easier for you.

Objective #2: Destroy the Particle Cannon Turrets.
Spawn as the Heavy Trooper class. Turn towards the Particle Cannon Turrets and fire a missle at them from a medium distance. When they are hit, they explode and are gone. Kill them both to get the next Objective.

Objective #3: Destroy the Shield Generator that powers the force fields. You should be prompted to spawn as Ki-Adi Mundi. Do so and jump over the forcé fields. If you die, go around the side in the building to get in. Reach the force field and slash it to death.

Objective #4: Capture the Northwest CP.
Head over to the command post and start capturing it. Throw the saber at the enemies that spawn near you. After they are dead, get the next objective.

Objective #5: Destroy the Energy Collector Core.
Destroy the two shields in the way. Head down towards the enemy generator. As you approach, targets appear and you can start attacking them. They are aroundthe building, so blow them up with rockets or the lightsaber. It's not that hard. After they are down, you can move into the center and start bombarding the generator. If you fire rockets from farther away, it dies faster.

Objective #6: Get a sample of crystals from the Damaged Core.
Walk back to the generator and grab the crystals. It tells you to return it to the gunship they have waiting. If you are Ki-Adi Mundi, just dash and go as fast as you can. If you died, get a bunch of guys to follow you with F4 and restock your ammo for the rush back. Head on the right side (where the turrets were) and make your way back to the gunship as fast as possible. Another easy way is to hijack an AAT and drive back to the CP (as far as you can) and kill all the enemies and get out. Then run to the gunship.

---------------------
MISSION 2
Space Coruscant
A Desperate Mission
---------------------

Objective #1: Launch into Space
Spawn as a Clone Pilot. Move up to one of the ships and get inside with E. Use Space Bar to take off and launch into space.

Objective #2: Destroy 5 CIS Fighters
Target the enemy with Q and pursue them. When the circle around them turns red, fire the secondary weapon to home some proton torpedoes on them. They willdie. Do this five times. It will take a couple seconds for the enemies to get out of the hangar.

Objective #3: Destroy the Enemy Frigate.
Look around for the Banking Clan Comm Ship. Move towards it, firing lasers and missles. Ignore the fighters around you. After a while, it will be killed. The Frigate is marked with an arrow.

Objective #4: Bring down the enemy Shields on the Main Ship.
Start firing torpedoes at the ship. It will slowly bring the shields down. Whenthey are down, you get the next objective,

Objective #5: Destroy the Communications Array.
This is simple. The Communications Array is much weaker in this campaign tan in a normal Conquest. Fire 6 torpedoes at it to destroy it.

Objective #6: Land in the CIS Hangar.
Fly down and into the Blue shield. Press Space again to set the ship down in the enemy hangar.

Objective #7: Destroy the enemy Cooling Tanks.
Head up the stairs (ignoring the enemies) and into the door. Head to the far right and go inside. This is a room with a green glow in some pipes. Drop the three bombs (one by one) on the green pipes. Eventually it blows up.

Objective #8: Destroy the enemy Command Bridge.
Head back outside into the Hangar and get inside a starfighter. Preferably a fully healed enemy fighter. Fly above the ship and start hitting the bridge. It's not really a bridge, but it's there behind where the Communications Array was. It should be somewhat damaged. Blow it up to complete the mission.

-----------------
MISSION 3
Felucia
Heart of Darkness
-----------------

Objective #1: Get to the AT-TE.
Apparantly the Acklay are attacking the AT-TE. So head up to the arrows to get the real first objective. You only have thirty seconds, so move to the AT-TE which is damaged.

Objective #2: Kill 6 Acklay.
If you are the normal trooper, DON'T STOP MOVING. I was the Heavy Class and killed 2 of them with my rockets, and deployed mines to three of them, and then managed to get the last one with one rocket and a whole lot of pistol. As long as you keep moving away and don't stop firing, you are fine.

Objective #3: Defend the AT-TE.
You only have to defend for about 2 minutes. I'd restock on my ammo and choose a class with quick firing weapons like the Chaingun or a Blaster Rifle to give a decent defense. This isn't too hard, you can see them all on the map and they only come on one side. Just charge up the hill and kill them. After you have the first wave down, a second arrives. Kill them and wait for the time to run out, then play as Aayla Secura.

Objective #4: Acquire the Power Cell.
A gunship is downed nearby, you need the power cell to reactivate the AT-TE. Now that you are Aayla Secura, it won't be as hard. Just go over to the flag on the map. Several enemies will be nearby, ignore them and get the flag, then quickly run back to finish this.

Objective #5: Destroy the CIS Defense Turrets.
The CIS is holding up a defense stand. There are several turrets set up (6 I believe). You have to run around as Aayla to kill them. Note that one is up on a hill. After you kill them all, this ends the mission.
Campaign Part II
---------------------
MISSION 4
Space Kashyyyk
First Line of Defense
---------------------

Objective #1: Destroy the Enemy Frigate
Since this is a normal Space mission, get inside the V-Wing bomber and launch up into space. Head over to the Frigate which is marked with arrows and start launching bombs on the enemy craft. Go back and forth between each one and bomb them until they are dead.

Objective #2: Destroy the Heavy Cannons.
There are two heavy cannons next to the shield opening to the hangar. Bombard them as much as you can until they are gone.

Objective #3: Land in the Republic Hangar and grab the LAAT Gunship. Land it in the CIS Hangar.
Do exactly as it says to do in the Objective name. Once you land, it might not approve the objective. Wait around 10 seconds, if it still doesn't work, drive outside and suicide bomb something. Then land another one inside.

Objective #4: Destroy the Life Support Systems and Engines.
Get weapons in hand (recommended as the Pilot) and enter the ship. Head left to the Life Support Systems first. Destroy the Auto Turret and ignore the other troops in the hangar. Drop a time bomb on the Life Support Console and start shooting at the enemies in the room until the bomb blows. Drop another one and run back into the main room. Pick up another bomb at the ammo droid and enter
the other room with the Engine Cooling Tank. Destroy the turret and drop a bomb on the tank. Shoot the enemies until it blows then place another Time Bomb on it. When it blows, the objective is completed.

Objective #5: Steal the Holocron and Return it to Republic Hangar.
Move out into the Shield Generator room and DASH into the hangar. Get into the fastest ship available at the time (whatever it may be) and take off. Move as quick as you can to your hangar, using boosts. It should take around 5 seconds once you are in space if you are in the Trifighter. Land in your Hangar and head up to the Auto Turret Control. A blue Capture the Flag circle appears, move into it to end the mission.


------------------
MISSION 5
Kashyyyk
A Line in the Sand
------------------

The first mission that is tactically important and like a real battle. Hooray.

Objective #1: Defend the Beachhead for 3 minutes.
The big one. You have to hold the beach Command Post for 3 minutes. To do this, mine Vehicles so you can concentrate on everyone else. You should be displacing and switching classes a lot in this level. If you die, so be it. But respawn ASAP. If you last this time, hopefully which you will, you get the next objective. The next best thing to do is hop into a tank and kill everything. But like I said before, switching classes to fit the needs of the time is a good way to go.

Objective #2: Fall back to the Wookie Base.
The Fortifications have been made, run back to the wookie base behind the walls and prepare yourself by refitting with ammo at the droids on the platforms.

Objective #3: Defend the Oil Refinery for 4 minutes.
This is hard (for an early level). Hop in a tank and turn and face. Kill EVERY unit that comes in. Especially the enemies with rocket launchers. Vehicles are the number 1 priority. If the need arises, repair the gate winch as fast as you can if it is destroyed. It shouldn't be that big of a problem. The vehicle should survive, and the ally troops will be crowding the refinery. Just keep firing, using concussion missles from the tank on the enemies.

Objective #4: Capture all CIS command posts.
Press forward as Yoda and head down to the beachhead. Capture it by holding it off, and killing any tanks that come by with the lightsaber. If you die, spawn as your next best trooper and start taking it. You allies cannot capture the command post, only flood it and kill the enemies. So you have to be present. Just focus on them one by one and keep at it until you have them all. You should get many awards in this level. The obvious route for this objective is left and around the thing. The first cp is the hardest, so don't worry.

------------------
MISSION 6
Utapau
Underground Ambush
------------------

Objective #1: Attack the Command Post South of your position.
Head over to the command post and engage the first enemy.

Objective #2: Capture the Enemy CP.
Okay, so we now have to capture it, turn left and climb up the stairs. As a newbie, this is the first level I failed due to lack of reinforcements, so you have to go as fast as you can. At the top of the stairs, stay by the CP and fire at the enemies below. If one comes next to you, dispatch it. No duh. You can tell if they are nearby because when the CP meter is blue, it will start flashing. It should be simple, but just incase, there is an ammo droid above to give you strength.

Objective #3: Capture the Highway CP.
Move down the long stretch. An AAT should advance, but you will have a TON of men with you, and each throws a grenade. Taking it out. No sweat. Head down and jump up on to the cp, kill any enemy firing at you. When it's done, you get the next objective.

Objective #4: Capture Hangar 10 CP.
You can now spawn as Obi-Wan. Do so and head down to the command post. Stay near the CP and start killing the enemies around you. After you get it neutral, it shouldn't be a problem to get the last few guys and capture it.

Objective #5: Kill General Grievous.
Grievous now appears a little way away from your position. Head towards him and push him with the force, start attacking, he doesn't stagger, so dodge and turn after you hit him. Repeat this. If you die, spawn as a Heavy Trooper, TK or no TK. Then drop a mine in front of his path to you and him will die. If you suicide doing this, oh well. Now you get the next objective.

Objective #6: Destroy the Anti-Aircraft guns.
Whether you are Obi-Wan or the heavy trooper, this works well for you. Move in and start attacking. Four grenades will just about kill it, and a rocket does about half damage. Obi Wan can rip through the two of them. Anyway, after it is downed you get another objective.

Objective #7: Destroy the Energy Tower.
Hop in one of the tanks that are now spawning. Head over to the arrow, ignore the infantry and other tanks around you and immediately fire at the pillar. If you magically die, be a heavy trooper and shoot rockets at it. This is an easyobjective to compelete, and when it is done, the mission ends.

Campaign Part III
----------------
MISSION 7
Coruscant
Knightfall
----------------

This is the coolest level in the game, killing the enemy Jedi in the temple.
Have fun, it's rather difficult. The enemies are mainly Temple Vanguards with guns, but there will be Jedi here too.

Objective #1: Capture the Jedi Council Chamber.
I'd recommend a Heavy for this job. As the enemy has many turrets that they will hop in. Newbies will have some difficulty with this level. Anyway, take out the turrets. There will be Jedi resistance, so be sure to use the mines and stop them. After you are in the Council room, kill the enemies inside and the rest will fall. After those Jedi are gone, you will be fine.

Objective #2: Go to the Library.
Follow the Yellow arrow into the library. Switch out into a Clone Commander just in case.

Objective #3: Defend a bookcase for 2 minutes.
Pick a Bookcase near the back and defend it with your life. If you die, come back as a Clone Commander. The Chaingun will help you in your quest. You can also repair the bookcase, so you might want to try that. Just make sure it will live. At the 1 minute mark, more will appear. So be sure to kill them. Attack Jedi as they run or attack. As they will block otherwise.

Objective #4: Retrieve the Sith Holocron and return it to the Veranda.
Head up the stairs and take a short moment to defeat the Jedi nearby. Head all the way back where you came from into the library and out into the Veranda. This is hard and may take several attempts. Hopefully you have 100 extra reinforcements so you won't fail in the attempts. As more Jedi appear and they will attack out in the main area. Just remember that you should run, and you can't fly it back as a Jet Trooper.

Objective #5: Kill the Jedi with the Holocron and return it to the drop off. You can spawn as Anakin with a cool hood on now. So use him and move into the main area. Quickly slash the Jedi with the Holocron, then move his holocron back into the drop off point with Force Run. As you can't dash.

Objective #6: Kill the 3 Jedi Masters.
The three Jedi masters are marked with arrows. Kill them at all costs.
If you die as Anakin, be the Clone Commander or Heavy Trooper and use the Jedi killing strategies you used before. Thus is the conclusion of the Republic and the start of the missions you now get to play as the Empire!

------------------
MISSION 8
Naboo
Imperial Diplomacy
------------------

Objective #1: Capture the Plaza Security Post.
Move in to the Post, ignoring guards. They won't bring the post progress down. Which is fitting, since there is so many of them. Just manage to capture the post, shooting enemies and dodging to receive the next objective.

Objective #2: Capture the Plaza Command Post.
The Plaza command post is on the other side of the map. Head past the wáter front area and capture the next cp. You will have some resistance, but fire, throw and roll to the next area. Don't spend time killing guards.

Objective #3: Capture the Central Plaza Command Post.
Head into the tank they dropped for you, move into the command post. Not the real Central Plaza, but the one nearby. Kill enemies nearby with the tank and then get out and capture it by hand. Use the tank as cover, but look out for grenades being thrown by enemies at it. Now turn into a heavy trooper and get at least 1 mine.

Objective #4: Destroy the Auto Turret Defenses.
Head up the ramp to the right and drop a mine on the enemies, they are all blown up, and the turret system goes with it. Yay!

Objective #5: Kill the Royal Jedi Guard.
Start Launcing missles at the Jedi around you, keep at least 1 after you kill the Jedi Guards. As the Queen is still to be dealt with.

Objective #6: Kill the Queen.
You have 3 minutes to kill the Queen. So make it quick. Mines, rockets and blasters will have to do the job for you. Ignore her guard and kill her. She is in the central Plaza, in case you didn't know. If you have a tank, so much the better. I managed to sneak past her guard on foot and kill her with two rockets and a pistol. If you get her on her own, it's much easier.

---------------------
MISSION 9
Space Mustafar
Preventative Measures
---------------------

Once more, you must fight the Droids, this time as the Empire. A geonosian reactivated the army somehow. First comes the space invasion.

Objective #1: Destroy the Landing Craft and kill the enemies.
Spawn as a pilot and run at the enemy, drop the Time Bombs on it and shoot the enemies with the pistols. If you die, then come back as the Marine and shoot the rest with the Rocket Launcher and Blaster Rifle.

Objective #2: Kill 8 Enemy Fighters.
Launch into space as any unit, preferably a Fighter or a Scout, and start firing at the enemy. The Majority seem to be low health scouts and will easily die.

Objective #3: Destroy the enemy Shields.
Land back in your ship and come out with a bomber. Keep firing them at the ship until the shields are down. Stay on the front of the ship, where there aren't any turrets.

Objective #4: Land in the enemy hangar, steal a bomber and return it to our Hangar. Land the ship in the hangar and get into the bomber that is chosen by the arrow you see. Fly it into your hangar. You shouldn't die, because the bomber is strong. Thus concludes the mission!
Campaign Part IV
-------------------
MISSION 10
Mustafar
Tying up Loose Ends
-------------------

Objective #1: Capture the Lava Observatory Post.
The door on the left is where you want to go, but it is locked. So move into the room on the right and make your way left from there. Clear the lava room and capture the command post.

Objective #2: Capture the Walkway.
Go out one of the two doors and head over the bridge. Restock on ammo before if necessary. On the other side of the bridge, defend the command post and kill the enemies. More will come through the door, so plant some mines or throw grenades at it to stop a flood.

Objective #3: Capture the Collection Base.
Head into the door with the CIS and start fighting your way into the command post. Defend the area as you capture it with explosives.

Objective #4: Destroy the Prototype Droid Schematics.
Move up the stairs and into the droid room. Be sure to have some ammunition. Heavy Troopers are best. Fire rockets at the tables with the symbols floating above them to defeat it.

Objective #5: Retrieve the Homing Beacon and plant it at the factory.
This will allow you to destroy the factory, pick it up off the ground in the next room over. Head outside thorough the room with the plans and out the door. Move left, staying on the top level and over the bridge. Approaching the arrow CP will make it be placed.

Objective #6: Clear the Area.
Head back up the ramp to the top and turn around. Kill enemies attacking you and wait for the last objective.

Objective #7: Kill Gizor Delso.
Immediately find him and blast the crud out of him. He is strong and may take several lives. One mine will kill him, however.

---------------------
MISSION 11
Kamino
Changing of the Guard
---------------------

This is a unique level, you get to fight... THE REPUBLIC!

Objective #1: Gain Entry to the Cloning Facility.
Fly over to the door to get the next objective.

Objective #2: Blow the Door Panel.
Place a detpack on the door panel and detonate it. This opens the door. I thought it said he knew the codes?

Objective #3: Retrieve a Sample of Clone DNA.
Move inside the facility and head straight ahead, fly right into the next room and quickly avoid all the Jet Troopers. Get the DNA sample and turn around. Roll your way back outside and head left, then up the platforms on foot to the Gunship. Remember, don't jump off the edge to try and Jetpack, because you can't when you have the "flag".

Objective #4: Capture the Center Platform.
Fly all the way to the platform from the one you are on. You might not totally make it, but pretty darn close. Get on the center and turn around, shoot at the enemies away. You should be undisturbed by anyone but enemies in a turret.

Objective #5: Destroy the Clone Life Support Systems.
Fly back to the building marked with the arrows. Enter one of the doors. You should be met by several Rall Arc Troopers. Kill them and proceed. Enter the room and get more ammo. Blow all the pods up with Detpacks to finish the objective.

Objective #6: Destroy 2 Gunships.
Head towards the nearest ammo droid and get a couple Detpacks. Fly over to the first LAAT gunship you see. Blow it up with one. For some reason this ended my mission, I only had to kill one. Maybe the allies had blown the other one, I don't know. Either way, the mission ends. If you die, I'm sure you can spawn as Boba again, if not, be the Heavy Trooper. You only have 5:00 for this, which is more than enough time.

------------
MISSION 12
Death Star
Prison Break
------------

Objective #1: Meet the Squad in the Hangar.
Move down the stairs and out into the Hangar by the landing craft.

Objective #2: Defend the Hangar.
Rebels will start to come through the door at the front. Drop mines in front of the door to stop them mainly, then shoot enemy else with rockets and the pistol you have. After a while they will come through the other door. This is when I switched out to an Engineer, and used the shotgun to deliver 1 hit headshot kills. You only have to do this for 2 minutes.

Objective #3: Capture the Detention Block CP.
Press through the first door, killing the rebels as you go. As you enter, quickly use whatever means necessary to clear everyone out of here (all enemies that is, not you allies). Then wait and kill those who try to stop you getting it. The AI will handle most, but you should support them.

Objective #4: Recover the Stolen Death Star Plans.
Head down the cell blocks into the open power generator room. Ignore all the enemies except for the ones in your path. Get to him and kill him. If you need a breather on the run back, head right and go down. You will be at the Garbage Compacter exit. There are some droids there with ammo and health. Then continue the run back to the cell block. It's not that hard.

Objective #5: Capture the Fire Control Room.
Since the Rebels blew out the bridge behind you, you have to run ahead and go over the Power Generator room bridge inside. At this point I had the Flechette Shotgun (from getting an award in Objective 2) which made it easier. Move in and mine or detpack the enemies here. This blows almost all of them away. Now shoot the rest down as you capture the CP.

Objective #6: Move into Hangar 85G and destroy the Shuttle.
The Rebels are trying to escape. Move out the other door and around the bend. Make the running leap over the bridge here (not the big one) and make your way to the top, killing rebels. As you enter the Hangar, start destroying the Shuttle. Ignore the rebels around you and make sure it dies before you do. You have 3 minutes I believe. It could be four.

Objective #7: Eliminate the Jedi Rebel Leader.
Another Jedi escaped Order 66. If you died from destroying the shuttles, just briskly return and start fighting the Jedi leader. Ignore all else. I used a rocket, which he deflected, and then mined him. It's your choice, customize your kills!
Campaign Part V
----------------------
MISSION 13
Polis Massa
Birth of the Rebellion
----------------------

Objective #1: Capture the Radar Facility.
Move out into the facility. Ignore everyone until you are inside, then use the explosives you have to clear it out.

Objective #2: Retrieve the Holodisk.
Head towards the disk on the map. Be a Shock Trooper, their mines will be most useful, drop mines whenever there are a huge amount of troops, which there will
be. Get the disk and head back to the command post. Killing troops with mines as you go. It's the most useful thing I can recommend.

Objective #3: Defend the Post until uplink.
Just attack enemies that come in. I recommend being the Engineer, the shotgun is useful for quickly dispatching enemies. There is two minutes to defend, and the enemy doesn't storm you. Their progress is slow, and tracked on the map. They usually come 1 by 1 or in pairs, not a huge group. Easy to defend because you have the bots. But watch out for grenades.

Objective #4: Destroy the Cavern Databank.
Head into the Caverns. Most enemies seem to be frozen and won't attack unless you get them, so if you want, kill them for free kills. Anyway, head into the caverns and stay on the bottom level, destroy the data bank on the other end.

Objective #5: Capture the Hangar.
Since the Hangar is on the other side, I recommend killing enemies until you die and respawn near the hangar. Now begin your assault. You will need weapons that will clear an area, mainly detpacks and mines to survive well. Grenades work fine too. Just kill the enemies, and be sure not to die. If you do, you will pretty much have to start over the assault.

--------------------
MISSION 14
Tantive IV
Recovering the Plans
--------------------

Before doing this mission, I recommend playing it in instant action and learning the locations. It will make it so much easier. In my newbie days, I remember looking for 10 minutes trying to find the escape pod, and ended up running out of reinforcements.

Objective #1: Capture the Barracks command post.
Wait for the door to be blown down. Head forward and immediately start placing explosives by the enemies. Around 10 guys will come up the stairs at once, and you can take them all out with a single mine. Then head down into the command post and start taking it over. It shouldn't be too hard. A newbie will find this map most difficult.

Objective #2: Move into the Tech Room.
Spawn as Vader and move into the Tech Room. It's marked on your map. I took the time to go to the ammo droid outside and to the right of it before going in. This made it easier.

Objective #3: Destroy the Security Mainframes.
Blow them up as quick as you can to avoid death. They are spread out and may take two lives. If you die as Vader, be a heavy trooper.

Objective #4: Aquire the Access Codes and return them to the Tech Room. Move out to the engine room, it's near where you started, but on the other side of the ship. It's locked. After you enter, blow up the engine turbine to stop the energy string. Then cross, go up and get the disk and return it back to where you came from. Don't dally with enemies, just go go go!

Objective #5: "Capture" Princess Leia.
It doesn't say where she is, but in the Movie she is in the escape pod bay. So turn around, go into the hall and turn right. You see an ammo droid at the end of the hall. Turn left and enter the pod. Do some laps of it and Leia will appear at the back. I just mined her, she doesn't move, just crouches and fires at you. It's not that hard.

-------------------------
MISSION 15
Space Yavin
Vader's Fist Strikes Back
-------------------------

Objective #1: Destroy the Rebel Transports.
Get into a TIE bomber and start bombing the enemy transports. There are many of them, and you only have 3 minutes. They will harass you, but you will live. Just be sure to move quickly to them, then slowly hover over them as you bomb. After they are down, you have to destroy the enemy Frigate.

Objective #2: Destroy the Enemy Frigate.
Take your bomber and swing it over to the Corellian Corvettes. Start shooting them with the Particle Cannon, then when you get in range, drop bombs as well. Do this to both of them to defeat them.

Objective #3: Destroy 10 enemy fighters.
Start shooting down enemies with the particle cannon, it's easy enough to do. But be quick about it, if you are bad at this, switch out. Because you only have 10 minutes to do the next 3 objectives.

Objective #4: Destroy the Heavy Turrets. Immediately Bomb the crap out of the four Heavy Turrets. It's essential you have enough time left on the clock to do this last part.

Objective #5: Destroy the Enemy Engines.
You have to do this externally. Go to the back and start bombing the engines. Remember this: You have to finish with more than 12 seconds left. Because it will fail you even if you complete, because the MISSION has to end before then. I cannot tell you how frustrating that was. But a skilled player will have no trouble.
Campaign Part VI
---------------------
MISSION 16
Yavin 4
Revenge of the Empire
---------------------

Objective #1: Capture the Fountain.
Move into the fountain on the left with the tank and get out, defend it withexplosives until you capture it.

Objective #2: Capture the Viaduct.
Get back into a tank and quickly drive as close as you can to the Command post. The trees will probably block your path, so proceed on foot. This one is much harder to take than the last one, and you will have to destroy ALL nearby enemies to get it, there will be a lot of them. But try and hold out. It can be hard to see enemies because of the bushes and the camoflage.

Objective #3: Capture the Reflecting Pool.
Get into a tank and drive it to the CP. Then physically drive it IN to the pool. Start shooting the enemies inside and get rid of the enemy tanks coming towards you. After your men have filled the CP, get out and capture it.

Objective #4: Defend the Reflecting Pool for 2 minutes.
I'd recommend getting into the tank and firing at the enemy tanks and infantry attacking you. When it is almost dead, get out and defend it on foot. Just try to avoid death and plant some mines at the entrances to the pool.

Objective #5: Bring the Breaching Bomb to the Temple Doors.
I'd bring a tank to the location on the map (due east) because when you get there, Rebels will appear. Go up to the top and quickly get the Bomb, then get back into the tank. Drive up to the main temple and walk up to the door to plant the bomb. Turn around and book it away as it will blow soon.

Objective #6: Defeat the Rebel Leaders.
Run inside and climb the stairs. Inside the main room at the back is where the rebel leaders are. They are Bothans, so they will disappear. It's of Little consequence, because they are marked with arrows though. If you drive a tank of theirs up the stairs after you enter, you can shoot at them through the door, netting the easy kills. If you can't reach one, move in on foot and kill them. It's over.

---------------
MISSION 17
Hoth
Our Finest Hour
---------------

Objective #1: Capture the Outlook Command Post.
You have 20 minutes to complete the WHOLE mission. This is plenty of time, but some of the objectives are hard. Start by getting in the AT-AT and moving towards the enemy command post. Start firing the Particle Cannon and main laser at the enemy infantry. Destroy the Turrets, and continue wiping out rebels until your imperial forces are pretty much occupying the whole area. At that point, get out and proceed on foot. Capture the Command Post.

Objective #2: Capture the Forward Bunker.
Now it is time to get back into the AT-AT and do the same strategy as before of assaulting the Command Post and waiting until you occupy the area. This method is probably the most effective in the game. If the allies aren't there when you are, which is usually the case, get out and do it anyway.

Objective #3: Destroy the Shield Generator.
Get back into the AT-AT and start firing at the Shield Generator. It's just over the hill and is bait for your weapons on the AT-AT. After this, you are rewarded with a Movie Clip.

Objective #4: Capture Echo Base.
If your AT-AT is extremely damaged, go on foot to Echo Base. Either way, it is not the most difficult task in this mission. It's hard though, I went around and got some men to follow me with F4, this made it easier to attack.

Objective #5: Destroy the Tech Console.
You can now spawn as Vader. I'd do so, but don't die, you will need him before long. Follow the only path not blocked by shields down the back and destroy the computer console with your saber. Do you think the Rebels may have thought to shield the Tech Console as well?

Objective #6: Capture the Back Hangar.
Move down the paths that were shielded and over the bridge to reach the back hangar. Start killing Rebels and making your way to the command post. There is an auto turret on the Millenium Falcon that you should destroy. Then get the command post. You get another movie clip.

Objective #7: Place the Orbital Strike Beacon in the hangar under the Rebel ship. Run over to the left (facing exit out into the snow) and get the beacon. Go outside and Force Run as fast as you can to the Rebel Transport. Once it is placed, you have the hardest objective IN THE GAME to perform. If you have no skill with a Heavy Trooper, you will die. The enemy will immediately start to flood the area with grenades in attempt to destroy the Beacon. Drop mines on them to kill them all. Continue this until the timer runs out. If you play as
normal infantry, it will be hard. If you die, you will choose the nearest CP and automatically spawn nearby to it. You won the campaign! Congratulations!
Cheats
While in the instant action menu click on the right side down on the screen type any of these cheats

agoodblasteratyourside - - > Will grant infinite ammunition
mostimpressive - - > grants invincibility
usetheforceluke - - > this one removes HUD (good for screenshots)
456123 - - > Unlock level selection (never used it)
btbfod - - > This one makes the unit models and textures low quality
ablggd - - > Upon activation slow motion while in battles


TIPS: You can still recieve medals when you are using any of these cheats.
F.A.Q
Q. During online play, it said "_____ died" when I killed them, what gives?
A. That is a glitch. Think nothing of it. The enemies lose points and all you do is lose the ammo you shot at them.

Q. Why are the players not dieing when they step on my mines?
A. The Engineer class is immune to mines, and won't take damage or detonatethem when they are stepped on. However, if a non-engineer steps on one and they are nearby, they will blow up.

Q. How did you write this FAQ?
A. Lots of gameplay hours and lot of work

Q. Why won't the human players die when they blow a detpack up nearby themself?
A. Team Kill is off.

Q. How do you throw a detpack?
A. Hold down the secondary weapon button. Move forward and hold shift (he will pick up speed a little). Aim up and release the secondary Weapon button. It will move a distance depending on where you aimed up.

Q. Why is the shotgun 1 hit killing me?
A. It's a headshot. If you hit them in the head, and at least 6/8 of the shots hit it, they are dead.

Q. Why does the cheese seep out of a Pizza Pop?
A. The heat makes it expand and pour out the sides.

Q. Can I play as all the heroes in a single level?
A. Yep! It's Mos Eisley assault.

Q. When will it be finished?
A. It’s a work in progress so I expect to finish this guide whenever I can 

Q. What are those things on the ground?
A. Yellow: Stamina Regenerators, you refill stamina.
Red: Attack Bonuses, more damage is dealt.
Blue: Replenish Health
The Fat, square red Containers: Ammunition


THE END
Fixes For Windows 7/8/10 crashes
In windows 7/8/10 exists a rare glitch which causes the game to crash to desktop when trying to play any game mode (conquest, campaign etc...). One of the possible fixes is to connect a microphone to the pc (it is unkown what causes the glitch or why sometimes the microphone fixes the glitch but it does sometimes)
35 Comments
fish Dec 18, 2021 @ 2:36pm 
yeah but you forgot Christmas in Jinglin'
rein player in season 9 Dec 26, 2019 @ 10:48pm 
good guide but you forgot about damage reduc in the drops section
Liquid_Spreedo Dec 22, 2019 @ 1:12pm 
good stuff
่่่่  [author] Oct 19, 2019 @ 1:07pm 
you can't
Stepa Vanguard Oct 19, 2019 @ 11:11am 
how to turn of "Awards"?
Dick Naplin Jun 10, 2019 @ 9:48pm 
how do you turn this auto regen crap off, someone help
Echo NO Aim Oct 16, 2017 @ 12:55pm 
Thumbs up for all the effort you've put in!
Chromatic Kiss May 7, 2017 @ 4:56pm 
The game actually is well optimized for newer systems, the problem is most likely the graphics card the said error experiencer is using, if it's a Radeon Crimson you can download the fix here
่่่่  [author] May 7, 2017 @ 4:54pm 
are you using windows 10? that could be a bug because this game is not well optimized in modern windows systems (windows 8, 8.1 and 10)
men's health month May 7, 2017 @ 4:04pm 
I have a problem where the ground on dagoba/felucia is either straight red, yellow or green. And it HURTS my eyes! do you know how to fix the problem?