Arma 3
825 ratings
Data Type: Mod
File Size
4.502 MB
Jun 21, 2016 @ 5:49pm
Jul 1 @ 10:07am
14 Change Notes ( view )

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ACEX package. This is a mod aimed at adding in extra and optional modules on top of ACE3.

At the moment ACEX is focused on gameplay that the ACE team considers added value, but does not properly fit within the main project itself. The initial release contains mission and multiplayer enhanced frameworks, such as the Headless Client Load Balancing.
Popular Discussions View All (2)
Feb 24, 2019 @ 10:49pm
Headless Client - AI Naked
JAGC.Capt. Red Beard
Nov 2, 2019 @ 12:40pm
'acex_field_rations' requires addon 'ace_interact_menu'
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TH30UTCA5T Jul 6 @ 9:34pm 
So my friend tries to join my game but every time it gives him an error "acesitting" and kicks him out immediately. anyone know how to fix this?
ICE Jun 4 @ 2:37pm 
I greet you. I apologize immediately for my English. I have been playing with the ACE mod for a long time and have run into a problem. The Surgical Kit has stopped working for me. Changed different parameters of the complexity of medicine, but without success. Can you tell me what to do about it?
DARK May 22 @ 4:51pm 
Hallo Dut it is your mod KKA3_ACE_Extension_Anim_A2.pbo or not
Dr. Death Apr 22 @ 9:39pm 
How do i interact with the rations and canteen?
Fearmonger Apr 22 @ 2:48pm 
Can the Headless Client script be set to allow more then 3 clients?
mzgr Apr 12 @ 12:47pm 
It would be realy realy nice if the acex_fortify_buildLocationModule could be synced to a a truck. So you can fortify anywhere around the truck.

Is that possible?
Brko Mar 22 @ 2:52pm 
Killa Mar 22 @ 2:09pm is gay
Brko Mar 22 @ 9:51am 
Pathfinder Serza Mar 18 @ 7:42am 
It seems like the module is no longer required. Just pop down a chair and walk up to it. Let me know if you have issues with the Z axis (some chairs, for me, place the character way above the chair, the Z being adjusted for the chair and not to ground level)