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The first time I saw Laser weapon I thought It was very useful for its high accurancy. But it turned out to be I can't evade the enemy and always find it hard to break the trap and wrap. I thougt the kinetic weapon needs too near to fight and isn't suitable for sunrider, but it is also useful to break two enemy one turn or give a large sum of damage,right?
The capital is enough hard...You must spend your fund and point wisely. However, in the same time you'll taste the feeling of a real victory.
Also I want to ask: will the whale difficulty can be taken?
It's actually a couple hundred credits cheaper to go 130 EN reactor and 65 EN kinetics on the Seraphim. Also, while you're not wrong that 120 EN is a good spot for the Phoenix, I find that 115 with appropriate kinetic cost upgrades is the most efficient way to turn her into a murderbot of a cleanup crew.
(You can check my math in the guide that I just posted. :D )
There is one point I think you might rethink just a bit regarding Sunrider's Torpedo upgrades. In considering the overall cost, only 2 torpedoes were considered. The long view should be considered here. One is not going to use just 2 torpedoes in playing MoA. The 2000 upgrade cost is like a program capital cost that must be spread over the total units bought. I haven't added up the number of battles, but assuming there may be 10 and one uses 2 torpedoes each, that would come out to a mere 100 cost extra per unit
I wasn't aware of the shield off bug/feature - I had little success with the alliance frigates so I mostly just ignored them. I'll test it out, and update the guide accordingly. Thanks!
Also as far as I recall there was a bug with the Shield Down and Shield Off debuffs where they stacked in odd ways. This meant that a use of a Shield Down could add a turn to the length of the Shield Off debuff. So you use Chiraga to turn a unit's sheilds off, and your mercs can keep them off.