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Stak Bots Breakout
 
 
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Genre: Strategy, Puzzle
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted
Updated
Jun 2, 2016 @ 12:08pm
Jun 8 @ 10:57am
Recent Announcements View All (1)
Now available on itch.io
Description
Release date: Summer 2016
A deceptively simple puzzle game based on the Stak Bots tabletop card game, where you have to utilise the myriad of different Bot abilities and effects, and use them in combination with attacks to destroy the enemy Bots. Along the way you will free your allies, who will join you in the fight, but the timing of when you choose to free them can be crucial.

Featuring 230+ levels broken down into different sets, learn how to use each Bot in turn and then apply your new knowledge in the following levels. Some levels are little set puzzles with one set path to victory, while others are sprawling complexities with a ridiculous number of combinations. Each level tracks how many Bots you have surviving, so even if you manage to defeat all the opposition, you may be able to do it in a better way to save more of your team.

A detailed level designer also allows you to create your own puzzles for others to try... once you've managed to beat them yourself of course.

The game also features a lovely soundtrack specially made for the game by Smoke Thief.

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12 Comments
TwoBands Dec 19, 2016 @ 1:20pm 
Can't wait to see this come to life and be available on Steam. Stak Bots is a fantastic card game, and a PC puzzle game would suit it so well!
qjqqwerty Jul 11, 2016 @ 8:20pm 
In China, I can not see you with the video, only to see pictures, look at you provide images too boring! I can not come to understand the fun of the game
Lightwood Games Jun 8, 2016 @ 9:12am 
Can't wait to play this :o) Love Stak Bots!
dominic.12 Jun 8, 2016 @ 4:06am 
I have played this game with the cards, i think this version of the game is a great.
tom.norfolk  [author] Jun 7, 2016 @ 4:20am 
skull_trumpet - Yes they're soulless, they're robots.
skull_trumpet.gif Jun 3, 2016 @ 3:46pm 
All of those card thingys are so soulless. Just blah.
Purpul Jun 3, 2016 @ 3:51am 
cuyka
Кулон Jun 3, 2016 @ 2:52am 
Хуйня какая-то, но так бы поиграл
tom.norfolk  [author] Jun 2, 2016 @ 11:16pm 
Hi, thanks for the comments :)

edderiofer - It is a puzzle game - the levels in this game are completely preset, there is zero randomness.

The AI will always behave in the same way in the same situation. You control where they target based on which row of Bots you last used to attack or trigger an effect. It's like shining a light on the floor for a dog, they'll go for whatever moved last!
This means you have to not only think about what your movements are, but also the order in which you do them as it has a massive effect.

In the future we'll be adding more of the strategy side of things, with PVP and randomised elements.

FerrousBueller - Yeah, debug text is great. It's always important to know when you're not hovering :)

PinkBatGirl - Thank you :)
edderiofer Jun 2, 2016 @ 3:24pm 
This looks far more like a strategy game, not a puzzle game. Are there actual puzzles, the outcome of which can be determined completely deterministically, without knowing in advance what the opponent will do?