Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I have a UFO mod, in short is a mod that let you manage fallowers and have more than one.
I got both the fox people as fallowers, and suddenly they both decide they don't exist.
I have tried to dismiss all fallowers though the normal means and they are still out of existance.
They are there for other game plays but in that one they both just seased to exist, I even tried uninstalling and reinstalling the mod after starting that save on both it off and on and they seem to be gone from the game.
First off, I will take note and not get them both as fallowers at the same time.
Second, I know its a mod causing the problem, but who knows if it can happen with trade out the two fallowers, so it might be worth looking into.