Total War: WARHAMMER

Total War: WARHAMMER

148 oy
A More Aggressive AI
   
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Etiketler: mod, Campaign
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6.152 KB
24 May 2016 @ 7:06
13 Ağu 2017 @ 7:14
13 Değişiklik Notu ( görüntüle )

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A More Aggressive AI

Açıklama
TW: Warhammer edition

OVERVIEW_________________________________________________________________

For those of you who are not familiar with the TW: Rome 2 and Attila versions, this is a mod that changes as little as possible and is meant to make the AI a bit more likely to declare war on its enemies (including the player) and slightly raises the priority for the AI to go on the offensive when war is declared.

The way the CAI Personality folder works is that you change the likelyhood of a faction declaring war, offering peace, making alliances, etc. based on how the faction feels about you.



CHANGES MADE_______________________________________________________________

What I did was make a faction more likely to declare war on you if it is unfriendly, very unfriendly or hostile towards you. Obviously, I made it more likely that they would declare war on you if they were hostile then if they were just unfriendly towards you. Nothing else was changed, so don't think that they're more likely to declare war even if they're friendly because they're not.

Lastly, I increased the AI's priority to attack you (and all other enemy factions) when they are at war with you so that they'll actually pose a threat when war is declared instead of just sitting there idly, waiting for you to attack.

- This also has the unintended side effect of causing the AI to develop larger empires. Since the threshold for the AI declaring war has been lowered, they go to war more often and are more aggressive in their attacks which means they capture more land, sooner.

COMPATIBILITIES_____________________________________________________________

This mod is savegame compatible and will work with any mod that doesn't interfere with diplomacy


IMPORTANT___________________________________________________________________

Balance is very important to me! I don't want the campaign to feel like just an all-faction dogpile on the player so if anything seems unbalanced, please tell me and I will correct it as soon as possible. I check my messages daily.

Thank you for all the support and feedback and please consider giving this mod a thumbs up if you like it!
171 Yorum
Sptn777 17 May 2020 @ 8:41 
Is there a version of this mod for Warhammer 2
Icehound 3 Şub 2019 @ 15:35 
@Turquoise-Falcon if it Does not make the A.I more likely to attack during a siege, When i am being besieged then whats the purpose behind ur mod bro ? since if the Ai is more aggressive most of the time we will spend in our castle to repel their attacs with much less casualties and if they will simply camp infront of our castle until our troops die then what did we chieve ?

is it possible to force them to attack the castle instead of waiting ?
Thunder Bagel  [yaratıcı] 19 Ağu 2017 @ 7:54 
It does not
Paprika 19 Ağu 2017 @ 6:42 
Does this make the A.I more likely to attack during a siege, When i am being besieged?
Thunder Bagel  [yaratıcı] 14 Ağu 2017 @ 8:20 
I'm sorry. I have no idea. I'd go to totalwar.com and start a thread in the technical help section
Emrys of Ailliau 13 Ağu 2017 @ 23:54 
so I have an off the beaten path issue every time I exit the game all of my mods for warhammer are disabled and i have to manually reenable them on startup or the game crashes. whats the deal with that?
.Dog with a Hat on the Nose. 12 Ağu 2017 @ 11:49 
When are you going to update?
EMPTY_ 8 Ağu 2017 @ 10:34 
This mod makes the game so harder
Thunder Bagel  [yaratıcı] 8 Tem 2017 @ 20:12 
Yeah my mod is pretty small. The few changes mine makes is probably overwriting the other.
Vacloud 8 Tem 2017 @ 20:08 
So I guess the Diplomatic Affinity Overhaul mod won't work with this? I had your mod by mistake with the Diplomatic affinity Overhaul mod and every seem to run fine. Probably just overwritting each other? Would be nice to get the flavor of both now I think about it.