DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

Not enough ratings
simple and easy version for dsfix-dsmfix instalation!!
By _#R3ck#_
Dark Souls prepare to die edition a few fast hints since many ppl complain about crashes etc.
1) While you finish download ds1 DO NOT install any mods LAUNCH the game disable ingame blur and antializing and turn it to windowed then quit game.
(OPTIONAL) downgrade your graphic card to september's 2015 driver (nvidia or catalyst) (newest drivers conflict with dsfix-dsmfix in the 1st instalation) then reinstal to your present graphic driver!!

2) Go to your folder that you installed Steam [default driver c/ programfiles(x86)] Steam/steamapps/common/DSptde/DATA f
folder and unzip dsfix and dsmfix (dsfix 2,4 and dsmfix 9)
(OPTIONAL) If your rig is Rocket dont change anything from resolution settings !
most of the below info is for low end PCs & Laptops

3) the internal rendering must be one of those resolutions or the game will crash
840 x 484
640 x 400
400 x 200
The display width/height use your native resolution if you like when you check that the game plays then quit and return to your present graphic driver
(something conflicts with dsfix and newer drivers at the instalation!)
My settings of dsfix are the below
- Unlock the FPS. if only your system can afford it
these are my settings but still some areas like blighttown demon ruins and chasm of the abyss will go under 20fps no matter what!

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 640
renderHeight 400

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 1280
presentHeight 720

Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 3

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType VSSAO

Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 0

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount o

Framerate

# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1

# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 59

# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 58

Filtering

# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0

# HUD options

# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0

# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1

# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75

# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f

# Window & Mouse Cursor Options

# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0

# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 0

# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0

# Save Game Backup Options

# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0

# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500

# maximum amount of backups, older ones will be deleted
maxBackups 10

# Texture Override Options

# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0

# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0

###############################################################################
# Other Options
###############################################################################

# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro= 1
# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper dsmfix.dll

One last thing for dsmfixgui.exe untick
mouse smoothing
UI mouse
i hope this poor guide helps you and apologies for my simple english i tried my best!!!
Praise the sun!!
   
Award
Favorite
Favorited
Unfavorite
4 Comments
JealousJudas May 24, 2016 @ 10:26am 
nvm i fixed it (hard rebooted dark souls unistalled game deleted everything) but thanks for responding anyways man
JealousJudas May 24, 2016 @ 10:01am 
i never turn my comp off so its been running all night long and it stil says running i unistalled he dsfix already but it still wont pop up
_#R3ck#_  [author] May 24, 2016 @ 2:53am 
how long do you w8 for the game to just pop up?
you could uninstal dsfix (and dsmfix if you have it) and try opening the game (dont forget to reboot your system too) if you still have some conflicts ask :)
JealousJudas May 23, 2016 @ 7:24pm 
i broke my game, (im such a scrub) how would i be able to fix it? the problem: when ever i start it up the game doesnt show or run it just says its running on my steam tabs?