This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Indigo Viper
Platforms: PC, Mac
Languages: English
May 22, 2016 @ 6:42am
Jul 26, 2016 @ 10:39am
Recent Announcements View All (1)
Indigo Viper in 2017
The Setting

Like the overly colorful and charming heist films of late 1950s and early 1960s, the game is set up in the city of Foster Park, where a bunch of goons in dinner jackets and fedoras hunt each other on their search for the »Indigo Viper«, a gem of extraordinary value and meaning.

The Game

Indigo Viper is a classic 2.5D run & gun game by Bambivalent. The main focus of the game is on fast paced one-shot-one-kill multiplayer arena matches.

The game currently provides several arenas with individual themes (like sewer, hotel, the docks), varying weapon types, different game modes like the classic deathmatch, a capture the flag variation and a 'hot potato' mode in which the player has to get rid of a time bomb. We also included a simple single player campaign for training.

>> Get the demo on! <<

Current Features

  • Local 2 - 4 player duel & co-op game
  • Platforms: Windows & Mac (Linux pending)
  • 4 types of weapons, including grenades
  • 3 levels
  • 3 game modes: 'Deathmatch', 'Capture the Flag' and 'Time Bomb'
  • Easy 16-bit era controls: just analog stick or d-pad and 3 buttons
  • Gamepad & keyboard support
  • Single-player training campaign
  • Custom atmospheric jazz soundtrack (listen on Soundcloud[])

Future Plans

We are already working on added character, weapon and stage variety as well as a full single player campaign, improved controls and visuals for the final game.

While the game is designed for local 'couch multiplayer', online multiplayer is not out of question for a future post greenlight release.

The Team

Original Developer & Designer: Bambivalent[]
Publishing & additional Game Design:
2D Artwork: Markus Bülow[]
Soundtrack: Marvin Games & The Games[]
Popular Discussions View All (1)
May 23, 2016 @ 4:23am
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Max  [author] May 8, 2017 @ 11:24am 
Hello, we are currently expanding our team. A gifted 3D modeler will join us. Our goal for the next months is to develop a perfect gameplay and superb controls, because we think it's crucial for Indigo Viper.
Stay tuned, we keep you informed about interesting stuff asap.
letsmaybeLP92 Apr 28, 2017 @ 5:46am 
markzero Dec 9, 2016 @ 7:46pm 
Any updates? Haven't seen anything since July on your social media.
Max  [author] Jul 29, 2016 @ 1:20am 
thank you! :steamhappy:
Antoine Jul 26, 2016 @ 12:30pm 
congrats on greenlit!
Max  [author] Jul 25, 2016 @ 11:26am 
@Onlineguy and syky_finisher: thank you for your honest feedback. It's essentially what most of the comments say about Indigo Viper.
We started development of Indigo Viper for the main reason that I wanted a local multiplayer version of run&gun platform games like Flashback, Another World, Outfoxies etc. I thought that this wasn't covered a lot by game developers, and I was sure that nobody cared about yet another single-player platform jump&shoot game.
We found out that I wasn't right about the latter.
We are now working on different tasks in the project, but the main task will be an individual single-player mode. There are a lot of ideas on our list, like a real storytelling plot with dialogues, a non-linear map mode with inventory and shop system, character development and so on. Naturally we will start with the basics like level design and see how far we can get.
If you are interested, please follow Indigo Viper.
Onlineguy Jul 24, 2016 @ 5:03pm 
Just my 2 cents, but the game appears too focused on multiplayer, and these type of games end up with no players and end up dead soon after release. I seen that happen too many times with multiplayer only games. I also get the feeling that any single player campaign that is added, won't be fun enough on its own, but will more be for training on how to play the "dead" multiplayer game. If you could focus a lot of your time on making this game primarily fun for single players, I think you will end up with a successful game. If you continue to focus primarily on multiplayer, you will end up with a dead game, and I can give about 100 examples to back my case of other companies or developers who did the exact same thing.
syky_finisher Jul 24, 2016 @ 11:58am 
A little further down I could read that there will be a extended single player campaign - VOTED :summersun:
Max  [author] Jul 19, 2016 @ 5:41am 
I'm one of the game developers/designers of Indigo Viper.
Thank you very much for your votes and comments!
@Plump4Trump: definitely yes, there are plans to include diverse characters, it was just too much effort in the past to do it.
@PhantomTa2: thank you. Yes, one of our goals was to have easy, "classic" controls so that casual players and pro gamers of any generation can handle the game.
JohannZA Jul 19, 2016 @ 3:58am 
Vote and favourite.