Stellaris
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Separate Human Phenotypes
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15 mai 2016 à 8h42
30 oct. 2024 à 3h27
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Separate Human Phenotypes

Description
Updated for 3.14.1

This is a small and simple mod which creates 5 new "species" to choose from when creating a custom empire, all of them being human yet using the different ingame phenotypes. This mod does not overwrite the original human phenotype or the legacy human phenotype.

Incompatibilities: Currently unknown. You can report any incompatibilities you find here. I might be able to fix it if I have the time/ability.


The portraits used by each species are:

European
human_male_04
human_female_04

Asian
human_male_02
human_female_02

African
human_male_05
human_female_05

Middle Eastern
human_male_03
human_female_03

Latino
human_male_01
human_female_02

The mod currently uses the new human portraits only. I may add in the legacy portraits to this mod or as a separate mod.

I highly recommend using other name list mods with this mod, but this mod does come with some basic name lists of its own.
The name lists for each new species are:

European
Original: English-Speaking, German-Speaking, Russian, Spanish, French, Italian
New: Swedish, Norwegian, Danish, Greek, Polish, Portuguese, Czech

Asian
Original: Chinese, Japanese
New: Korean, Mongolian

Middle Eastern
Original: Arabic, Indian
New: Iranian, Turkish

African
Original: African (I am unsure which langauge is used for this name list sorry)
Discussions populaires Tout voir (2)
10
14 aout 2022 à 5h19
Please Report Future Bugs/Incompatibilities Here
The Warg
0
27 nov. 2022 à 6h23
Middle Eastern names need to be reorganized
Khleodon
413 commentaires
djay80 21 avr. à 23h10 
(2/2)

For example, if you wanted to remove latinos and replace them with asian people, you'd take the human_male_body_asian_blue_eyes.dds, copy it, and change the asian part of the file name to latino, repeating this 5 times for each eye color. Then replace the original latino portrait files with the ones you've just renamed. Same goes for female portraits, and you can make all phenotypes one race or just replace a certain few.

Basically the idea is you're making the portraits files the same for each phenotype, just changing the file name. This lets you play as one phenotype or remove ones that you don't want while still being able to earn achievements, the main reason why I did this.
djay80 21 avr. à 23h10 
(1/2)

For those that want to play as one phenotype but still want Ironman for achievements, you can replace the portrait files of your chosen phenotype(s) with another phenotype portrait in the game files.

New human portraits are stored here: common\Stellaris\gfx\models\portraits\human\new_human

In there, the .dds files named human_male_body_phenotype_blue_eyes.dds are the portraits of each race of human with 5 different eye colors. There are 5 files for each eye color of each phenotype. Simply remove the files of the races you don't want and replace them with the one you want. Make sure they are the same original name though. (continued)
sesame something sweet 15 mars à 19h42 
@In'ei I'm unironically going to do this now:steamlaughcry:
Ramleh 16 févr. à 7h07 
Liberoid view on future that everyone wil become mulatos in some generations. But this kind of future more likely to become real unfortunately
Raubritter 17 janv. à 15h08 
Thanks. I don't know why the devs changed the original humans to all look vaguely brazilian now.
Potato Soup 31 oct. 2024 à 5h16 
Haha that's exactly what I do in'el
In'ei 30 oct. 2024 à 4h29 
I just hope noone will get weird ideas while playing this mod: like, for example, picking syncretic evolution origin with all white people as main species and all black people as subservients. With some xenophobic or autoritarian affinity for slavery on top of that.
New Jack 12 oct. 2024 à 17h48 
So, I'm trying to use this mod to play as a race of White humans. Unfortunately as soon as I start my game, the heir apparent is always selected as a black person. This is immersion breaking and I'm wondering if this is how the mod is supposed to operate or if this is possibly a result of it being intended for a previous version of the game. Thank you.
Nurgle Furgle 22 sept. 2024 à 11h34 
Currently using Human Phenotypes, does this mod still work?
.//magnus 8 sept. 2024 à 15h26 
AS THE CARRS WOULD OF SAID IT
JUST WHAT I NEEDED