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Per Ardua Ad Astra
File Size
0.162 MB
May 12, 2016 @ 2:00pm
May 12, 2016 @ 11:49pm
2 Change Notes ( view )

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Per Ardua Ad Astra

This mod introduces several balance changes to Stellaris.

Main goals are to add more meaningful choices for the player and to adjust the pacing to allow for a more grand-strategy like feel of your space campaign.

Major Changes:
- Balance pass for all Buildings, Edicts, Ethics, Governments, Techs and Traits
- Reduced snowballing by adding Mineral upkeep to Farms and Labs, as well as significant Energy upkeep to undeveloped colonies
- Added unique buildings for Spiritualist and Xenophile ethics, buffed Xeno Zoo and allowed Colony Shelters to use F, M and E deposits from the get-go.
- Yield deposists are now less common and (on average) smaller in size
- Rebalanced Robots and Slaves - now less of a no-brainer
- Spiritualists will now tolerate non-sentient Robots and Spiritualist/Xenophobe Robots will no longer hate themselves
- Reduced base border range for colonies and outposts, but increased border range from pop count
- Slower survey speed during the early game, but higher chances to discover anomalies with better Sensor tech.
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SacredDatura Jun 9, 2017 @ 8:52pm 
Interesting changes, hope you come back to this mod someday.
Thyran Jul 17, 2016 @ 1:41pm 
I was really enjoying this mod during the launch. Thanks for providing entertainment with your mod.
3ntf4k3d  [author] Jul 2, 2016 @ 3:02am 
It seems that I won't really have time to update the mod as I had planned. Considering that I have a bunch of other important projects going on (some of them RL stuff), I'll retire this mod for now.

I am sure I'll come back to Stellaris at some point - maybe once it has been fleshed out a bit by addons/DLC. It wasn't much, but I hope you enjoyed your experience with it.
Cat-Lunatic Jun 29, 2016 @ 4:59pm 
Patch 1.2 is released.
Cat-Lunatic Jun 1, 2016 @ 1:07pm 
And now patch 1.1 is fully released, hopefully you'll be able to update soon.
3ntf4k3d  [author] May 26, 2016 @ 10:47pm 
I am a bit busy atm, but I'll try my best.
Cat-Lunatic May 26, 2016 @ 6:07pm 
Beta patch 1.1 is out, Hopefully you can get this updated to work with the beta patch?
MindShifter May 20, 2016 @ 11:38am 
Can i also ask something along the lines of "group income" appeared whenever i have your mod installed, it confuses me, is it meant to be there or is it a bug that comes with the mod?
3ntf4k3d  [author] May 19, 2016 @ 2:54am 
Probably. I'll try to do that when I have some time.
MindShifter May 18, 2016 @ 11:46am 
I think this may be in need of another update?