Stellaris

Stellaris

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0.162 MB
May 12, 2016 @ 2:00pm
May 12, 2016 @ 11:49pm
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Description
This mod introduces several balance changes to Stellaris.

Main goals are to add more meaningful choices for the player and to adjust the pacing to allow for a more grand-strategy like feel of your space campaign.

Major Changes:
- Balance pass for all Buildings, Edicts, Ethics, Governments, Techs and Traits
- Reduced snowballing by adding Mineral upkeep to Farms and Labs, as well as significant Energy upkeep to undeveloped colonies
- Added unique buildings for Spiritualist and Xenophile ethics, buffed Xeno Zoo and allowed Colony Shelters to use F, M and E deposits from the get-go.
- Yield deposists are now less common and (on average) smaller in size
- Rebalanced Robots and Slaves - now less of a no-brainer
- Spiritualists will now tolerate non-sentient Robots and Spiritualist/Xenophobe Robots will no longer hate themselves
- Reduced base border range for colonies and outposts, but increased border range from pop count
- Slower survey speed during the early game, but higher chances to discover anomalies with better Sensor tech.
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22 Comments
SacredDatura Jun 9, 2017 @ 8:52pm 
Interesting changes, hope you come back to this mod someday.
Thyran Jul 17, 2016 @ 1:41pm 
I was really enjoying this mod during the launch. Thanks for providing entertainment with your mod.
3ntf4k3d  [author] Jul 2, 2016 @ 3:02am 
It seems that I won't really have time to update the mod as I had planned. Considering that I have a bunch of other important projects going on (some of them RL stuff), I'll retire this mod for now.

I am sure I'll come back to Stellaris at some point - maybe once it has been fleshed out a bit by addons/DLC. It wasn't much, but I hope you enjoyed your experience with it.
Cat-Lunatic Jun 29, 2016 @ 4:59pm 
Patch 1.2 is released.
Cat-Lunatic Jun 1, 2016 @ 1:07pm 
And now patch 1.1 is fully released, hopefully you'll be able to update soon.
3ntf4k3d  [author] May 26, 2016 @ 10:47pm 
I am a bit busy atm, but I'll try my best.
Cat-Lunatic May 26, 2016 @ 6:07pm 
Beta patch 1.1 is out, Hopefully you can get this updated to work with the beta patch?
MindShifter May 20, 2016 @ 11:38am 
Can i also ask something along the lines of "group income" appeared whenever i have your mod installed, it confuses me, is it meant to be there or is it a bug that comes with the mod?
3ntf4k3d  [author] May 19, 2016 @ 2:54am 
Probably. I'll try to do that when I have some time.
MindShifter May 18, 2016 @ 11:46am 
I think this may be in need of another update?