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Zgłoś problem z tłumaczeniem
I have recently learned to fight using just 1 or 2 crayers (after reading about it on an old German forum) and it is by far the best method. Though it can be time consuming. I made a post in a pirate thread in the forums here if interested. Not enough room here.
I don't know if the AI even considers sailors when determining combat capability, I didn't notice an actual difference in their attacks. I don't know if pirates ever get to the point of 3-hulk fleets but if so I expect that to be late-game and by then funding sailors won't be an issue anymore.
I have mixed feelings about sailors; I agree that they're an easy way to get a negative income flow, but I don't know how that sunk cost compares to the loss of cargo from pirates. I do think you're right, though, it deserves mentioning.
Also perhaps a tip to include for newer players: Sailors cost money. I didn't realize this at first, thinking I'd protect my trade convoys with fully crewed combat ships. I was struggling with money until I saw that my fleets were costing around 2k per day each. When I dumped the sailors maintainance prices dropped to baseline and suddenly my profits skyrocketed. Sailors are a bit of a noobtrap that way since you can only see the daily convoy cost on the convoy 'captain' screen.
The campaign is just a glorified tutorial, I made the same 'mistake', it takes a bit longer to complete the Aalborg counting house mission but you'll be completing the next steps faster because you're already up one counting house and a bunch of profits. You can rank up independent of the campaign to unlock more counting houses, your real constraint is money. You'll be fine.
You need to produce these or you will have to sail from town to town buying them. You need to produce an abundance of wood and bricks and keep increasing production, even when you think you have too much. Eventually housing space runs out and you have to build them yourself. And wait until a town decides to build a cathedral and nothing else can be built there until they get 1000 brick and 500 wood to build it.
Also, meat is a poor investment early as it produces slowly and the price drops fast as you sell it. Beer and metal goods are your best money makers early while fish and grain are key to avoiding famine :)
Some other changes are interesting. Leather used to be produced along with meat and some fisheries also produced whale oil. They also got rid of the high and low efficiency ratings for goods which is mostly positive.
I have also started playing Port Royale 3 and it is interesting to note that they have synced up the way the two games operate. There are a lot more similarities in terms of game mechanics than there used to be.