Terraria
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Lord's Guide to Terraria Survival: Growing Stones and Weedkiller
Bởi Lord Washington of America
The Jungle is restless, and you (and the people you might be on a server with) are the only ones who have enough balls to check it out. That is right! We are heading back into the Jungle this time with this short guide that encompasses probably a good three to four hours of gameplay! (or more... depending on how much Chrlorophyte farming you really intend to do). I have some other things to talk about too, so we won't be in the Jungle the whole time...
   
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Goblins? (and NPCs)
Note about the Goblin Invation in Hardmode

The Goblin Invation, while not entirely important. Acutually does get an upgrade after Hardmode, however very slight. The only thing that is added to the new Goblin Invation is a miniminiboss known as the Goblin Summoner

As stated before (probably) If you start a Goblin Invation right after defeating the WoF or before fighting the WoF. The summoner will spawn. I would do it after the WoF if you have a load of crates, as you can upgrade your gear before taking on the new mob. If you are lucky you can get a weapon that will last you up to this point even.

Goblin Summoner
Damage: 80 (160)
Max life: 2000 (4000)
Defence: 26
KB Resist: 85% (86%)
Notable Drops (Shadowflame items! All have a 16.7% (33.3% in Expert Mode) chance to drop.)
-Shadowflame Hex Doll: Close range magic weapon. Inflicts Shadowflame dot
-Shadowflame Knife: Medium range melee weapon. Inflicts Shadowflame dot
-Shadowflame Bow: turns every arrow shot into a shadowflame arrow. Inflicts Shadowflame dot. Pairs well with the Endless Quiver.

Keep in mind. The Goblin Summoner begins to spawn in Goblin Invations after the Wall of Flesh is defeated. Sometimes you will never even get a Goblin Invation again after defeating the Wall, sometimes you might.

NPCs
In the thick of the battles from the last section, lets go over the new NPCs you would of obtained from the activities done in the last section!

Steampunker
The Steampunker is a good NPC if you have a runway in the sky (or underground) as she sells the crafting station required to make Asphalt. Other than that she sells other items that you can use to upgrade your world, either cosmetically, mechanically, or on your character themselves! She will arrive once you have defeated your first mechanical boss.

Item Name
Price
Requirement
Comment
Teleporter
2 gold 50 silver
Always
When two teleporters are hooked up with wire, they will be able to teleport you to each other when activated. Handy if your world is big, but expensive to set up.
Clentaminator
2 platinum
Always
The ultimate tool for Biome changing. whether you are cleansing the Corruption/Crimson or your converting everything to Hallow for... some reason... this helps tremendously.
Green Solution
25 silver
When no other solution is on sale
Clentaminator ammunition. Changes things to the pure version of a biome.
Blue Solution
25 silver
When Steampunker is in the Hallow
Clentaminator ammunition. Spreads the Hallow
Red Solution
25 silver
Blood Moon or Solar Eclipse on a Crimson World
Clentaminator Ammunition. Spreads Crimson.
Purple Solution
25 silver
Blood Moon or Solar Eclipse in a Corruption World
Clentaminator Ammunition. Spreads Corruption
Steampunk Cosmetic Set
1 gold 50 silver each
Full, Waning Gibbous, Third Quarter and Waning Crescent Moons
Cosmetic outfit
Jetpack
10 gold
New, Waxing Crescent, First Quarter, and Waxing Gibbous Moons
These are wings. Without being wings.
Blend-o-Matic
10 gold
Always
Crafting station with the sole purpose of crafting Asphalt.
Flesh Cloning Vat
10 gold
On a Crimson World
Allows crafting of flesh style furniture. (flesh blocks obtained from Meat grinder crafting station).
Steampunk Boiler
10 gold
Defeated the Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu and Skeletron
Allows crafting of Steampunk themed furniture items using cogs.
Cog
7 silver
Always
A cosmetic block. Looks nice if you are going for a mechanized or steampunk themed house. Also used to make Steampunk furniture.
Steampunk Wings
1 platinum
Defeated the Golem
These are wings. Actual wings.
Logic Gates
2 gold
Always
Some wiring things. I will go over them briefly.
-AND: Turns on when all lamps are active
-NAND: Only turns off when all lamps are active
-OR: Turns on when at least one lamp is active
-NOR: Turns on when no lamp is active
-XOR: Turns on when exactly one lamp is active
-XNOR: Turns on when the total active lamps is not 1 (could be 0, could be 2, but not 1)
Logic Gate Lamps
[td10 silver (normal)2 gold (faulty)[/td]
Always
These are the lamps that control the Logic Gates. the Faulty ones act as an “if” statement, and will activate randomly depending on how many normal lamps are attached.
Static Hook
50 gold
Always
A rather interesting two prong individual hook that does not initially pull the player to the object. However, you can adjust where you go.
Conveyor Belt
5 silver
Always
it moves objects. Wire can reverse the direction and hammered to go diagonal. Only moves the player and objects. not mobs. It can be useful in certain situations, however.

Pirate
The Pirate sells more odd items. However some can be usefull for cosmetic or function use depending on what you need. The Pirate arrives after the first time you defeat the Pirate Invation.

Item Name
Price
Requirement
Comment
Cannon
25 gold
Always
It is like a ship cannon. and yes. it is functional.
Cannonball
15 silver
Always
ammunition for the cannon
Pirate cosmetic set
5 gold each
Always
This is different from the cosmetic sets you get from the invasion.
Sail
50 copper
Always
One of those walls that dosen't have a corresponding block. However this one is slightly more usefull for builders who wish to make an old style ship, such as a pirate ship.
Parrot Cracker
3 platinum 75 gold
Pirate is in the Ocean Biome
One of the most expensive pets in the game! Not even half as cool as the Companion Cube though.
Bunny Cannon
50 gold
When Party Girl is Present and Defeated 1 Mechanical
A slightly stronger cannon. You will have to craft the ammunition though (a bunny and dynamite)
Event: Solar Eclipse
The Solar Eclipse is a brand new Hardmode Blood Moon-like event that will have a 1/20 chance to begin in the morning once you have defeated a single Mechanical boss. However it can be summoned earlier if you have the Solar Tablet. But there is not point to, and you will see why later. However even still, Lihzahrd enemies drop tablet fragments, which will allow you to craft the whole tablet.

Enemies
The intresting thing about the Solar Eclipse is that one, it lasts all day, making it excrutiatingly long as the daytime is longer than night in Terraria if it begins in the morning, two, it can be proceded by or immediatly followed by a Blood Moon. Which WILL happen before you reach 500 hours in this game, garunteed. (happened to me first time in 1.2 after a Blood moon the day directly after I killed the first mechanical. Needless to say i was a very confused person because I was playing the update blind from there). Three, the mobs are based off of Horror films. Four, the mobs that spawn depend on your progress in the game itself. Therefore, the most lucrative time to farm the eclipse is after defeating Plantera, as all the mobs will then spawn, allowing you acess to all the items you can possably get. However don't feel bad if you need to grind after fighting all the mechanicals Meleers. Your best gear is found then.

Base Monsters
The following only have the requirement that it has to be a solar eclipse. This is the worst time to have an eclipse, as there is really only one item in which you want from these monsters (maybe three). Also, due to the nature of these monsters and them being so vastly diffrent from one another, I will be explaing their behavior as well in their bios.

Frankenstein('s Monster) (Reference to the monster in the tale of Frankenstein, which is a book originally written by Mary Shelley)
Damage: 65 (130)
Max Life: 350 (700)
Defence: 18
KB Resist: 70% (73%)
Behavior: Essentually a super zombie, faster and stronger.

-Swamp Thing (refrence to the monster in the 1982 horror film by the same name)
Damage: 70 (140)
Max Life: 450 (900)
Defence: 26
KB Resist: 80% (82%)
Immunity: Poison and Venom
Behavor: very fast walkers. Occationally stop and stare into the sun for some reason, leaving them open for attack.

-Vampire (mostly a refrence to the 1931 film "Dracula")
Damage: 60 (120) (Bat form), 80 (160) (Humanoid form)
Max Life: 750 (1500)
Defence: 32 (bat) 24 (humanoid)
KB Resist: 25% (33%) (Bat form) 60% (64%) (Humanoid Form)
Inflicted Debuffs: Bleeding 5-7 seconds (10-14 seconds)
Notable Drops: Broken Bat Wing, Moon Stone
Behavor: Will use bat form to fly over to you and then attack in human form.
Fun Fact: The Stake Launcher weapon deals increased damage on Vampires. Because Lore.

-Creature from the Deep (Refrence to Gill-Man from the 1954 move "Creature from the Black Lagoon")
Damage: 60 (120)
Max Life: 400 (800)
Defence: 22
KB Resist: 70% (73%)
Notable Drops: Neptune's Shell
Behavor: Mostly like any other with the fighter ai. However they can swim, they get increased speed and manuverability while in the water and have the ability to jump out of the water similar to how a Unicorn would. Needless to say, avoid water.

-Fritz (Refrence to the 1931 film "Frankenstein." In the actual book, Fritz didn't exist)
Damage: 70 (140)
Max Life: 270 (540)
Defence: 14
KB Resist: 30% (37%)
Behavor: A small and quick moving little guy.

-The Possesed (Refrence to the 1973 movie, "The Exorcist")
Damage: 68 (136)
Max Life: 600 (1200)
Defence: 28
KB Resist: 65% (69%)
Behavor: Have similar AI to Unicorns, however they can climb on walls similar to that of Wall Creepers. While on walls, they get increased speed and KB resist.

-Eyezor (the only mob in the solar eclipse that is not a reference to something)
Damage:
--50 (100) Melee
--60 (120) Laser
Max Life: 1000 (2000)
Defence: 30
KB Resist: 70% (73%)
Notable Drops: Eye spring
Behavor: they are pretty much like Blood zombies that can shoot lazers and are slightly faster. I say Blood Zombie because they move faster when they take more damage, they will also fire faster.

First Expantion
In addition to the mobs listed above, The following will spawn once all Mechanicals have been defeated.

-Mothron (Refrence to Mothra, from the 1961 movie of the same name)
Damage:
--80 (160) Normally
--40 (80) slow charges
--100 (200) fast charges
Max life: 6000/12000
Defence: 30
KB Resist: 80% (82%)
Notable Drops: Broken Hero Sword, Eye of Cthulhu Yo-yo (After Plantera), Mothron Wings (After Plantera)
Behavor: Vary much the miniboss of the Solar Eclipse. You rarely, if at all, fight two at once. Mothron will fly and will do series of slow and fast charges at you until she decides to lay eggs. if these eggs are left alone, they will hatch to baby Mothrons which will attack in a similar fasion but overall weaker. Mothron is a kill on sight. If you see it, it MUST die.

-Reaper (A loose refrence to the Grim Reaper. Other than that not a refrence to much else)
Damage: 80 (160)
Max Life: 700 (1400)
Defence: 22
KB Resist: 40% (46%)
Immune to all debuffs and Lava
Notable Drops: Death Sickle
Behavor: they are essuentually stronger wraiths minus inflicting the slow debuff. Occationally will spin around in a shadow cloud shouting "die, die, DIE"

Final Expantion
After Defeating Plantera, in addition to the mobs listed above, the rest of the Solar Eclipse Mobs will have a chance to spawn.

-Butcher (Refrence to Leatherface from the 1974 movie "The Texas Chain Saw Massacre.")
Damage: 70 (140), 94 (189) (On touching Chainsaw)
Max Life: 700 (1400)
Defence: 30
KB Resist: 75% (78%)
Notable Drops: Butcher's Chainsaw
Behavor: Essentually a fast zombie.

-Deadly Spheres (refrence to the 1979 film "Phantasm")
Damage: 100 (200)
Max Life: 350 (700)
Defence: 80
KB Resist: 30% (37%)
Notable Drops: Deadly Sphere Staff
Behavor: will hover slowly in your direction until they get close, then they will charge you and try to sit on top of you. due to their small size, they can be hard to hit.
Fun Fact: Deadly Spheres have one of the highest defence raitings of an enemy in the game.

-Dr.Manfly (Refrence to the 1958 film "The Fly.")
Damage: 70 (140) (contact), 100 (200) (Flask)
Max Life: 500 (1000)
Defence: 24
KB Resist: 40% (46%)
Notable Drops: Toxic Flask
Behavor: Very slow, and will stop when about to throw his flask. His flask is an Aoe (Area of Effect) so be sure to keep distance from other players in Multiplayer if one happens to come.

-Nailhead (Refrence to Pinhead from the 1987 film "Hellraiser" and to Slipknot Craig Jones)
Damage: 100 (200) (Contact), 30 (60) Nails
Max Life: 4000 (8000)
Defence: 34
KB resist: 90% (91%)
Notable Drops: Nailgun (with ammo)
Behavor: Moves extremely slowly and will shoot nails in every direction at a 45 degree angle. it is best to find cover and use range weapons to take them out to avoid as much damage as possable. they also soak a lot of damage due to them having such high HP.

-Psycho (Refrence to Michael Myers from the 1978 film "Halloween", but he looks like Jason Voorhees from the "Friday the 13th" series)
Damage: 70 (140) (contact), 120 (240) (Stealth Attack)
Max Life: 550 (1100)
Defence: 40
KB resist: 50% (55%)
Notable Drops: Psycho Knife
Behavor: The Psycho will spawn in stealth until it is hit or the player comes in close. Then it will gain AI similar to that of the Butcher. Keep in mind that stealth attacks deal a lot more damage.
Event: Solar Eclipse (Cont.)
The Loot
The Solar Eclipse has some very good items, expecially for Warriors, Summoners, and if you are lucky, Rangers. The Solar Eclipse also hosts two of the four base items nessasary to craft the long coveted Celestial Shell; an accessory that grants overall damage buffs and the ability to swim and breathe underwater.

From Base Mobs
-Eye Spring (6.67 (10%) chance drop from Eyezor): Summoning item for the Eyespring pet.
-Neptune's Shell (2% (3%) chance drop from Creature from the Deep): Accessory. Allows full movement control and allows you to breathe underwater.
-Broken Bat Wing (2.5% drop from Vampires): Wing Ingredient
-Moon Stone (2.86% (4.29%) chance drop from Vampires): passive stat boost during the night or a Solar Eclipse. the stat boosts are quite good, and are:

+10% melee speed
+10% damage (for all styles of combat)
+2% crit strike chance
+1 HP/s life regeneration
+15% mining speed
+50% Minion knockback

First Expantion (After all 3 mechs)
-Death Sickle (2.5% (3.75%) chance drop from Reapers): an autoswing melee weapon that shoots a projected scythe about 12 tiles and goes through walls. This is an exceptionally good melee weapon, and warriors will like it a lot. Did I mention this weapon looks freaking cool as well?
-Broken Hero's Sword (25% (30.94%) chance drop from Mothron): Crafting material to craft the True Excalibur and True Night's Edge, and eventually, the Terra Blade. (you only need 2 to craft the Terra Blade as of 1.3, one for the True Night's Edge and one for the True Excalibur).

Final Expantion (After Plantera)
-Butcher's Chainsaw (2.5% (3.75%) chance drop from Butchers): a combat chainsaw that can emit sparks that damages enemeies and has a chance to catch enemies on fire. Has 150% axe power.
-Deadly Sphere Staff (2.5% (3.75%) chance drop from Deadly Spheres): a rather good melee minion for summoners.
-Toxic Flask (2.5% (3.75%) chance drop from Dr. Manfly): A magic weapon that is similar to Dr. Manfly's attack. There are better crowd control options out there for mages though.
-Mothron Wings (5% (6.19%) chance drop from Mothron): despite the time you get this item. Leaf wings are better. Good if you are holding a collection though.
-The Eye of Cthulhu Yo-yo (25% (30.94%) chance drop from Mothron if a Broken hero's Sword is not droped): One of the two yo-yos in the game that can stay in the air indefinately. This is the second strongest Yo-yo in the game. period. You won't recive a better one until the Final Boss in the form of the Terratian. It is a must have, as it is just all around a great weapon.
-Nailgun (4% (6%) chance from Nailhead): With as rare as Nailhead is, You will be lucky to get one of these. This is a great weapon that shoots explosive nails that stick to enemies and walls and explode after a short delay. The intial inpact isn't that impressive, but the explotion is what gives it it's cool nature.
-Psycho Knife (2.5% (3.75%) chance drop from the Psycho): a rather underwhelming melee weapon with an intresting trait of allowing you to become invisable. while stealthed, you will move much slower, but gain an extreme buff to the weapon's damage, critical strike, and knockback.

Fighting a Solar Eclipse. Don't mind the S.D.M.G and Stardust Dragon... The character for the guide is much further along than the guide itself.
Hardmode Jungle Exploration
We had already gone through the Bio for the Underground Hardmode Jungle, so let us jump right into it. There are three main goals you want to do before facing off against Plantera.
  1. Mine as much Chlorophyte as you can
  2. Locate Plantera Bulbs
  3. Start the hunt for Life Fruit
I will go through each of these individually

Chlorophyte
I will go more in depth with Chlorophyte later, for now I will remind you you need a Pickaxe axe or Drax to mine Chlorophyte. However it is a good idea to leave a single ore out on every large deposite of Chlorophyte you find that is exposed to a lot of mud. Chlorophyte has a tendancy to grow.

Life Fruits
Life Fruits are the hardmode variant of Heart Crystals. They can only grow in Underground Jungle areas. They will increase you maximun hitpoints by 5 and turn one of your hearts yellow. You will be topped off on Life Fruits when you hit 500 hitpoints. The cool thing about Life Fruit is that they can actually grow indefinately as long as there is an Underground Jungle to grow, and there is space. However the grind to get 500hp may take a little while.

Plantera Bulbs
Plantera Bulbs are the one and only ways to summon Plantera. They are glowing, pink bulbs that spawn when you defeat all the mechanicals (number of them veries on world). They will continue to grow in random locations as long as you give them time. If you find one, do not break it with your pickaxe (it breaks similar to a normal background object, so you can use weapons around it without you accidentally spawning Plantera by unintentially sniping the bulb with Chlorophyte armor. I am talking to you, Queen Bee).

These three things are the major things you are looking for, so here are some tips.
  1. Metal Detector (or variant) picks up on Chlorophyte and Life Fruits
  2. Spelunker potions will give Chlorophyte and Life Fruit a yellow glow. This is good because Life Fruit is fairly easy to miss if you don't know what you are looking for.
  3. Scout the area around Plantera bulbs and see if you can make an arena as close to the bulb as you can (preferably, the bulb is in the arena for less kiting).
  4. Hunter Potions will also help with finding Plantera Bulbs, but the bulbs already give off some light, so that isn't entirely nessasary.

Once you get your fill on Chlorophyte, and have found yourself a Plantera Bulb, Head back home. Lets talk about that green rock you just mined.
Chlorophyte 101
Chlorophyte is a very important resourse from this point of the game until you beat the Final Boss. It is an ingredient every armor set above the Hallow Tier besides the two Summoner Sets and the Lunar Armor sets. Needless to say, you will probably be always lacking Chlorophyte because you use it up right when you get it. It's 6/1 ore to bar ratio does not help either (6 ore is one bar).

BUT... Chlorophyte does something that no other rock can. It can convert mud blocks around it into more Chlorophyte. This means that yes, Chlorophyte is very much farmable.

Chlorophyte Spread Mechanics
There are a few things to keep in mind when making a Chlorophyte farm.
  1. Chlorophyte will only natrually seed itself in the Underground Jungle. If you make a farm outside of the Underground Jungle, then you must place the seed yourself.
  2. Do not have any Ebonstone or Crimstone three blocks from your farm. This will cause a power struggle between the stone and the ore and cause them both to stagnate. Hallow is fine, as the Hallow cannot convert mud.
  3. Chlorophyte only grows at underground depth or below. However it grows faster in Cavern Layer or below.
  4. Chlorophyte does not need light to grow.
  5. Chlorophyte has a spead limit, checking a square area centered on the ore tile that is about to convert.

In Underground Layer
  • Chlorophyte has a short range max at 21 ore blocks in a 104 tile range (or 104x104 square around the ore)
  • Chlorophyte has a long range max at 66 ore blocks in a 127 tile range (or 127x127 square around the ore)

In Cavern Layer
  • Chlorophyte's short range maximum is 41 ore in a 70 tile range (70x70 square around the ore)
  • Chlorophyte's long range maximum is about 131 ore in a 170 tile range (170x170 square around the ore)

Another thing to consiter is that the Underworld is consitered to be Cavern Layer and below. Due to the horizontal space you have in the Underworld, it might be worth cositering making a farm there.

Farming Chlorophyte
I have very breifly touched on Chlorophyte farming in the past (pre-hardmode grind guide). I would highly reccomend, if you don't want to get a headache of trying to find a happy medium between the 41 ore in 70x70 and 131 in 170x170 you look at this video that did all the math for you. He is pretty cool and is good at wiring and willing to share his little tips and tricks on the game. This will not be the last we see of him... Trust me. If you don't want to watch the video. Go into Hell (like... In game, not littaraly) and create 6x6 mud squares on a runway around 92-95 blocks apart. put two to four Seeds on the side of the mud so that the seed is not disturbed and put a roof and backwalls over the runway so that mobs are a non-issue (make sure they can't hoink into the the farm too. It sucks when you can't dodge Red Devils.











Since I had created this farm earilier. All I needed to do was go in and plant the Chlorophyte Seeds to begin farming Chlorophyte.
Crafting with Chlorophyte
Chlorophyte make a lot of things. I will go over everything you can craft for the time being, because yes. There is stuff Chlorophyte can do that you can't acess yet (however are mostly acessed once you beat Plantera).

Chlorophyte Arrows (150)
Chlorophyte arrows are a strong arrow that have the same properties as Meteor Shots. However they bounce off of walls slightly diffrent from what Meteor Shots do. One bar makes 150 of these arrows.

Chlorophyte Bullet (70)
Chlorophyte Bullets are some of the best bullets you can find in this game. Maybe not for their damage output, but for their ability... Yes... They can home into targets. This will make excepinally fast bosses easier with weapons like the Megashark. Plantera is a good tester on this theory, although she is not that fast, however there are two bosses I am think of right now that you might want to use Chlorophyte Bullets on.Duke Fishron and Moon Lord. 1 bar makes not enough 70 of these bullets.

Chlorophyte Tools
Like with the previous four bar types you have encountered, you can make a pickaxe or a drill, or an axe or chainsaw. However Chlorophyte also has variant Hammers. Either the Jackhammer or Warhammer. I would not waiste Chlorophyte on making these tools, as you can get cheaper upgrades that are better than these tools in the near future. Besides, there is only one block you can't mine in this game now (Lihzhard Brick). Each tool, regardless of which you pick is 18 Chlorophyte bars.

Chlorophyte Shotbow
For Rangers this is something I would highly reccomend you pick up. It is a repeater style weapon that shoots 2-4 arrows per shot but only consumes one (similar to the Clockworks Assult Rifle). Although it theoredically does less damage than the Hallowed Repeater, multible arrows hitting a single target will make this weapon deal more. This repeater is also a lot more economical than most other bows as well. However on enemies with high defence, the Hallowed Repeater with a good modifer is better than the shotbow without a modifier. It costs 12 Chlorophyte to craft the Shotbow.

Chlorophyte Melee Weapons
There are three melee weapons you can craft with Chlorophyte. I personally don't craft these because by this time I already have something better (i.e True Night's Edge or Terra Blade). However if you were not lucky in the Solar Eclipse, or never got one. Consiter one of these three weapons.
  • the Saber is a fast and small sword that shoots a small cloud in front of it that can pass through blocks and hit multable enemies.
  • The Claymore is a more powerful and large sword, although slow. It shoots a giant green orb that can penatrate enemies and explodes on impact with walls.
  • The Partisan is a spear that shoots a similar spore cloud to that of the Saber. It is a useful crowd control weapon and one of the best spears you can get at this point of the game.
Each of these cost 12 bars to craft.

Venom Staff
This is an upgrade to the Poison Staff. Not only will it deal more damage, but it is the first instance of players being able to inflict Venom. Rangers and Warriros cannot get this ability until they have defeated Plantera.




Turtle Armor
Turtle Armor is a Melee Set that has an intresting set bonus. If you plan to use Melee on Plantera and wish to win a tank-fest on her. Warriors should consiter this armor set. This is the first "Tank" armor set in the game. If you are an armor collector or a warriror whom wants variaty. Make a spare set and an extra chest peice on top of that

Helmet (12 Chlorophyte Bars, 1 turtle shell.
-Defence: 21
-Ability: 6% Melee damage, Enemies more likely to target.
Scale Mail (24 Chlorophyte bars, 1 turtle shell)
-Defence: 27
-Ability: 8% melee damage and critical strike chance, Enemies more likely to target.
Leggings (18 Chlorophyte Bars, 1 Turtle Shell)
-Defence: 17
-Ability: 4% melee critical strike chance, Enemies more likely to target
Total 54 Chlorophyte Bars, 3 turtle shells (78 bars and 4 shells with extra chest piece).
-Defence: 65
-Set Bonus: 100% of damage taken from Melee sources is reflected onto the attacker as well.




Chlorophyte Armor
This armor focuses on less speed and more DPS than Hallow armor. However you get more defence, so that is nice. Chlorophyte armor is something Rangers Mages or DPS style Warriors should get. Yes, although Turtle is a Melee exculsive armor set, you get more DPS going with Chlorophyte, even though you miss out on 9 points of defence. It costs 54 bars or 324 Chlorophyte ore to craft a set with a single headpieace. you will need 78 bars or 468 Chlorophyte ore to craft a set with all three helmets. Unlike the other armor sets, the set bonus is actually the same across all three helmet variants.

Set Bonus: Crates a leaf crystal above your head that can shoot enemies to deal damage.

Plate Mail (24 bars)
-Defence: 18
-Ability: 5% damage, 7% critical strike chance
Greaves (18 bars)
-Defence: 13
-Ability: 8% critical strike chance, 5% movement speed.

Headgear (magic) (12 bars)
-Defence: 7
-Ability: Max Mana +80, -17% mana usuage, 16% magic damage
-Total Defence: 38

Helmet (range) (12 bars)
-Defence: 13
-Ability: 16% ranged damage, -20% ammo consumption
-Total Defence: 44

Mask (melee) (12 bars)
-Defence: 25
-Ability: 16% melee damage, 6% melee critical strike chance
-Total Defence 56
Boss: Plantera
Once you got yourself some new armor swag and some weapons to boot, you are ready to take on the Guardian of the Jungle herself, and feast your ears on one of the best soundtracks in the game. Plantera.

Depite being a pretty pink flower, Plantera does not mess around, she is easily the second hardest boss in the game (in my opinion and if you don't cheese Fishron with post-Lunar Event items)

Basic information

Phase 1
Damage: 50/100 (melee), 44/76 (seed), 54/96 (poison seed), 62/108 (thorn ball)
Max life: 30000/42000
Defence: 36
Immune to Knockback
Debuff: Poison (10 sec/20 sec)
probably immune to poison and venom. (Not entirely sure)


Phase 2
Damage: 70/140
Max life: Half of max life (15000/21000)
Defense: 10
Immune to Knockback
Same immunities as phase 1


Spawn Conditions
Plantera can only be fought if you have defeated all three mechanical bosses. In order to spawn her, you must find the small pink bulbs in the Underground Jungle and break them. She will spawn once you break them.

Basic AI and attack patterns
Plantera will use her hooks to follow you around and try to eat you. Only her head is able to take damage, so let her get close, but not too close. As she follows you, will shoot projectiles, one of which can poison, the other just does damage. However beware of the thorn balls! They bounce around and are generally a nuance (they are also her highest hitter phase 1). In Phase 2 she will drop all of her projectiles for speed and trash mobs to kill. The mobs all have clinger ai and will be attached to Plantera herself. In expert mode, the only real difference is that she will also spawn the mobs on the ends of her hooks, so more to deal with.

Make sure you keep your fight inside the Underground Jungle. If you should leave the underground jungle and Plantera is still following you she will become enraged. While enraged, she will gain a massive Defense buff, speed buff, and damage buff. While she is still killable, for your first time (or expert mode) I suggest avoiding retreat to the surface or another underground biome. Be sure to also build your arena away from the edge of the Underground Jungle and away from Corruption or Crimson.

Drop Table
Plantera drops a variety of random weapons and other things. You might find some of these items useful!

Temple Key: 100%: this is the key to the Lihzahrd Temple.
Greater Healing Potions: 100%
Plantera Mask: 14.28%
Plantera Trophy 10%
Seedling: 5%: It is a pet for all of you pet collectors
The Axe 2%: it is an axe... It is also a guitar so it is an axe guitar!
Pygmy Staff 25%: This is an item Summoners MUST pick up. The Witch Doctor gets new inventory if you have this on hand.
Grenade Launcher: 100% on first kill, 14.29% after first kill: if you want to be a demoman, now you got the attire! Now you got the weapon too! This is the first range weapon in the game that uses rockets and explosives you get in the game. Also this comes with ammunition.
Venus Magnum: 14.29%: this is a pistol similar to the Pheonix Blaster that shoots high velocity bullets. Due to the changes in loadout, this weapon isn't as good as the Pheonix blaster was in it's day.
Nettle Burst: 14.29%: The strongest of the Vilethorn family, it also autofires!
Leaf Blower: 14.29%: Despite it's silly concept, this is one of the best magic weapons you can get at the moment. Be proud if you get this weapon
Flower Pow: 14.29%: The third strongest flail weapon in the game, one of two that shoots projectiles. It is decent to say the least.
Wasp Gun: 14.29%: this is an upgraded bee gun. Nothing much else to say.
Seedler: 14.29%: a sword. A rather decent one at that, it shoots deku nuts at your opponents! What can go wrong!
Thorn Hook: 10%: a grapple.
Treasure Bag: 100%: I think you get the point already. This is Expert Mode only!

Coins: 15 gold



Treasure Bag Drop Table
Plantera Mask: 14.29%
Temple Key: 100%
Seedling: 6.67%
The Axe: 5%
Pygmy Staff: 50%
Gernade Launcher: 16.7% (100% on first kill)
Venus Magnum: 15.7%
Nettle Burst: 16.7%
Leaf Blower: 16.7%
Seedler: 16.7%
Flower Pow: 16.7%
Wasp Gun: 16.7%
Spore Sac: 100%: This accessory summons little spore things that surround your player and deal damage. It's okay, but there are definitely better expert items to come (like... Literally the next boss you kill)
Random Developer Set: 5%


Arena Ideas
You just want a wide open space for you to fly around. Preferably you build your arena nearby a bulb so that you don't have to kite Plantera as much. Be sure to block holes before the fight in case something tries to join the fight. You don't want moss hornets or tortoises trying to kill you while you fight Plantera.

Recommended equipment
Melee: A Tank fest with Turtle and thorns potions isn't a half bad strategy. Using shadowflame knives is probably your best bet if you want to keep your distance. The Chlorophyte weaponry is also at good value at this point, but maybe just for this boss. If you do not wish to grind for Turtle, you may also use Frost armor or Chlorophyte Melee set.
Range: ain't it obvious? Chlorophyte range armor, Megashark or Chlorophyte Shotbow. And a dart rifle or pistol to apply any debuffs As for ammunition, you can roll with high velocity or Chlorophyte. Just bear in mind that there are better targets to hit with you Chlorophyte bullets than Plantera. As for Arrows, stick with Chlorophyte arrows or hellfire if you really want to. Other weapon choices include the Flamethrower and the Uzi if you got one.
Magic: mages should obviously use Chlorophyte mage armor. As for weapons, the Venom Staff or Crystal Serpent is your best bet, however the Rainbow Rod isn't too bad of a weapon either. Crystal Storm, Magic Dagger or the Magical harp are all also effective weapons on Plantera. If you dug high enough for your arena, the Meteor Staff is really good to use.
Summoning:Spider armor and Optic Staff is really your best bet. Be sure to use the Nimbus Rod to your advantage, especially on phase 2 when you minions get distracted by Plantera's tenticles. Be sure to right click with your staves so that your minions stay true to the boss at hand and not get distracted by some trash.

Battle strategy
Despite Plantera's difficulty her fight is rather strait forward. Just go circles around her to dodge her seeds. As for her thorn ball, just make sure you keep an eye on it's location, as it deals a lot of damage. Ichor, as it always has been, is your best friend in this fight.


Expert Mode strategy
Keep in mind that the seeds do go through walls in Expert, also the thorn ball will try and hit you (it homes slightly). However it is same old strategy, keep going around her and hopefully she doesn't eat you.




First Phase

Second Phase
Thank You
Thanks for going through this one guys! I appretiate it!

Next time on Lord's Guide to Terraria Survival: We go Explore the Dungeon... Again... Oh, and the Jungle Temple... that is important!

Question
Since we just fought Plantera, which in my opinion is the second hardest boss in the game, Which boss (aside from the Final Boss Moon Lord) do you think is the hardest. wether that be Pre-Hardmode/Hardmode or whatnot. I will give you my opinions. (minus the final boss)

Hardest Pre-Hardmode Non-Expert Boss: Queen Bee
Hardest Pre-Hardmode Expert Boss: Skeletron
Hardest Hardmode Non-Expert Boss: Plantera
Hardest Hardmode Expert Boss: Plantera and Duke Fishron (Duke if you fight him before fighting the pillars...)

Hardest Event (both): Frost Moon

Changelog
November 10, 2017
-Fixed some typos, because the Lihzahrd is "ahrd" not "hard" and "stealth" has an 'a'.

November 19, 2017
-Revamp Train has made it's last stop for now!
--Made guide more readable
--fixed some missinformation
--Removed pointless commentary in Plantera section
--tablized NPC stock
--fixed some typos and grammatical mistakes

March 23, 2018
-Added Expert Plantera video to the Plantera Guide... Guess who's next...

Look forward to the next guide coming out sooner than you think! I'll be working on it pretty much every day until it is done!
30 bình luận
Lord Washington of America  [tác giả] 21 Thg01, 2019 @ 3:00pm 
she should, are you sure you didn't just overlook them? Is there some mod in your game that may effect where conveyer belts could be obtained or sold? Are you running a current version of the game?
Lilgreen08 21 Thg01, 2019 @ 1:51pm 
my steampunker dosent sell conveyer belts
Lord Washington of America  [tác giả] 10 Thg11, 2017 @ 5:34pm 
Announcement:

So the next installment of Lord Washington's Guide to Terraria Survival is nearly complete! I just have a few more sections to complete and I need to round up some pictures, but other than that the guide is just about complete! If I stay on top of things, it should be out by Thanksgiving (Which is the Thursday after next Thursday for those of you who aren't familiar with American Holidays). So look forward to that!

I do not plan to stop the guide now, I am too close to the end to do that (2-3 guides left depending on if I want to separate the guide to fighting Moon Lord or not). Part of me hopes Terraria 1.3.6 dosen't come out before I finish the guide because that will only delay the end of the project as I will need to update information! Pretty sure mentions of Sandstorms are scarce at best in my guides as a whole. So sit tight, it is almost here!
Lord Washington of America  [tác giả] 5 Thg02, 2017 @ 4:27pm 
Announcement:

I Uploded a Video to my profile. It has nothing to do with anything in this guide (it is just a video of me killing Duke Fishron). I want your opinions on it to see if I could potentually make an actual video for later guides. Thinking the Final Boss fight, Old One's Army (all teirs) and another guide I am thinking of making that people might like. The Quality is something to be desired, but there is only so much I can do on a failing PC running Windows XP.
papa nurgle's pizza 15 Thg01, 2017 @ 2:14pm 
On the bright side, I have a headstart on making a warrior subclass!
Lord Washington of America  [tác giả] 15 Thg01, 2017 @ 10:34am 
Trophy rooms are a thing
papa nurgle's pizza 15 Thg01, 2017 @ 9:55am 
The sad part? I'm a ranger.
Lord Washington of America  [tác giả] 14 Thg01, 2017 @ 11:18pm 
But hey, you are. Terra Blade and a half richer?
papa nurgle's pizza 14 Thg01, 2017 @ 10:48pm 
Forget about what I said about 6 Mothron. It pales in insignificance. I got at least a baker's dozen of Mothron, 3 EoC, 3 Hero Sword, and 2 scythes.
I died.
Many times.
Lord Washington of America  [tác giả] 1 Thg01, 2017 @ 11:43am 
I was on vacation when 1.3 came out, so when I got back, I just jumped on and played.

As far as Terraria goes, it is easy to avoid spoilers if you avoid YouTube like the plague (or just not be subscribed to Terraria Youtubers) So my first time fighting the Lunar Events was the genuine experience.

Wish the same could be said for Pokémon. It is almost impossable to avoid spoilers for it if you are on the Internet...