The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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MediEvil: Weaponry
   
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Category: Armor, Weapons
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48.334 MB
21 apr. 2016 la 11:45
21 apr. 2016 la 12:33
2 jurnale de actualizare ( vizionare )

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MediEvil: Weaponry

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DESCRIPTION:

This is a stand-alone pack of weapons and shields that I created while working on my total-conversion mod MediEvil: Hero of Gallowmere.

The quality of those items may vary from good- like silver shield for example, through medium- short sword and zarok's trident, to low- "hand holding a rock" and "branch". The difference in quality comes from my 3d modeling skills changing (rising ;P) over the course of development of the mod, as well the fact that some weapons were intended to just be used by some low level enemies.

You can find these weapons and shields in a coffin under a fallen tree near Riverwood (across the river). They have similar stats to their ebony counterparts, plus some of them have special abilities (more info below).
You can also craft them at the forge, in case you wanted to give them your own enchantments :) You will need "Steel Smithing" perk to create them.

ALSO AVAILABLE ON NEXUSMODS[www.nexusmods.com]


ITEM LIST:

-Copper Shield (heavy shield) - grants increased stamina regen (+150%)

-Silver Shield (heavy shield) - grants 50% magic resist wile blocking

-Shortsword (1h sword) - standard sword with stats similar to ebony 1h sword

-Longsword (1h/2h sword) - have longer reach than normal swords, you can use ability "change grip" to change between 2h stance and 1h stance (so you can use the free hand to cast spells or use shield), the sword swings significantly faster and deals more damage when two handed.

-Cursed Club (mace) - It's slower and deals a little less damage than ebony counterpart, but you can use ability "activate cursed club" to augment it for a short period of time. While "activated", the club deals additional damage based on character level (bonus 18 - 50 magic dmg), but drains users Magica. The "activation" ends when characters Magica reaches 0.

-Zarok's Staff (staff) - Shoots beam of necrotic magic, dealing 8-50 dmg/s based on character Destruction skill. Reanimates killed enemy as your minion.

-Throwing Daggers - daggers... that you can throw... Deal 10-30 dmg based on character level.

-Hammer (2h hammer) - Have the same stats as ebony hammer

-Hand holding a rock (mace) - similar stats as ebony mace, but with high crit chance

-Shovel (2h axe) - slightly faster than ebony counterpart


MISC:

Let me know if you wanna more stuff from MediEvil: HoG to be included into this pack, or if you would want me to make more MediEvil related items.
27 comentarii
txmadhatter 25 febr. 2023 la 9:40 
@Nioh
so you should do research
txmadhatter 25 febr. 2023 la 9:40 
plus medievil was a game i think
txmadhatter 25 febr. 2023 la 9:39 
Nioh your so dumb!!! its for his old mod that allowed you to choose you how to start!!!! the mod this mod supported was called medievil!!!!
Alphonso Lamina 12 dec. 2020 la 5:59 
:steamfacepalm:
Alphonso Lamina 12 dec. 2020 la 5:59 
WHERE IS THE MINI GUN FROM THE GAME NANIIIII!!!!!!
Nioh. 12 iun. 2018 la 0:50 
YOU SPELT MEDIEVAL WRONG
бреблимб 22 aug. 2017 la 23:29 
Is it possible to upgrade this weapons?
Vuitheirt 2 aug. 2017 la 10:07 
any reason why the sheilds wont appear while holding them?
Alendra Sunhollow 26 dec. 2016 la 2:42 
yeah guys look it up
Druid 9 dec. 2016 la 7:43 
medievil 2 weapons please