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In place of $game_party.members[0]...
$game_party.leader
With self switches, if for the same map, the map id can be omitted entirely.
For setting, and for checking via conditional branch.
$game_self_switches[[event, 'self_switch']] = value
$game_self_switches[[event, 'self_switch']] == value
wait(n) is actually msecs; 1,000 is equiv. of one second.
(see fadeout_all)
exit
(this works too)
Conditional Branch:
$game_party.members[0].equips[2] && $game_party.members[0].equips[2].is_a?(RPG::Armor)
That checks if the party member index has anything in that equip slot and if the equip is (according to the database) some kind of armor. Killo Zapit helped me with that one.