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Mad In Heaven
 
 
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Genre: Adventure, Horror
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Apr 16, 2016 @ 12:25am
Jan 2 @ 7:07am
Recent Announcements View All (8)
Kickstarter is now live!
Work In Progress
Description
Release date: TBA






- A (Mystery / Horror) game that aims to deliver on the feeling of solitude and nostalgia classic mystery / horror games had, while remaining original to a distinct new style.

- An original Soundtrack which will help immerse the player even further into the haunting solitude that is 'MAD IN HEAVEN'.

- The game features multiple endings which will change dynamically depending on what choices you make or what paths you take.



The story revolves around 'Michael Hill'; a veteran of the United States military who recently came back from the front lines back to his home town 'Northwood Heights - USA'.





Michael lives in a two-story house that has been separated into two parts, as he had to sell the top part in order to cover for his medical bills as well as pay the remainder of his mortgage.







(A look at the interior of Michael's house.)



Michael wakes up to the sound of a loud bang one day to find himself in what seems to be a day dream, or a hallucination his mind has created in order to cope with yet another panic attack.




(Michael Hill's back yard during his panic attack.)


The main objective of the game is to retain whatever sanity Michael has left, while uncovering more and more secrets as to what happened to the world he is surrounded by and what could it be.

Hallucinations can be very severe so extreme measurements have to be taken, look at your surroundings very carefully and try to remain sane and CIVIL until the panic attack passes through.















(Combat Example. Fighting an Entity.)








Players are to experience the world from a first person perspective.

Players will be able to examine and interact with the world around them through various ways, so think outside the box and keep your eyes open at all times.





Item pick up is a vital part of the game, items will be stored inside the player's inventory, however inventory space is limited to 4 slots, so it is up to the player to decide which item takes priority.





Combat is a passive part of the game, however, the player will be provided with a firearm, but it is only to be used when it is absolutely necessary.





Survival is a key element, avoid confrontations and stay alive to uncover all the secrets this universe has to offer.

The player will have a mental health meter hidden within the inventory menu, this meter will help the player determine how healthy he / she is. Green means the player has full resistance while red means that you are on the brink of insanity.





When depleted, mental health can be replenished through one of 2 ways;

1. "time heals all wounds", just by giving it some time, your mental health will slowly start to rise until the meter reaches yellow.

2. anti-Hellucinia pills can be consumed for a strong and instant effect which will immediately bring the meter back to full.




(Anti-Hellucinia pills will blur vision for a few seconds due to their strong effect.)


Darkness is a key element in the world of MAD IN HEAVEN. The game offers glow sticks as a means of guiding the player through the world. Glow sticks offer a dim light haze around the player for a limited period of time in order to keep the overall experience unhindered by bright lights revealing more than they should.













https://soundcloud.com/user-492548780/sets/mad-in-heaven-sample-track





Much of the game's sound effects have been taken from or are a modified iteration of the sounds found on http://www.freesfx.co.uk/



The game is being developed on the Unreal Engine 4. It delivers crisp modern graphics along with amazing life-like shaders and materials, in order to deliver a quality presentation across the board.









OS: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Vista

Processor: Intel® Core™ i5-2400S Processor 2.5 GHZ or higher

Memory: 8 GB RAM

Graphics: Nvidia GTX 760 2 GB / AMD RX 470

API: DirectX 11





OS: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Vista

Processor: Intel® Core™ i3-5005U Processor 2.00 GHz or higher

Memory: 6 GB RAM

Graphics: Nvidia GTX 650 1 GB

API: DirectX 11













Stay in touch for future updates and spread the word through social media!.





























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119 Comments
Nawaf Al-Rawachy  [author] Feb 8 @ 4:12pm 
@LumpsPlays
Thank you for playing the demo, I appreciate the time you took to provide me with feedback.
The game has some issues which many people pointed out, I am currently working hard on fixing everything that seemed boring or unnecessary. The game is going more towards gameplay and atmosphere rather than a walking simulator style. I understand your fraustration with the current build and will try as best I can to make it right in the final build. The demo will be getting a minor update some time soon adding melee combat and a few more fixes and tweaks.

Thanks again for taking the time to provide me with criticism and feedback.

PS: the demo currently ends if you shoot the chain on the entrance door and go out.
LumpsPlays Feb 8 @ 11:19am 
Played the demo:
The only thing I did in the game was turn on light switches, and walk around. I've clocked over an hour into this game now, and I've shot the guy in the face, but nothing happens. When the guy catches me, I just wake up all over again. When I kill him (easily done because he apparently can't enter the kitchen), I am just left to wander around the apartment and watch nothing happen. The inventory is non sensical, why can I interact with only the glow sticks and the gun? I found "flour" type looking stuff, but all it does is sits in the inventory, I can't take it out or anything.

Random cues happen, and nothing seems to matter. The TV turns on sometimes, but you can't interact with it. It doesn't seem to indicate anything either, it's just random. The oven has turned on randomly, but I can't do anything at all with it!
Nawaf Al-Rawachy  [author] Dec 2, 2016 @ 7:21am 
@Invincibleipod
Thank you, your feedback is always appreciated
Invincibleipod Dec 2, 2016 @ 5:48am 
@Nawaf Al-Rawachy I just saw it (It's amazing!!)
Nawaf Al-Rawachy  [author] Nov 23, 2016 @ 12:00pm 
@Invincibleipod
Your feedback is highly appreciated.
Nawaf Al-Rawachy  [author] Nov 23, 2016 @ 11:57am 
@Invincibleipod
a benchmark build is available if you're interested?
Invincibleipod Nov 20, 2016 @ 5:50am 
From the surface this game looks phenomenal! ( I just wish there was a sort of demo or playable teaser) for us to play while to full one comes out :/
Nawaf Al-Rawachy  [author] Nov 2, 2016 @ 5:52am 
@[DA] Batcat ʕ•ᴥ•ʔ

:)
BC (Yes still busy with school) Oct 31, 2016 @ 12:22pm 
I still crack up everytime I hear oboe moboe

+1 for making me giggle like a seal