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Crash Co.
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Apr 6, 2016 @ 1:24pm
Jun 28, 2016 @ 10:34am
Recent Announcements View All (3)
May 2016 Update - New Vehicles and Levels
Linux Build of Beta Demo
Description
Release date: Late 2016

Demolition. Destruction. Chaos. Speed. These words best describe what Crash Co. is all about.

Control over a transport carrying an experimental dark matter weapon has been lost and unfortunately it still remains in motion. Your mission is to prevent a collision (leading to a global catastrophe) by destroying any and everything that can get in its way! If this premise sounds familiar, then you likely played Blast Corps on the Nintendo 64. My goal with Crash Co. is to deliver a re-imagining of this experience while improving on any aspects that I can.

You will accomplish the task at-hand by controlling a variety of vehicles, from bulldozers and helicopters to a variety of mechs. When not clearing the path for the transport, there is a range of mini-games to partake in, including: races, demolition derbys, sidescroller shoot-em-ups, and even running platformers (akin to BIT.TRIP Runner).


* Multiple vehicles ranging from helicopters, to bulldozers, and even Mech’s.
* A wide range of mini-games that are hidden and waiting to be unlocked.
* Simple and responsive arcade-style handling of the vehicles.
* Varied environments and scenarios involving tons of destruction and puzzles.
* That always satisfying feeling of destroying things!


Official site: http://www.crashcogame.com
PressKit: http://www.crashcogame.com/presskit
Development Blog: http://www.studiobesus.com

Please feel free to post any question below in the comments section or email me directly at: besus@crashcogame.com.
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77 Comments
SkriBBLeS May 30 @ 7:49am 
I wanna play
Besus  [author] Apr 28 @ 12:34pm 
More like 3 or 4 months. The finish line is in sight!
Ayato Silvermane Apr 24 @ 9:59am 
Yet another game in development I'll probably have to wait 3 or 4 years to play T_T
The Commander Jan 27 @ 9:53am 
Good to hear.
Besus  [author] Jan 27 @ 7:51am 
I remember coming across that one. Suffice to say, a number of changes (and bugs squashed) have been made. :-)
The Commander Jan 27 @ 7:24am 
I made a YouTube video of me playing it ages ago. :)
https://youtu.be/l7xkp8gnJBc
Besus  [author] Jan 27 @ 7:01am 
@RevOcelot - I would absolutely welcome that! I love hearing feedback from Blast Corps fans (since they would be more audience). When you have a chance, could you shoot me an email at: besus@studiobesus.com ?
Maybe you'd be interested in testing the final version of the game (once ready) too..? :-)
Rev Ozelech Jan 24 @ 8:18pm 
Since Besus answers in these comments, I'd like to say the following: I played the April16 Beta, and I love the enthusiasm, but there's some rough edges - nothing drastic, except for the one thing, which I hope has been worked on: The manouvering mechanism & feel doesn't feel right, and Blast Corps lived on this. Most machines in BC felt absolutely great to use. CC isn't quite there yet. I'd be happy to share my thoughts in more detail tho.
Besus  [author] Jan 24 @ 11:50am 
I feel like Early Access has gotten such a bad reputation though and as a result, waste any initial "new game hype" with an incomplete game.
I really appreciate the enthusiasm though! :-)
The Commander Jan 24 @ 12:12am 
You should bring it to early acess then.
It will generate a lot of interest.