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Crongdor the Barbarian
Genre: Action
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Apr 7, 2016 @ 10:58am
Jul 6, 2016 @ 2:09am

View Crongdor the Barbarian in the store

Store page
Recent Announcements View All (2)
Greenlit - Thanks Everyone
Including Full Source Code for Game + Map Editor
In a time before time, out of the mist-cloaked North came the barbarians!
Come to pillage the shadow-haunted temples of the wicked cults of civilisation.
The barbarians were grim, brutal men, with thickly corded muscles.
They spoke in a barking tongue, and were proficient with long sword and javelin.

Let me tell you the tale of the strongest and most valiant of the barbarians.
His name made the mightiest tyrants quake on their thrones.
This is the tale of Crongdor - barbarian, raider, thief!

  • Lop off heads, skewer with javelins, and furiously hammer your way through 8 hectic temples.
  • Heavy metal theme music from Hornanvasara!
  • Entire physics module written for bouncing, rolling decapitated heads.
  • Survive dart traps, crushing boulders, and warlock ambushes.
  • Topple temple pillars like dominoes with your god-gifted maul.
  • Extremely difficult - only true barbarians need apply.
  • Wipe the guts off your screen!
  • Game progression is casual - an attempt to unlock the next temple takes a few minutes ... but you may need many, many attempts.
  • Full source code (also builds map editor).

System Recommendations
  • Windows 7/8/10 or OS X "El Capitan" or Ubuntu Linux LTS or newer
  • 512MB free RAM
  • 256MB free HDD space
  • graphics device supporting OpenGL 3.0 or newer
  • (optional) gamepad

Contact / People
Game website:
Dre is managing web content, with programmer Anton posting under Ripped Wizards.

  • What is with the name? - It's a mash-up of a 1930s book character and a cartoon video game dragon!
  • What engine is this using? - It's not using an engine, it's written in C++ the old-fashioned way. The graphics access the GPU via OpenGL. Anton lectured computer graphics and wrote a book of tutorials about how to learn OpenGL.
  • Why sprites in 3d? - The 3d/2d combination started as an experiment with rapid game development in a weekend, and looked interesting enough, and was fun to make, so it stayed.
  • Ah! I recognise that thing from X! - Yep, we built a few homage references to some of our favourite games.
  • The combat is hard, there should be a block/sidestep action! - In the 1930s pulp stories the hero dances around faster than the enemies can follow. Move around more quickly!
  • Can I knock enemies over cliffs? - Yes!
  • Can I kill more than one enemy with a single javelin throw? - Yes!
  • Can I remap my keys/gamepad controls? - Yes!
  • Are there secret passages? - Yes!
  • Are there super secrets? - Yes!

Future Plans
The game is finished and working. Depending on interest, we could:
  • Release the map editor
  • Add additional bonus maps
  • Write tutorial content for learning how the game was made in C++ with OpenGL.
Popular Discussions View All (2)
May 5, 2016 @ 9:20am
this game costed 250$ to make
Apr 7, 2016 @ 12:17pm
< >
(suino)sandokan9993 May 15, 2016 @ 1:49pm 
madonna schifoso
(suino)sandokan9993 May 15, 2016 @ 1:49pm 
(suino)sandokan9993 May 15, 2016 @ 1:49pm 
fa schifo
Captain Brash May 7, 2016 @ 9:24am 
that sounds brilliant, take your time. no one likes a rushed release. not nice for the devs or the players. :)
i will be keeping an eye out for this though. i love your website too by the way. the pictoral reference for the ray casting is really nice.
but yeah, any videos or streams or other sharing of your knowledge. i would be very interested in, my final year project will have a very strong physics and graphics focus. (covers more bases if i try and get a job in industry or can act as the basis of an engine if i decide to go indie)
so im just absorbing as much knowledge as possible between now and then.
thank you for the reply, responsive devs are gold.
good luck :)
Ripped Wizards  [author] May 7, 2016 @ 5:21am 
thanks Captain Brash! I'm thinking of trying some video or stream discussion of various bits. there should be a few interesting experiences to share and some code and development ideas. i'm working on Steam achievements today...not sure quite how long this will take to get ready yet!
Captain Brash May 6, 2016 @ 6:29pm 
will be buying this game. i came here to vote for it but was too late.
the source code will be interesting to see. i am studying computer games development and have had to ban myself from playing computer games that i havent made or modded.

(if you like playing computer games dont study computer games development aha!)
Razwill Apr 27, 2016 @ 7:16am 
other Apr 27, 2016 @ 3:10am 
alexcordeiro1979 Apr 27, 2016 @ 2:49am 
. UrSo :D Apr 24, 2016 @ 6:58am