login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam
i will be keeping an eye out for this though. i love your website too by the way. the pictoral reference for the ray casting is really nice.
but yeah, any videos or streams or other sharing of your knowledge. i would be very interested in, my final year project will have a very strong physics and graphics focus. (covers more bases if i try and get a job in industry or can act as the basis of an engine if i decide to go indie)
so im just absorbing as much knowledge as possible between now and then.
thank you for the reply, responsive devs are gold.
good luck :)
the source code will be interesting to see. i am studying computer games development and have had to ban myself from playing computer games that i havent made or modded.
(if you like playing computer games dont study computer games development aha!)