Natural Selection 2

Natural Selection 2

Not enough ratings
shine ns2siege siegemodcommands
   
Award
Favorite
Favorited
Unfavorite
Modification: Tool
Compatibility: Must be run on Server
File Size
Posted
Updated
5.115 KB
Mar 31, 2016 @ 2:12am
Mar 31, 2016 @ 2:29am
7 Change Notes ( view )

Subscribe to download
shine ns2siege siegemodcommands

Description
sh_stalemate - Declare the round a draw
sh_thirdperson and or /firstperson - sets to thirdperson camera
sh_firstperson or /firstperson - sets to firstperson camera

sh_giveres <name or id> <amount> or /giveres <name or id> <amount>
- Give a teammate your pres. Cannot be to or from commander. Must be a teammate.
Must be an amount you have, and if the player you want to give to goes over 100,
then it only gives up to however much that players res up to 100 and refunds the rest.


sh_give <name or id> <entity> such as - sh_give avoca armory - gives and spawns an armory on avoca
but be careful as this sets it to the players team number. IE a crag can be given to a marine and
visa versa but it wont function correctly. An armory to alien will crash if alien tries to open that armory.
so i disabled aliens from getting armory from this as well as a RR team getting hive/ccs to prevent
other issues with game not ending? not sure its been a while tbh...





sh_cyst <name/id>- Because some maps had cyst issues and it would break games, alternative to sh_give


sh_slapbomb <player or id> <amount of slaps> - Resets on player respawn, similar to slap from HL1
minus the slap sound. Has random strength slap each time.


sh_construct - experimental command to construct an entity within eyesight in short distance

sh_destroy <entity name> <location name> such as if an armory is in Marine Start that you want destroyed,
then type sh_destroy armory Start (location is case sensitive) (be careful because this will
destroy all armories in all locations with the string "Start") I had a version similar to sh_construct
which was used for a entity in short eyesight radius but reverted to this method and never looekd back.


sh_respawn <player or id> - respawns said player - good for whatever reason. Ya never know.


sh_bringall - alternative to sh_bring which is too picky and almost never works, but brings everyone
on the server. Can be fun with friendlyfire and respawn. For example during pregame while waiting for
commander or waiting for map to change, do this: sh_setteam * 1, sh_friendlyfire 1, sh_bringall,
sh_respawn * ;)


sh_pres <player or id> <pres amount> - sets players pres to X amount.


sh_randomrr - randomizes everyone in the readyroom.

sh_lights - just an experiment that changes the lights setting for every room on the map
regardless of the powernode state at time of setting. Chooses from random 1-4 modes. Just for
testing really.


not included: glow, mainroom, minemode, grow/modelsize/shrink/teamsize, discolights, Open, build speed adjustment, playergravity
Why arent these included? Because they require further modifications which exist in siege and
which i do not want to extend into this mod at the moment. It's just more work.