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Witanlore: Dreamtime
Genre: Adventure, RPG
Platforms: PC
Languages: English
Players: Single-player
Mar 25, 2016 @ 9:00am
Jan 24, 2017 @ 10:59am

View Witanlore: Dreamtime in the store

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Recent Announcements View All (15)
Progress Report #7
About Early Access
Approximately how long will this game be in Early Access?
Witanlore: Dreamtime will be in Early Access for approximately 4-6 months to complete the core game. After that, it will take an estimated 24 months to develop the four remaining DLC episodes to complete the saga. It is our commitment to you, our players, to maintain active development and regular content/patch updates during this period to prevent the game from ever languishing in Early Access.

The Early Access version of Witanlore: Dreamtime is Episode One, or the game's core which contains the building blocks for all of the game's gameplay systems present and future. The current state of the game is beta playable. As outlined below, many features are still in development and will continue to be changed and expanded on with the collaboration of our players. The majority of gameplay systems have at least some foundation in the current version at various levels of In Progress but this should give you a good idea of what’s playable and where we’d like to go next.

This is a list of what is finished as of Day One on Early Access.
  • Detailed, Realistic World to Explore - Episode One Region + Dreamworld
  • Quick Role Play Menu - Build camps, go fishing, pass time
  • Totem System - Charm State, Level your totem for buffs & bonuses!
  • Physics based Decorator/Grab System
  • Activators - Sit, Sleep, Open Doors/Chests
  • Voiced, Lip Synched Non-linear Dialogue - WIP
  • First Five Chapters of the Main Story PLUS Side Quests
  • Quest Tracking with Journal Component
  • Rich Cultural Histories & Lore Books to Discover
  • Fauna, Flora, & Enemy Spawns
  • Basic Player Character Customization - M/F Blackclaw Race Only
  • Player Movement - Walk, Run, Sprint, Swim, Climb (ladders)
  • Basic Combat - Shield/Sword, Paw to Paw
  • Time of Day - Basic Weather
  • World Map with Mini Map
  • Equip Weapons & Armor - Multiple Types
  • Collectible Craft Materials
  • Potions & Inventory Items
  • Storage Containers
  • WIP HUD and UI Menus
  • Customize Settings Menus
  • Basic Mercantile System
  • Basic Save/Load - Functional but Still in Active Development
  • Basic Cinematics and Load Screens
  • Base Skills/Traits - WIP

This is a list of planned features we would like to roll in as we work through Early Access together.
  • Fully Developed Open World - All Regions
  • Totem System - Spirit State, Summon your totem to solve puzzles & fight for you!!
  • Totem System - Companion State, Bring totem into the physical world to share your path
  • Symbiotic Magic - Use Ongean Druid relics to tap into the magic of creation!
  • Additional items, characters, and discoverable locations
  • Additional Puzzles with Totem Co-Op Solutions
  • Choices & Consequences - What Players Say & Do Matters!
  • Fully voiced, Non-linear Dialogue
  • Extensive Main Quest & Numerous Side Quests
  • Advanced Combat - Dual Wield, Staves, Blunts, and Archery
  • Stealth & Scouting System
  • More Weapon & Armor Types per Region/Race
  • Advanced Player Character Customization - All Tribes
  • Improved Character/Creature Models/Materials - All Tribes plus Enemy Races
  • Recruit Companions & Allies
  • Additional Dungeons & Unique Rewards
  • Improved Weather Systems
  • Additional Save/Load Features
  • Improved Menus, HUD, Maps, and UI
  • Remappable Keys & Settings
  • Improved Optimization
  • Advanced Skill Trees and Trait System
  • Improved Trading/Bartering

As veteran modders we're quite accustomed to developing content hand in hand with the players who are as passionate about our projects as we are! This is a trend we would love to carry forward as developers on Early Access.

A Community of Creative Minds
We have an active community where players can join in discussions about Witanlore with other fans and the development team, hop in the chat to connect with other players, share their thoughts, post bug reports/questions for answers straight from the team. Because we really do care about our fans, every month, we’d like to showcase our players’ screenshots, artwork, fanfic, and content on our community as a way of giving back and showing our appreciation for the creativity and passion of our fan base which is such an inspiration for us.

A Public Roadmap
A public Trello board will provide a place where our players can more closely track our development progress, see what's planned for upcoming patches, leave notes for the team, and get an overview picture of the game’s development as a whole.

Live Development Streams
Our developers will take turns jumping onto our Twitch channel every month to share a new stream where players can tune in to watch the game develop live, offer feedback, interact with a developer in real time, and catch sneak peeks at upcoming content as it's rolled into the game.

Developer Meet Ups
Regular live chat meet-up events will continue to be scheduled every couple months to let players and developers gather together in a chatroom to get to know the team, ask questions, make suggestions, talk about all things Witanlore, and influence the direction of the game.

In order to be as transparent as possible with our players we want to be absolutely clear that we are dedicated to finishing our game to the highest standard we are capable of in the time frames we are targeting. That said, there are no guarantees in game development, we could be wiped out by widespread hardware failure, global zombie hoards, meteor strikes, bio-weaponry, rabid kitten cuddles, the list of unlikely events is endless. While we are confident in our team and our progress, we don’t know what’s ahead and we never want to make any false claims or empty promises; you guys deserve better.

Our pledge is to always be honest, transparent, and respectful to our growing community as we navigate the inevitable hurdles we’ll encounter on the road to completion together. We will listen to your comments, with an open and willing spirit, keep communication at the forefront of our development so that each of you feels your voice is heard and that you are part of something awesome.

Release date: January 24, 2017
Veteran Elder Scrolls Modders Unleash an Indie RPG of Grizzly Proportions!

In Witanlore: Dreamtime, you assume the role of a young Ursine brave whose destiny has not yet been determined. Guided by the clan seer, you embark on an astral journey into the spirit world to stand before your patron deity and receive divine messages about your destiny. However, there is something far less benevolent than a goddess waiting for you in the mists...

Find yourself swept up in the chaos of an ancient battle for power, the outcome of which hinges on your decisions and a weapon that could lead us all to salvation or ruin. The path you take and the choices you make will determine the story’s outcome and alter the very fabric of the world.

Witanlore: Dreamtime is a single player, story-driven, Adventure RPG for Windows PC, being developed on Unreal Engine 4.

  • Detailed, Realistic Open World to Explore
  • Story-driven, Role-playing Focus
  • Totem System - Level Up Your Spirit Guide for Buffs & Bonuses!
  • Choices & Consequences - What Players Say & Do Matters!
  • Fully voiced, Non-linear Dialogue
  • Extensive Main Quest & Numerous Side Quests
  • Rich Cultural Histories & Lore to Discover
  • In-depth Player Character Customization
  • Recruit Companions & Allies
  • Unique Dungeon Diving & Rewards - No Pointless Loot Dungeons!
  • Multiple Weapon Styles with Tribal Bonuses

Please note, because Witanlore: Dreamtime is being released in Early Access, some features may not be available on day one and will be rolled in later.

Check out our Community[] to collect game news, share ideas, catch sneak peeks, and interact with the development team. We're here to help you get the most from your Witanlore experience!

Special Thanks to YouTuber Gopher for his relentless support & his efforts to spread the word about Witanlore!
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Octoaster Jan 20, 2017 @ 1:16am 
This has some real potential.
Nuts-n-Bolts Jan 19, 2017 @ 8:17pm 
rawr! :) Woot! now to start plotting the character :)
Druid Gameworks  [author] Jan 19, 2017 @ 5:41pm 
sparkye3 Jan 17, 2017 @ 9:09pm 
yay! thank you!
Druid Gameworks  [author] Jan 17, 2017 @ 8:46pm 
@sparkye3- Oh sorry about that! The ability to change height and weight will be locked on day 1 release due to some morph limits on the current body model. However, it is a planned feature yes, once we have lighter and heavier body meshes modeled. 😃
sparkye3 Jan 17, 2017 @ 7:27pm 
But now that I got your attention good sir! I asked a question awhile back and it never got answered, but will we be able to change character body types? Like skinny to buff, buff to fat?
sparkye3 Jan 17, 2017 @ 7:25pm 
When I came to look before, they were all gone.... it was scary! I thought the game got canceled.
Druid Gameworks  [author] Jan 17, 2017 @ 6:03pm 
@sparkye3- Not sure what you mean, the comments are all still here, 860 of them. :steamhappy:
sparkye3 Jan 17, 2017 @ 4:37pm 
where did all the comments go?
Sky | ON HIATUS Jan 15, 2017 @ 4:00pm 
I tried the game demo at stand for the game, yesterday. I enjoyed it! Keep up the good work. :)