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Relatar um problema com a tradução
BB is not really a limiting factor once you get far enough in the game; you can farm it indefinitely. It is MoPs that you only get a limited number of each week.
While gearing up you generally want to get the hit cap 1st, then dump the excess into pen, so your instincts are correct there. But just keep in mind that atm 10.6+ is only from nightmare raids which only a handful of cabals even try doing. So for most players 10.5 is the highest they will reach. It is helpful to have this in mind when looking at online glyph calculators when looking up values to plug into my process
Since raiding is considered end game and players love to look at dps numbers they saw that 650 hit gave less than 1% misses and 700 gave 0% so players just picked a value in that range that they liked and stuck with it then saw that those values gave 0% misses basically everywhere else as well. Most people believe the "True" hard cap is something like 675 or 680. Some feel that extra little bit from 650 is too small of a benefit to bother with; aka a dim return. Others prefer 700 since it gives you the 900 hit for those other dungeons with a simple +200 potion. Where you draw the line is up to you; since 50 points is so small anyway I just stuck with 700.
Thank you for the explanation by the way (thankfully I only have to destroy a few Epic 10.1 glyphs it appears, so I've probably only thrown away about 1000 BB)
It is possible that they will add new content with mobs that have higher defense rating, and the meta game will adjust to those new soft and hard caps; but they release new content very slowly so you'd be gimping yourself for the hope that new content changes the meta game which it might or might not do.
Arent'y we just gimping ourselves here?