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Also, the final boss might not be beatable at level below 33 (the boss' own level) without insane stat item farming thanks to the Double Difficulty Multiplier...bug? Feature? It's where difficulty-based stat modifiers are applied twice to enemies higher than level 32...which the final boss was originally at before Battle Mountain.
beacause .... its terrafying to fight lvl 80 cat that ...
HOW??? you ask?
first beat the game with matt only (so kill evryone else on the party)
skip lance using the speedrun glitch of skiping tile with the mouse<-->keyboard switch (you can also skip natalie)
since the party dead, only matt lvl up and he can do his powerfull revenge attack making bosses on epic wayyy easier
finish battle mounten at the first time (and you'll notice the foes lvl is VERY low compared to matt one)
finish newgame, start newgame+ and THEN unlock lance and natalie (this exploit will make them lvl 1 and not 10/7 as normal)
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REPEAT /|\
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in newgame++ (around lvl 52) the foes in battle mounten will be lvl 14, making possible to insta-kill anything, and then do the math of endless battle
(Matt lvl -- foes lvl in the first wave) x 5 = waves untill they're lvl will be the same as yourse
add to this 25 and you get the aproximitly number of waves you can do
By default items I mean the armors that are use in the cutscene.