Warhammer Quest

Warhammer Quest

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Two Clicks' Beastiary, Event & Effect Secrets for WHQ
By Two Clicks
A guide full of information about enemies encountered in Warhammer Quest.
   
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01. Introduction
This is a short guide to provide details on enemy stats & abiltiies encountered in Warhammer Quest. There are also a few sections on effects from traits, equipment and events that can affect characters and enemies.

At its initial (complete) "release" almost all monsters and very likely 75%+ of event types have been added to this guide.

NOTES:
* Augmented by trait(s)


*** Mandatory Spoilers Warning - Below ***

Version
Date
Changes
1.02
Aug 05 2021
Added: Overland event - Wind of Life
1.01
Jul 13 2021
Added: Overland event - Vernon Thicket
1.0
Sep 24 2018
Initial


02. Critters
This section contains information concerning bats, rats and spiders:

NAME
WD
MV
WS
BS
ST
TH
MA
RA
Gold
Abilities
Giant Rat
2
6
1
1
2
3
1
1
4gp
Death Leap
Vicious Giant Rat
15
6
1
1
3
3
1
1
20gp
Death Leap
Giant Pox Rat
32
6
1
1
3
2
1
1
20gp
-
Giant Spider
2
6
1
1
1
2
1
1
4gp
Web
Vicious Giant Spider
15
6
1
1
1
2
1
1
20gp
-
Gigantic Spider
28
6
2
1
4
2
1
1
60gp
-
Venomous Giant Spider
25
6
3
1
2
3
2
1
30gp
Venomous
Venomous Gigantic Spider
110
6
4
3
5
6
2
1
200gp
Venomous
Giant Bat
2
8
1
1
2
2
1
1
4gp
Reaction Strike
Vicious Giant Bat
15
8
1
1
2
2
1
1
20gp
-
03. Goblins & Trolls
This section contains information concerning goblins and trolls:

NAME
WD
MV
WS
BS
ST
TH
MA
RA
Gold
Abilities
Snotlings
3
4
0
1
1
1
1
1
3gp
-
Night Goblin w/ Bow
4
4
1
2
2
1
1
1
4gp
-
Night Goblin
5
4
1
2
2
3
1
1
4gp
-
Night Goblin Boss
24
4
2
4
3
3
2
1
40gp
Blade of Distortion
Cutting Edge Blade
Cursed Blackblade
Night Goblin Big Boss
36
4
3
5
4
4
2
1
70gp
Blade of Distortion**
Cursed Blackblade
Cutting Edge Blade**
Night Goblin Warboss
48
4
4
3
4
6*
4
0
150gp
Blade of Distortion**
Cursed Blackblade**
Cutting Edge Blade**
Night Goblin Shaman
23
4
1
2
2
4
1
1
40gp
Goblin Magic
Casts
'Ere we go
Waagh!
River Troll
58
6
3
1
5
7
1
1
130gp
Troll Stench
Troll Vomit*
Vicious River Troll
140
6
3
1
6
5
3
1
270gp
Regenerate
Troll Stench
Troll Vomit*
Stone Troll
150
6
4
1
7
8
3
2
270gp
Magic Resistance
Regenerate
Scaly Skin*
* Not indicated on roster.
04. Orcs
This section contains information concerning orcs, black orcs & savage orcs:

NAME
WD
MV
WS
BS
ST
TH
MA
RA
Gold
Abilties
Black Orc
45
4
4
3
4
8*
2
0
60gp
-
Black Orc Boss
75
4
5
3
4
9
3
0
180gp
Armour of Carnage
Chaos Armour
Cutting Edge Blade
Black Orc Big Boss
100
4
6
4
4
11*
4
0
240gp
Ring of Magic
Black Orc Warboss
Orc Arrer Boyz
6
4
2
3
3
2
1
1
8gp
-
Orc Boyz
9
4
2
3
3
4
1
1
8gp
-
Orc Boss
32
4
3
4
4
4
2
0
100gp
Blade of Distortion**
Cursed Blackblade**
Cutting Edge Blade**
Orc Big Boss
55
4
4
5
4
5
3
0
160gp
Armor of Doom**
Blade of Distortion**
Chaos Armor**
Cursed Blackblade**
Cutting Edge Blade**
Ignore Blow
Orc War Boss
72
4
5
6
5
7*
4
0
200gp
Armor of Carnage
Armor of Doom
Ring of Magic
Cloak of Shadows
Cutting Edge Blade
Orc Shaman
33
4
2
3
3
5
1
0
80gp
Cursed Blackblade**
Magic Resistance
Orc Magic
Orc Great Shaman
50
4
2
3
7*
7*
1
0
160gp
Cursed Blackblade**
Cutting Edge Blade**
Magic Resistance
Orc Magic
Casts
'Ere we go
Waagh!
Savage Orc
40
4
5
3
4
5
2
1
60gp
Tattoos
Savage Orc w/ Bow
35
4
5
4
4
5
2
2
60gp
Frenzy
Tattoos
Savage Orc Shaman
50
4
3
3
4
5
1
0
180gp
Lucky Shrunken Head
Orc Magic
Frenzy
Tattoos
Savage Orc Big 'Un
45
4
6
3
5*
5
2
1
70gp
Choppas
Frenzy
Tattoos
Savage Orc Boss
70
4
6
3
4
5
3
0
Tattoos
Blade of Distortion
Savage Orc Big Boss
85
4
6
3
4
5
3
0
240gp
Armour of Carnage
Cursed Blackblade
Cutting Edge Blade
Frenzy
Tattoos
Savage Orc Warboss
Tattoos

** Is not always applied to the creature(s) in question.
05. Skaven
This section contains information concerning skaven:

NAME
WD
MV
WS
BS
ST
TH
MA
RA
Gold
Abilities
Assassin
26
6
4
4
4
4*
1
0
20gp
Weeping Blade**
Warping Blade**
Bombadier
12
6
3
3
3
2
1
1
16gp
Poison Globes
Clanrat
6
5
2
3
2
3
1
0
5gp
-
Claw Leader
30
5
3
5
3
5*
3
0
30gp
Weeping Blade
Dodge
Death Runner
48
6
5
3
4
3
2
0
30gp
-
Fang Leader
68
6
4
4
5*
6*
2
0
80gp
-
Globadier
4
5
3
3
3
1
1
1
8gp
Poison Globes
Grey Seer
80
5
2
3
3
4
1
0
200gp
Skaven Magic
Magic Resistance
Casts:
Putrify
Warp Power
Dodge**
Gutter Runner
3
6
3
4
3
3
2
0
5gp
-
Master Assassin
65
6
8
6
4
4
4
1
100gp
Dodge**
Weeping Blade**
Master Bred Rat Ogre
172
5
3
4
6
8**
2
0
220gp
-
Rat Ogre
74
6
3
2
5
5
1
0
50gp
-
Stormvermin
20
5
3
3
4
4*
1
0
20gp
-
Warlord
100
5
5
6
5
4
4
0
200gp
Armour of Carnage**
Armor of Doom**
Cutting Edge Blade**
Cursed Blackblade**
Magic Resistance
06. Undead
This section contains information concerning skeletons, zombies, necromancers and vampires:

NAME
WD
MV
WS
BS
ST
TH
MA
RA
Gold
Abilities
Zombie
4
3
1
7
2
2
1
0
3gp
Overwhelm
Crypt Zombie
20
3
2
7
3
3
1
0
15gp
Overwhelm
Ancient Zombie
32
3
3
7
4
3
1
0
40gp
Overwhelm
Skeleton Militia
6
4
3
3
2
2
1
0
5gp
Unstable
Skeleton Warrior
24
4
4
7
3
3
2
0
30gp
Unstable
Skeleton Archer
32
4
3
3
2
2
1
2
20gp
Unstable
Skeleton Champion
40
4
5
7
4
4
2
0
90gp
Unstable
Necromancer Apprentice
20
4
2
2
2
3
1
1
30gp
Dark Magic
Casts:
Crystal Maze
Dead Shriek
Invocation of Nehek
Resurrection
Necromancer
40
4
3
2
3
3
1
0
90gp
Ring of Magic
Dark Magic
Master Necromancer
60
4
3
2
3
4
2
0
160gp
Nightshroud
Magic Resistance
Dark Magic
Casts:
Crystal Maze
Invocation of Nehek
Resurrection
Vampire Thrall
24
4
4
3
4
3
2
0
40gp
Dark Magic
The Hunger
Casts:
Malediction of Nagash
Invocation of Nehek
Vampire
60
6
6
7
6
4
4
0
160gp
Curse of the Revenant
Dark Magic
Dread Knight
The Hunger
Unholy Strength
Casts:
Malediction of Nagash
Vampire Lord
108
6
7
7
5
5
5
0
300gp
Curse of the Revnant
Dark Magic
Flamesword
The Hunger
Casts:
Death Shriek
07. Monster Effects
Traits, Abilites & Dungeon Effects from monsters equipment, weapons, abilties & spells:

#
Name
Cause
Afflicted
Duration
Effects
Armour of Carnage
Enemy: Orc Boss,
Savage Orc Hero
Skaven Warlord
Self
+2 Toughness
Armour of Doom
Enemy: Orc Big Boss
Self
-% to be hit with melee weapon
-% to be hit with ranged weapon
Blade of Distortion
Enemy: Orc Boss
Self
+1 Toughness
Chaos Armour
Enemy: Orc Warboss
Enemy
Choppas
Enemy: Savage Orc Big 'Un
Self
+1 Strength
Cloak of Shadows
Enemy: Orc Warboss
Self
-% to be hit with melee weapon
-% to be hit with ranged weapon
Curse of the Revenant
Enemy: Vampire
Self
+5 Max Wounds
Cursed Blackblade
Enemy: Orc Big Boss,
Goblin Warboss
Skaven Warlord
Self
+2-3 Strength
Cutting Edge Blade
Enemy: Orc Boss
Goblin Warboss
Self
+1 or 7-8 Strength
Death Shriek
Enemy: Necromancer Apprentice
Enemy
1 turn
Paralyse opponent
Dread Knight
Enemy: Vampire
Self
+1 Weapon Skill
Ere We Go
Enemy: Orc Shaman
Friendlies
+1 melee/ranged attack
or toughness
Frenzy
Enemy: Savage Orc w/ Bow
Self
+1 melee attack
Lucky Shrunken Head
Enemy: Savage Orc Shaman
Self
+Magical Damage protection. % All wounds ignored
Ignore Blow
Enemy: Orc Big Boss
Self
% Chance for blow to cause 0 damage. Hand-to-hand or ranged combat
Magic Resistance
Enemy: Stone Troll
Self
% Chance to shrug spell effects
Malediction of Nagash
Enemy: Vampire
- (natural) Strength for remainder of turn
Orc Magic
Enemy: Orc Shaman
Enemy: Savage Orc Shaman
Self
Ability to cast Waagh! Spells
Overwhelmed
Enemy: Zombie(s)
Friendlies
- Weaponskill & Toughness / adjacent zombie whilst defending
Regenerate
Enemy: Troll
Self
Heals 2-12 wounds / turn
Ring of Magic
Enemy: Orc Hero, Orc Warboss, Savage Orc Hero
Self
Attempts to shield from magic damage. Success results in no damage sustained
Scaly Skin
Enemy: Stone Troll
*Similar to Tattoos
Tattoos
Enemy: Any Savage Orc
% Chance to avoid blow
The Hunger
Enemy: Vampires*
Heals for damaged inflicited
Troll Stench
Enemy: Troll
Enemy: Trolls
-% chance to be hit by melee weapon
Troll Vomit*
Enemy: Troll
Party Member
-1 Toughness
Unholy Strength
Enemy: Vampires*
+1 Strength
Unstable
Enemy: Skeleton Archer
Killed instantly on critical hit
Venomous
Enemy: Venomous Giant &Gigantic Spiders
Party Member
Casual/Adventurer: Until dungeon end.
Hardcore: Permanent
Poison Attack. Removed by Healing. Poisoned Warriors that are KO'd lose 1 strength until healed. Poisoned warriors KO'd with 1 strength cannot be healed.
Weeping Blade
Casual: End of Dungeon
Hardcore: Permanent
-1 Strength when target healed. . Poisoned warriors KO'd with 1 strength cannot be healed.
08. Overland & Temple Effects
Traits, Abilites & Dungeon Effects from overland events and temple blessings:

#
Name
Cause
Afflicted
Duration
Effects
Abysmal Wood
Overland Event
Friendly
n/a
+50-? gp
Accident
Town Event
Friendly: Waywatcher Witch Hunter
See effect
Bruised Coccyx
Cracked Rib
Fractured Elbow
Fractured Skull
Fractured Toe
Torn Ligament
Blessing of Sigmar
Temple Blessing
Friendly: Warrior Priest
1 Dungeon
+1 Toughness
Bruised Coccyx
Town Event
Friendly: Waywitcher
1 Dungeon
-1 Strength
Burnt Arm
Overland Event
Friendly: Shadow Warrior
1 Dungeon
-% Chance to hit with melee weapon
-% Chance to hit with ranged weapon
Circus
Town Event
Friendly: Waywatcher
n/a
-120 gp
Cracked Rib
Town Event
Friendly: Witch Hunter
1 Dungeon
-1 Toughness
-3 Max Wounds
Crime
Town Event
Friendly: Archmage
n/a
-100 gp
Defence of Gods
Temple Blessing
Marauder
Waywatcher
Archmage
Shadow Warrior
1 Dungeon
Only when activated. For 1 turn. Ignore all incoming damage for rest of turn.
Famine
Overland Event
n/a
n/a
-50 gp
Ford
Overland Event
n/a
n/a
Invigorated
++
Forest Fungus
Overland Event
n/a
See Specific Event
Mushroom Poisont
Fractured Elbow
Town Event
Friendly: Waywatcher
1 Dungeon
-2 Weapon Skill
-1 Strength
Fractured Skull
Town Event
Friendly: Shadow Warrior
1 Dungeon
-1 Weapon Skill
-1 Ballistic Skill
-2 Toughness
-4 Max Wounds
Fractured Toe
Town Event
Friendly: Archmage
1 Dungeon
-2 Movement
Gift of Battle
Temple Blessing
Friendly: Grey Wizard
Elf Waywatcher
1 Dungeon
+2 Melee Attacks remainder of turn
Gift of Might
Temple Blessing
Friendly: Marauder Waywatcher Ironbreaker Grey Wizard
1 Dungeon
Only when activated. For 1 turn. +3 Strength for rest of turn
Good Deed
Town Event
Friendly: Grey Wizard
n/a
-100 gp
Illness
Town Event
Friendly: Witch Hunter
n/a
-80 gp
Mysterious Illness
Invigorated
Friendly
1 Dungeon
+2 Pinning
Light Magic
Overland Event
Friendly
1 Dungeon
+5 Max. Wounds
Lightning Storm
Overland Event
Friendly
n/a
Burnt Arm
Mushroom Poison
Overland Effect
Friendly
1 Dungeon
-1 Toughness
-8 Max Wounds
Mysterious Illness
Temple Blessing
Friendly
1 Dungeon
-1 Toughness
Necrotic Ooze
Overland Event
Friendly
1 Dungeon
-1 Toughness
Powers Unseen
Temple Blessing
Friendly: Marauder Waywatcher Grey Wizard Shadow Warrior
1 Dungeon
Only when activated. For 1 turn. +30% to hit with melee weapons for rest of turn.
Riotous Living
Town Event
Friendly: Shadow Warrior
-50 gp
Runaway Bull
Town Event
Friendly: Marauder
See Specific Effect
Hide
Stop the Animal
Rune of Strengh
Temple Blessing
Friendly
1 Dungeon
+1 Strength
Rune of Toughness
Temple Blessing
Friendly
1 Dungeon
+1 Toughness
Steam Bath
Town Event
Friendly: Waywatcher
1 Dungeon
+1 Max. Wounds
Stop the Animal
Town Event
Friendly: Marauder
-
+150 gp
Torn Ligament
Town Event
Friendly: Archmage
1 Dungeon
-1 Movement
Under the Bridge
Town Event
Friendly
See Specific Effect
tba
Vernon Thicket
Overland Event
Friendly
1 Dungeon
- 2 Max Wounds
Waylaid
Overland Event
Friendly
n/a
+30 gp
Wind of Life
Overland Event
Friendly: Warrior Priest
1 Dungeon
+1 Toughness
-2 Max Wounds.

Note: Afflicted = those heroes that it has affected in my games. Likely any event can affect any hero.
09. Dungeon & Environment Effects
#
Name
Cause
Afflicted
Duration
Effects
Bone Chilled
(Palace of Ice)
-1 Toughness
Drunk
Any Dungeon
Ogre Irongut
-1 Weapon Skill
Gaze of Mork
(Palace of Ice)
Icy Floor
(Palace of Ice)
Invigorating
Map Travel
Several friendlies
1 Dungeon
+2 Pinning
Iron Resolve
Any Dungeon
Witch Hunter
Until end of next turn
+2 Weapon Skill
+2 Ballistic Skill
+3 Strength
Jammed
Any Dungeon
Witch Hunter
Until end of next two turns
Cannot fire pistol
Nurgles Rot
Encounter
Random Party Member
-1 Toughness
Shaken Will
Any Dungeon
Witch Hunter
-2 Weapon SKill
-2 Ballistic Skill
-3 Strength
Staggering
(Palace of Ice)
-2 Movement
Stench
Encounter
Random Party Member
1 Dungeon
-1 Weapon Skill

10. Final Words...
My grateful thanks to the following contributers for providing corrections or missing information. No matter how great or small the following readers/posters have my thx for their contributions. Stand and be recognized:

1. Epic Fail X
2. Muktol Ambossbrecher
3. ...


9 Comments
Two Clicks  [author] Mar 7, 2018 @ 1:32pm 
My thx Muktol Ambossbrecher. In addition Ive updated the relevant entries and will be adding more with probably my last playthrough of the game. Just 3 more Orc entries and 1 Skaven to complete the beastiary part.

The event part will take alot longer to complete if I ever manage it. But its got alot of entries so will be mostly complete when I finally stop.
Muktol Ambossbrecher Feb 26, 2018 @ 2:33pm 
Orc Big Boss: Ignore Blow ?+
Some Monsters are so immense and powerful that they can Ignore Blows
which would kill lesser Monsters. Each time a Warrior hits such a Monster in
hand-to-hand combat or with a missile weapon roll 1D6. If the score is equal
to or higher than its Ignore Blow Rating (n+) the hit is shrugged off and
causes no damage at all.
Muktol Ambossbrecher Feb 26, 2018 @ 2:08pm 
Stone Troll has the "Scaly Skin" Ability and each Savage Orc has "Tattoo" (both not shown in the tooltip).
Tattoo: Some Monsters are painted with complicated protective Tattoos that act like armour. Whether this is due to some arcane power inherent in the tattoos, or
simply the strength of belief on the wearer's part, they do seem to work.
Each time a Monster wearing tattoos is hit roll 1D6. If the score is n or more,
where n is the number after the Tattoos entry, the blow has no effect.
A Monster with Tattoos 5+, for instance, ignores incoming blows on a 1D6
roll of 5 or 6.
Scaly Skins seams to be the same tough I couldn't find any real information on this ability.
Two Clicks  [author] Feb 15, 2018 @ 1:57pm 
Thx Muktol.... it doesnt seem right does it!?! I will dbl-check when I next can and have another look at what the in-game tool-tip says. Though I suspect its probably as you wrote.
Muktol Ambossbrecher Feb 15, 2018 @ 11:36am 
Great guide.
At last according to the classic roleplay rules 'Ere We Go would be:
The Shaman floods his allies with power. All Orcs and Goblins on the board get +1 Attack this turn and +1 Toughness next turn.
Tough that doesn't have to mean anything as, for example, most of the other stat's don't concur.
Two Clicks  [author] Aug 30, 2017 @ 5:33am 
Additional info added.
Chief Feb 16, 2017 @ 2:59pm 
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......,-":.:.:.:.:.""-,,/;.;.;.;.;.",
.....(:.__,,,,,,,,,___);.;.;.;.;.;|
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...................\:::::::::::::::::::::: )Great job!!
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Epic Fail X Oct 23, 2016 @ 7:22am 
Great guide!
Effects of "Ere We Go" are +1 melee/ranged attack.
Maximus May 23, 2016 @ 12:17pm 
Thanks for all the hard work mate,great job.