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Raportează o problemă de traducere
I didn't find the addition of roads a major game changer for Grand Ages: Rome and as such didn't pay much attention to them beyond the increased resources when you place a building next to them.
Unlike in Caesar 3, 4, Pharaoh, Emperor, Zeus + Poseidon, you won't be needing transportation of any goods around your city. All you really have to care about is having enough resources in your metaphysical storage to make buildings function and care about the coverage (radius) that a building can handle.
From the Augustus Steam page, it reads "connect your city to the major roman roads to gain additional resources, units travel faster on roads, certain buildings generate additional resources when placed next to a road", so the last part I figured out myself but I question the utility / benefit of those additional resources.
I haven't noticed a need for "units travel faster on roads" in all my time of playing Grand Ages: Rome, and I have never been aware of the potential benefit for connecting to the major Roman roads, but we can both check it out and see if it's worth anything (I'm doubt I'll be blown away).