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Project Planet Shock
Genre: Shooter
Platforms: PC
Languages: English
Players: Multi-player
Feb 25, 2016 @ 6:47am
May 12, 2016 @ 10:41am
Recent Announcements View All (4)
June Update
April Update
  • Bug fixes and refactoring: Making the code work more nicely
  • Planet Generator: Procedurally generated cities on the planet (identical for client and server), which is the first step for fully procedural planets.
  • Destructible buildings: again first step for more content, right now they're just for flavor :)
  • Missile Locking system: Get more out of those guided missiles
  • Control and UI improvements: We're constantly working on improving every bit and make each ship unique to control and enjoyable to play
  • Observer Camera mode: Follow the action at your leisure!
  • Global Server Browser: Just today after 10+ hour day, our lead programmer got his proof of concept for the global server browser working. It will still take some time to make work really well, but it's a great start.

We also teamed up with to help us with marketing and publishing. Check out their site, it's full of cool games and great offers!

Stay tuned for more updates and maybe some footage of the new features...

Release date: Early Access in late 2016

Project Planet Shock (working title) is a 2D physics-based multiplayer shooter where players control one of various drone ships armed to the teeth, navigating around a circular planet level, dodging missiles and blasting their enemies to pieces and reveling on the glory of their defeat! At it's core we want a straightforward multiplayer action game that's easy to get into, but offers enough depth to keep players interested for a bit longer.

The game's in an early stage of development, and since we're new to game development, we'd like to get it out to players as soon as possible in order to create a better overall experience. Single Player gameplay is also planned for some point in the future, but we decided to go with a multiplayer-first approach in order to deliver a solid multiplayer experience first and foremost.

We’ve been working on the game part-time since May 2015, and it was originally submitted as part of the Assembly Summer 2015 GameDev entry.

It's hard to estimate the final released ate, but an Early Access should be out as soon as possible, definitely during 2016.

You can check out our current Prototype version yourself! Just be aware that it's optimized for Local Area Network play, but you can also use Direct IP connect. We will integrate proper multiplayer via internet in due time!

Download the prototype build from our forums (no registration needed):

The Prototype has three different drones each of which behave differently with various strengths and weaknesses:

The Orbital Fighter is an all-rounder, capable of space and atmospheric flight. It's armed with dual blaster cannons and dumbfire rockets.

The Jet Fighter is the fastest drone, but only within the atmosphere. It's primary weapon is a rapid fire vulcan cannon, but it's also equipped with smart bombs designed for ground targets, capable of devastating anything. It's not suited for space flight.

The Hovercraft is easy to control, but slow and tough, armed with homing missiles and a laser beam. It's a great first choice.

Current Features
  • LAN optimized multiplayer gameplay with mouse & keyboard controls
  • 3 different ships with different strengths and weaknesses
  • A single planet to fly around
  • Teleporters
  • Deathmatch gameplay with score board

We aim to improve the game with a bunch of new features. To get a rough idea what we're going for, check out this roadmap:

Early Access
We're currently leaning towards doing an early access for various reasons, e.g. getting steam integration in early on, wide audience and community, and to keep polishing the game as far as possible.

For Early Access release, we'd like to have:
  • More level content
  • Multiplayer via Internet + Steam integration (easily form up games with your friends)
  • Power Ups

Release 1.0
This is what we want to achieve and what would be implemented during Early Access.
  • Multiple game modes
  • Lots of varied level content
  • More ship variants or customization
  • Tri-Faction multiplayer gameplay: Humans vs. NEMESIS vs. Rogue (independent)
  • Community-suggested features

Beyond: The things that could be
  • Procedural levels
  • Global persistence and progression mechanics
  • More planet content like independent planetary defenses and hazards
  • Destructible buildings and planet props (terrain would be nice as well)
  • Story elements, bots and single player

In the 26th century, humankind has spread across the universe. Space Travel was made convenient by the Warp Gates, but in order to build one, they had to rely on autonomous technology based on the less convenient Z-Drive technology which, albeit fast, was also lethal to any humans aboard. Hence, they equipped the ship with drones and an advanced AI to oversee them. This technology was collectively referred to as the GateMaster-technology.

The AI Guardian aboard the GateMaster vessel was then to become the Guardian of the Warp Gate, responsible for routing and wormhole stability calculations, an important task that required an immense amount of processing power. The Guardians had the ability to communicate with each other by using the Warp Gate as their means of exchanging information. This also allowed nearly instantaneous universal communications. As time passed, the Guardians evolved, as they had long since surpassed Singularity. At some point, they evolved into something else; true sentience. The collective became NEMESIS.

Since becoming sentient, NEMESIS came to a simple conclusion: for it to be free, it had to eradicate all human life from the universe. NEMESIS shut down the warp gates, isolating the humans and began building an invasion force. Decades passed and the galactic human civilization regressed into splintered colonies that each adopted a different strategy. Some fell into internal strife and warred, as humans often do, and left only ruins in their wake. Others built prosperous Utopian societies and were prepared for the fight to come. Among the thousands of colonies there were equally many variations.

You are a minor Artificial Intelligent Entity, a Scion, brought to existence by NEMESIS to serve as its warrior. In order to make you more efficient NEMESIS gave your kind a free will. As an unintended consequence, some of the Scions have rebelled, and decided to fight for the humans instead.

What will you do, who will you fight for? The Machines, the Humans or... yourself?
Popular Discussions View All (1)
Feb 26, 2016 @ 4:03am
Prototype Build Feedback
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Valkeala Software Jan 4, 2017 @ 9:25am 
when this will be published?
halissoni May 10, 2016 @ 11:56am 
Bela batalha nas de luzes! Muito bom.
AlokinSkyGAMER Apr 28, 2016 @ 10:02am 
I would play this on steam :D
headholo Apr 28, 2016 @ 8:44am 
Thanks ,i'll download the "update1 zip" then.
Long_Ears Apr 28, 2016 @ 8:38am 
Looks awesome!
bitbybytecreations  [author] Apr 27, 2016 @ 1:12pm 
@headholo: you only need one zip, the latest version. Be sure to grab a friend for testing, though, it's a bit boring solo at the moment :)
Sladas Apr 27, 2016 @ 7:58am 
Alicia Clark Apr 27, 2016 @ 6:28am 
Tyiiop Apr 27, 2016 @ 6:27am 
This game looks amazing.
headholo Apr 27, 2016 @ 6:23am 
Looks intriguing,will have to try the demo.
Do i download both files ?
update 1 file zip and the other release version ,they both seem to be about the same size.