MoonBase Commander

MoonBase Commander

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Moonbase Commander - Strategy & Tips
By Aone
Useful set of tips on Moonbase Commander strategy.
   
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One Shot Kill - using reclaim
Move Energy Cost Total: 7 + 7 + 3 = 17 Energy

Recipe;
1 Hub = 7 Energy Cost
1 Energy = 7 Energy Cost (does 5 damage to all buildings when it explodes)
1 Reclaim = 3 Energy Cost

Additional energy may be required to disable any defences that may interfere.

Method;
1. Launch a short range Hub from your network (a sacrificial hub)
2. Disable defences if necessary (Cluster Bomb or EMP)
3. Launch an Energy Collector Close to the enemy Hub or buildings you want to kill
4. Use the Reclaim on your sacrificial Hub and watch the fireworks

Note; if you have 16 Energy you can still do it by using 2 Bombs instead of a Reclaim
Defend Against Crawler
When you are low on Energy it is safer to use a Missile rather than risk it with Bombs. But what if the crawler is already sitting in your base? Can you afford the collateral damage?

Dealing with a close up Crawler;

Recipe;
1 EMP
1 Missile
- or -
1 Reclaim

If you are confident in your accuracy, use a Reclaim on it. You will get 3 energy back, which means the shot won't cost you anything, and the Crawler won't explode.

If you are less confident in your accuracy, you have to disable it first, so that it doesn't explode. Use an EMP, so long as it is within the EMP blast radius. Then launch a Missile at it.


Dealing with an Aquatic Crawler;

When Crawlers land in water the only weapon you can kill them with directly is with a direct hit from another Crawler. However there are other methods;

Recipe;
1 Bridge
1 Mine
1 Cluster Bomb (optional)


Prevention;

Launch a Bridge into a position on water that you think will be around about where the Crawler will come through. Then launch a Mine Cluster (you only need one) so that it lands on the bridge. When the Crawler comes it will explode when it comes close, and it only cost you 4 Energy.

Cure;

If you can see the Crawler, and reach it, land a bridge right next to it (you can't land a bridge on the same tile). Then land a Mine on the bridge. When the Crawler moves it will explode if it is inside the proximity of the Mine. If you don't want to wait, just launch any thing at it to set it off (cluster bomb is most forgiving and cheapest option).



11th Hour Situation (High Level Accuracy Required);

What if the Crawler is too close to your base and underwater, anything you do to set it off will just cause damage to your network, and it would only be worse if you let it continue.

Recipe;
2 Bridge
1 Mine
1 EMP
1 Cluster Bomb

Do the same as before, setting up the Bridge and the Mine. Now you need a second Bridge far enough away from the Mine but close enough to the Crawler so that an EMP will disable the Crawler but not the Mine. Once the Crawler is disabled, launch the Cluster Bomb at your Mine.

Expensive and complicated, but disaster has been prevented.
Challenge Mode & Artificial Intelligence
TIP; If Fog Of War is on, you can take out a Spy Balloon or Tower to prevent the Computer from launching weapons at you. Unlike a Human, it needs vision in order to attack.

The secret to GOLD MEDALS in Callenge Mode is completing each mission in the shortest possible amount of time, or in this case, the least amount of moves.

E.G.

Nice Co 1 (very unforgiving) - Gold requires a total of ZERO mistakes. For the steps below, select skip if you can't afford the next step;
- Launch an Energy Collector at the Energy Pool to the north east of your position
- Launch a Hub straight up north (not towards another pool) - Maxed out launch power (even 1 bar short could hurt you)
- Launch an Energy Collector at the Energy Pool to the north west of your position
- Launch a Bridge so that it lands 1 tile to the right of directly above you on the river
- In that same direction lauch your Hub at maximum power again - it should land slightly across on the other side of the river giving you a better angle at the final pool
- Launch an Energy Collector at the final Energy Pool

Nice Co 2 (ignore the enemy) - Your objective is to land an Energy Collector on the large energy pool, not kill your opponent.
- Launch an Energy Collector south west of your position at your tiny energy pool.
- Launch a Hub north west of your position at full power (if Dewulf builds an Offense - your best bet is just to restart rather than defend at this point)
- Launch a 2nd Hub in the same direction at full power (even if you get attacked - ignore the enemy)
- Launch an Energy Collector at the large energy pool (as soon as it lands - it is game over and you win - Dewulf doesn't get another shot)

Nice Co 3 (the map has no boundaries) - see video
Nice Co 4 (a little bit of memory is needed, when shooting into the dark) - see video

TIP; You can use a Cluster Bomb to measure the distance of your attack (if you are lucky it might even damage something). You can also use a Bridge (Yes, launched onto land) to measure the distance for an expensive building (the bridge will leave a nice mark for you on land).


P.S. Sorry about the video - I am fairly new to screen recording - it doesn't have game sound/music (I added the MBC music) and something was wrong with the mouse (couldn't get the game mouse to show up).
The Shield Prison