This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Xecryst Remains
Recent Announcements View All (1)
Upcoming Changes Tracking.
Release date: Available
A party-based Fantasy ARPG Horde Game with Co-op capability. Explore a set of randomized chosen area to works on the objective to lessen the current world's problem while fight through increasing enemy difficulty in original move-while-attacking combat, either alone or with a team up to 7 members.

- Objective Based Horde Gameplay.
- Fast-paced Original Combat.
- Single or Co-op with friends with optional AI up to 7.
- Progressive Variable Enemy and Difficulty.
- Randomized Area.
- Lore Through Gameplay.
- Loot.
- Character, Ability, Perk Upgrades.
- Various Equipment with different play style.

- Objectively Horde Gameplay: Explore a set of randomized chosen area while working on the objective against the increasing enemy power the more time spent on exploring and destroying.

- Original Combat: Hack and slash your enemies with a weapon of choices in non-restricted animation that allowed move-while-attacking, or bombards them with a projectile-based ability using unique AP mechanic to create a highly dynamic fluid gameplay.

- Off/On-line up to 7 members: Cooperatively work with another player using lag-less client-based net code or bring along another AI controlled mercenary in both online and offline game.

- Extensive Character Upgrades: Choose a character then customized them with equipment, class affinities, modded ability and perks to create your own warrior. Progressively improve their power and expand your arsenal by looting equipment, leveling up and unlocking a new ability, perks and character through playing.

- Progressive-Based Difficulty: Along with improved stats, better reaction, quicker and smarter AI decision, the harder difficulty mode will also have more enemy variations, enemy type, and more trick to fighting against you. Be adapted or wiped.

- Randomized Area: Travel each area back and forth from a set of the randomized area with differentiated elements placement that may contain chest, trader or your primary objective.

Background Story
When the world's balance is tipped by crystal unbalancing only to be aggravated by problematic factions and monster onslaught. Supported by many factions, many warriors turned to mercenary to lessen the problem by either destroying crystal to adjust the balance, hunt the monster leader, or assist the city's defense while searching for their glory. However, is it a large scale natural occur disaster or could this be done by something, or perhaps someone?

Website[] (Outdated)
Changelogs, Upcoming Changes

(Description will be changed from time to time if I have better way to explains the game.)
Popular Discussions View All (2)
Mar 30, 2016 @ 10:54pm
New HUD Design
Krysle Quinsen
Mar 16, 2016 @ 12:01pm
General Game Discussion.
Krysle Quinsen
< >
.. Jan 22, 2017 @ 12:56pm 
ai sim :vsteamv:
スタイル Aug 12, 2016 @ 11:55am 
Krysle Quinsen  [author] Jul 27, 2016 @ 7:21pm 
Whoa, this is unexpected. But the game has been greenlit, time to get busy I believe. Thank you, everyone. :dwarven:
Angui_72 Jul 23, 2016 @ 9:11am 
Krysle Quinsen  [author] Jul 20, 2016 @ 10:53am 
Sorry for the delay, but I managed to squeeze more bug as well. An updated version is up.
KisakiRoi Jul 17, 2016 @ 6:31pm 
Ah I was using F to interact with the items in the normal control style glad its getting fixed though.
Krysle Quinsen  [author] Jul 17, 2016 @ 2:14am 
Awesome, I manage to reproduce now, the game will crash if player's cursor is hovering on top of the item while finished picking item. It's quite tricky as it crashes on the lower level so it just closes instantly without a crash log.
The workaround is just picked the item without hovering the cursor over it. (click and move mouse away from it)
I'll update the game after finished some basic logging system. :dwarven:
Krysle Quinsen  [author] Jul 17, 2016 @ 12:48am 
@Kisaki Roi
Hmm, let me test it in a few moment, I don't recall crashing before. Is this always crash?
KisakiRoi Jul 16, 2016 @ 7:34pm 
Games great just would like if the game didn't crash when picking up loot or opening chests all the time
Krysle Quinsen  [author] Jul 13, 2016 @ 7:58pm 
@StormSillent Added.
I'll keep that in mind, I prefer update as a big patch so it won't come frequently. Thanks.
Not sure where you downloaded, but I didn't update on indiedb yet.