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It’s very fun alteration of MWO fast-paced gameplay. Sometimes it’s hard to keep up with the quickly changing battlefield, but when you just accept the “let the battle come to me itself” mentality it just so satisfying to stand your ground with an AC20 no matter what and then win the match when team backs you up. I got up to 800 damage few time, so it’s definitely worth trying out.
Not to mention MWO had a speed meta for light mechs. I don't know if it is even possible to run stock engine Urbies at all and do anything other than turning it into a 11v12 game.
I liked the urbies in the video game Battletech tho, they are slow yes, but they actually still pack a punch :)
Jokes aside, sure all these builds are very strong, these are very cool and all, but they will NEVER let you acheive the feeling that stock-engined UrbanMech can provide - when you slowly dwindle towards the frontline at your 32.4 KPH and all of a sudden a fight occurs right around you, and through some unthinkable course of actions you end up shooting off a head of Fafnir or a Cyclops, living though the entire fight and ending battle with pride and honor, while still dwindling towards the frontline at same 32.4 KPH. Slow Urbie is the TRUE Urbie!
I still don't belive that an Urbanmech can take out a fresh Stormcrows and Novas head on. It's just not possible unless they were already weak or the pilots in them just suck.
Being caught out in the open is bad for both XL or STD. XLs are better for teaching you your mistakes imo, as what you learnt from XLs can be applied to STD and if you change to STD in the future you'll be more careful than just practicing with a STD directly. In the first place, I would never encourage a new player to pick up an Urbanmech, I also stated at the top this guide assumes you know the basics of MWO.