Sheltered

Sheltered

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Sheltered Quests (1.8 Update)
By Pawnstar
(ONLY VALID FOR STEAM VERSION) A list of quests in this game.
   
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Introduction
Is this guide complete?
Hopefully.

I am not getting anymore quests from the radio.
Clear out one or more of the existing quests you have. There seems to be a maximum number that you can have at one time. Sounds like three to me.

I brought the requested Circuit Breakers, but I can't give it to the NPC.
Please note the difference between Circuit Breaker and Circuit Board. Both are two different items in game. In real life too, if I may add.

Where did you get your information from?
Personal experience. I do not refer to any other source/guides. If you spot a copy-paste on other sites, let me know in the comments section below.

Mystery hatch code?
This falls under secrets, not quests, so you will not get any information here. Just google it and you will find out...

What about Quest NPC drops when you killed them?
Due to different accounts of items being dropped, only weapons and any bulletproof vests that they equipped will be notified. This is due to the possibility of random junk as drops when they are killed.

NPC stats?
All NPCs in your savegame have different stats from other players' games, but it is safe to assume that the stats of quest NPCs fall within a range, meaning that a certain quest will only have NPCs with similar stat ranges. The stats that are only applicable in a battle are Strength and Dexterity.

Charisma affects trading, but you are very unlikely to trade with Quest NPCs and even if you do with the rare few, I think it's scripted so that the trade values are always fair. Intelligence is mainly for recruiting, but useless. The times when you can recruit NPCs from quests are almost counted with just one hand, and during these times, you get to recruit them anyway if you want.

Perception is perhaps the most useless stat for NPCs, they don't help anything unless you want to recruit the rare few.

The following guidelines are meant for combat only and hence only reflect both Strength and Dexterity. NPC stats generally fall into the following categories:

Stat range of NPC
Weak
Average
Strong
Dangerous
<= 5
6-9
10-14
15-19

Personally I have not encountered any NPCs with max stats (aka 20), even the crash site dudes only peaked at 19 Strength. Weak and Average quest NPCs are typically the generic old repeatable quests available since Early Access, Strong NPCs are typically quests such as Protection Racket and Dangerous NPCs are The Corps faction and the Crash Site NPCs.

This guide only covers quests, so it is up to you to decide how you want to deal with battles, but I always recommend using two max-stat survivors anyway.

PRE 1.7 NOTE ON QUESTS
Moving shelters before Patch 1.7 will result in only having a total of five quests being available in the new map. This includes
  1. Crash Site
  2. The Doll
  3. Arms Dealer
  4. Trading Caravan
  5. Extended Family Quest

As you can see, it is rather boring with only these quests. This has been fixed in Patch 1.7 and will only take effect when you move shelters again. The fix is confirmed to be applied retroactively to Patch 1.6 savegame files.

Credits
BallC420 on Reddit for your JSFiddle codes. Without this, a lot of information contained here would have never been accurate.
Repeatable Quests
Guilt Trip
Needs
  • 10 Springs
Gives
  • 15 Pipes
  • 15 Plastic
  • 2 First Aid Kits
  • 2 Flashbangs
  • 4 Bandages

NOTE
GuiltTrip NPC will not give you your rewards immediately. He will drop by your shelter another day.

Super Impatient
Needs
  • 15 Rubber
Gives
  • 5 Rations
  • 10 Cement
  • 5 Nylon
  • 10 Rope
  • 2 Flashbang
WARNING
Refusing starts a combat sequence. He is unarmed and is Weak or Average. Drops 10 random loots upon defeat.

Super Irritating Guy
Needs
  • 5 Petrol
Gives
  • 4 Rations
  • 4 Cordites

NOTE
SuperImpatientNPC will ambush you if you refuse his quest. He is armed with a Knuckle Duster and will drop random loots when defeated. He is Weak.

The Doll
Needs
  • 1 Mannequin Head
  • 2 Mannequin Arm
  • 2 Mannequin Leg
  • 1 Wiring
  • 1 Motor
Gives
  • 1 Gas Mask
  • 2 First Aid Kits
  • 5 Rubber
  • 5 Plastic

The Wussy Guy
Needs
  • 10 Metal
Gives
  • 10 Nylon
  • 10 Springs

Timid Neighbor
Needs
  • 10 Wiring
Gives
  • 1 Rucksack (this is the Tier 3 Rucksack)
  • 4 Anti-Radiation Tablets

WARNING
TimidNeighbor will ambush you if you refuse. He is unarmed and is Weak or Average

The Sickness
Needs
  • 1 Anti-Rad
Gives
  • 4 Relaxants
  • 10 Wool
  • 10 Plastic

The Briefcase
This quest is a trap; all outcomes of this quest (including Refusing) requires you to kill the NPC himself and the loots he drops are 10 worthless items. BriefcaseNPC is unarmed and is Average, but can be low-Strong.

The unique reward of this quest is "The Briefcase". This item can only be obtained if you Promise to get it for him. You will meet up with another NPC at another location also marked as "The Briefcase". A trade screen will appear and you can choose to grab it or not. To ensure you get to keep this item after the quest ends, either not bring it with you when meeting the first NPC or simply refuse him after returning to him. I have no information if a future quest based on the Briefcase will take place.

The Scavenger
NPC is armed with a Knife, but will never engage in a combat with you.
Accept: trade screen for 100 desperate meat. Quest ends here even if you never buy anything.
Decline: Quest ends, no fights.

The Hinges
This quest looks like a response to the community's complaints that Hinges are rather hard to come by when starting out (not officially confirmed, but probably due to complaints on Reddit). The NPC states that he/she rather have the Hinges over her generous Rifle Ammo. If you reject, the NPC will state that you are a smart person for holding on to your precious rare loot (aka Hinges)

The NPC is also always armed with a Rock, but will never engage in a combat with you.

Needs
  • 5 Hinges
Gives
  • 40 Rifle Ammo

The Rude Guy
Needs
  • 10 Circuit Boards
Gives (He will come to your shelter within the next couple days instead of giving you your reward immediately)
  • 5 Leather
  • 10 Cordite
  • 5 Magnesium
  • 2 Poor Bulletproof Vests

Traders' Turf
The quest-giver will offer you 30 Anti-Rads for murdering his rival. Visit the marked location, which is also named "Traders' Turf" and confront the TraderTurfTargetNPC, who is unarmed and is Average or high-Weak. He will offer you items instead if you don't kill him:

  • 5 Anti-Rads
  • 5 First Aid Kits
  • 10 Homemade Anti-Rads
  • 5 Homemade Anti-Depressants
  • 5 Antibiotics
  • 5 Homemade Anti-emetics

Decide which reward is better, then return to the quest-giver. If you killed the guy, you get your 30 Anti-rads. Otherwise, the quest ends without a fight.

The Missing Child
The Quest NPC will give you the name of his daughter.

Search landmarks (mainly marked places on your maps like Small House, Farmlands etc etc) and on one of these locations (in my game, I found it in the same town as the Quest NPC), your party will radio you in a way similar to meeting a quest NPC, in which you get to "Approach" or "Leave". Approach and you will see a dead child on the ground with a note. A trade screen will appear and you will need to take the Note with you.

Bring the note with you to the Quest NPC and the quest will end here. There are no rewards for completing this quest, apart from the fact that you can be an ♥♥♥♥♥♥♥ and keep the Note that you retrieved from the NPC (you monster).

There is no penalty for not completing this quest either.
Non-Repeatable Quests
The Double
Needs
  • 10 Pipes (he asks for 20, but only takes 10)
Gives
  • 20 Plastic
  • 1 Grenade

Quest ends without any incidents if you refuse.

Protection Racket
This is a boss quest. Racketeers will frequently knock on your shelter doors demanding 10 Rations. These are the choices and their outcomes:
  • Give 10 Rations: They will leave happily
  • Promise or Refuse: They will damage one of your Filters and threaten you
None of the above cases will result in an ambush on your expedition party. To complete this quest, roam the Wastelands until you come across a location (this location is only marked as Protection Racket Boss after you discover it) where you will encounter three guys in Bulletproof Vests (may not always have, I encountered them on Hardcore without vests). One of them (the Boss) is using a Pistol with 12 bullets, the other two guys are holding random moderate-damage melee weapons (such as Hatchets).

The high priority target is the boss himself. The old behavior where gun enemy NPCs would never fire their guns on the first turn is no longer valid; they can fire even on the first turn now, so train up your survivors. I am unsure if defeating the boss but not his henchmen would be considered a victory, so the only way to beat this with a guaranteed success is with two survivors with max dex and two grenades/Good (and above) Pipe Bombs.

Upon defeating the trio, the quest is complete and no more racketeers will harass you.

Protection Racket Boss is armed with a Pistol and 12 ammo. He is typically Strong or Dangerous.
Protection Racket minions are armed with random melee weapons and are typically Strong with a possibilty of high-Average or low-Dangerous.

Drops (Kill all three)
The drops appear to be generic faction battle drops, but will ALWAYS contain the following items:
  • X Pistol Ammo (remaining Pistol ammo out of 12)
  • 1 Pistol (Boss)
  • 1 random weapon used by Thug A
  • 1 random weapon used by Thug B
  • 1-3Poor Bulletproof Vest if they spawned with it.

NOTE
It is possible for the Protection Racket quest to disappear if left alone for a long time (around 70 days or so), or when they come 7 times. The cause of the disappearance is unknown.

Well this is awkward
A combat quest. This NPC comes to your shelter, setting you up to fight with another person. Check your map for the "Well this is awkward Target" quest location.

You arrive at that location and both you and the NPC realizes that you both have been set up to fight. Here are the outcomes:
Refuse or wait too long to finish the quest: He will leave and damage your oxygen filter.
Agree: You will be given another location on the map, also marked as Awkward Target. Head there and decide if you want to kill. If you spare him, you can either let him go or recruit him, and the quest-giver NPC will visit your shelter another day and disappear without doing anything.

For those who want to kill AwkwardTargetNPC, he is armed with a Knife and is Strong. He drops 10-11 random loots along with his weapon.

Once you have killed AwkwardTarget NPC, the quest-giver NPC will return to your shelter another day and reward you with the following items:

  • 10 Rubber
  • 6 Spring
  • 10 Rope
  • 4 Anti-Rads

The Other Shelter
He will approach your shelter randomly and request for 5 Circuit Breakers.

Promise: He will return another time
Refuse: You will be ambushed. He drops random loots, is Average and is armed with a Crowbar.
Give it to him: Your rewards are as follows
  • 5 Duct Tapes
  • 5 Gas Masks
  • 5 Seeds
  • 10 Leather

Wetwork
This is similar to the other shelter quest "Well this is awkward". He will set you up with another target. Refusing or promising but sparing the target will set you up for an ambush by the quest NPC. WetWorksNPC is armed with a Knife and is Strong.

Fixed Drops (WetWorksNPC)
  • 1 Knife
  • 1 Good Bulletproof Vest (doesn't seem to use it in combat despite having it)

For those who spared the targetNPC, these are the items he will offer (thanks Yrame)
  • 10 Circuit Breakers
  • 5 Relaxants
  • 5 Anti Rads
  • 2 Books
  • 2 Toys

For those who prefer to kill the WetworkTargetNPC, he is unarmed and is Strong and drops random loot.

Quest reward for killing WetworkTargetNPC:
  • 20 Rubber
  • 6 Concrete (offered to you as 5 + 1)
  • 5 Wiring

Convoy Crash Site
Only available in Mountain Ranges. The exact location in the map is NOT shown. According to Paul from Unicube http://steamcommunity.com/app/356040/discussions/0/1353742967803256976/#c1353742967820379333, you may only get either the Convoy or the Helicopter Crash Site on one map, not both, and only once. To get another crash site, you need to move shelters. However, community members in the same thread have reported getting two crash sites in one map.

You know you have triggered this quest when you are wandering in the Mountain Ranges and your party radioes in with a format similar to quest NPCs, where your options are to Approach or to Leave, instead of "Get Involved/Approach Strangers" and "You Handle It/Sneak Away".

Three soldiers armed with guns will approach you and challenge you to a fight to the death. The guns they use MAY be random. All NPCs are unique and have different stats and weapons, but they are usually Dangerous, with a small chance of high-Strong.


Crash Site Drops
  • Gun used by Soldier 1
  • Gun used by Soldier 2
  • Gun used by Soldier 3
  • Advanced Gas Mask (Helicopter Crash Site only)
  • Military Rucksack (Convoy Crash Site only)
Radio Quests
It is important to note that Radio Quests can give some of the above-mentioned quests as well. The quests below are only available when using the Scan Frequency option on your radio, which will generate one of the below with a low probability.

On The Road Again (RV Reclaimation Quest)
After losing your RV on the road due to losing your expedition parties to the wastelands, start checking the radio's Scan Frequencies. Eventually you will be given this quest, a location marked on the map.

Travel to that location, and somebody will be there. Kill him to get your RV back. Unfortunately I do not remember the stats of OnTheRoadAgainNPC or his weapons, so if someone has done this quest recently, please contact me and I will arrange something with you.

The Caravan
This quest simply gives you the location of an NPC in the Wastelands. Meet up with the NPC for a trade that has more random items than the regular NPC trade, and has a chance of trading for stuff you can only create using the workbench, such as Binoculars and Metal Detectors. Caravan trades are always fair in prices and are unlikely to achieve the upper hand, even with max Charisma. Let me know if you managed to get the upper hand.

Arms Dealer
ArmsDealerNPC is armed with a pistol, but you will never engage in combat with this NPC.

Needs
  • 30 Pistol Ammo
Gives
  • 10 Pistol Ammo (NPC only wants 20 in the end, so you get 10 back)
  • 10 Cordite
  • 10 Magnesium

Photo Quest
A guy will set you up to beat somebody in a marked location to retrieve a photograph. You will have a new mark on your map labelled "The Photo (Target)". Choose to "Kill" or "Flee".

There are some possible outcomes:

Kill PhotoTargetNPC + Take Photo + Give to PhotoNPC: 10x Hinge, 5x Gas Mask, 1x Satchel
Flee: He will still be there for you to attempt again.
Refuse, or don't givePhotoNPC the Photo: PhotoNPC will ambush you. PhotoNPC is armed with a Rock and is Strong, and drops random loots when killed.

PhotoTargetNPC is unarmed and is Strong. Always drop the following and may or may not have other random loots
  • 1 Photo

Extended Family
Requires a functional Camper Van before this quest can appear on your map.

Upon performing Scan Frequencies on your radio, you may come across this quest on your map. Head to that location and he will tell you that he needs the following information before telling you about your relative's shelter:

Moving OUT FROM SHELTER 1/2
  • 100 Water
  • 10 Petrol
  • 25 Rations (not meat)

You can already bring these along with you on your first meeting, or if you didn't, just return to the shelter for them and head back to the NPC. Hand it over to the NPC and you will get a new option on your Camper Van once you return to the shelter with the van. More information about moving shelters can be found in other guides.

Note that this quest cannot be refused, but the NPC will stay there indefinitely until you meet the requirements, so take your time. My personal advice is to only give him what he wants when you can afford it or if you are in an urgent need to move shelters (specifically to get the extra level in your shelter and repeat some unique quests like crash sites)

How to move shelters?
Right click on the van while it is parked above your shelter.

Moving OUT FROM SHELTER 3/4
  • 200 Water
  • 20 Petrol
  • 25 MEAT (not Rations or Desperate Meat)

Moving OUT FROM SHELTER 5/6:
  • 300 Water
  • 30 Petrol
  • 25 Rations
  • 25 MEAT (not Desperate Meat)

Moving OUT FROM SHELTER 7:
  • 400 Water
  • 40 Petrol
  • 25 Rations
  • 25 MEAT (not Desperate Meat)
Disclaimer
If you are not playing on the Steam version, you may encounter something different from us. You will not receive support from me as I have no idea what goes on other platforms.
114 Comments
Pawnstar  [author] Jan 8 @ 6:08am 
ikr even I have to come back to this sometimes to check on the quests. Can't seem to remember everything
Mary Berry Jan 7 @ 5:43pm 
Still find this useful every playthrough because of how forgetful I am. :steamhappy:
Moooping Apr 22, 2022 @ 7:23pm 
This is missing the Rescue mission quest
Pawnstar  [author] Sep 24, 2021 @ 8:39am 
Hello, glad you found this useful. Remember that your shelter gets deeper every two moves, starting from the first relocation.
Gooberhausen Sep 23, 2021 @ 8:19pm 
Thanks for the awesome guide! And thank you for your help in the other thread! I appreciate all the hard work you put into this!!!
Pawnstar  [author] Sep 5, 2021 @ 9:58pm 
Anyway I removed that line since I'm getting mixed reviews about the convoy. Treat them like you would any The Corps faction members.
Pawnstar  [author] Sep 4, 2021 @ 2:32am 
They probably fixed it sometime ago. I had a "survival" round with those fools for at least 20 turns and they never shot
Barry maker Sep 4, 2021 @ 1:33am 
The Convoy Crash Site hint is wrong the first guy that attacked just shot a entire Pistol Mag[Got lucky and he missed most shots thank god] I dont know about the other 2 since I just threw 2 grenades
Pawnstar  [author] Jun 25, 2021 @ 2:35am 
He might drop back to your shelter. If this is true, then I probably missed it last time.
Hitchet Jun 24, 2021 @ 6:52pm 
Promised to hand in 15 Rubber to the guy and he didn't give me anything back when I returned to him. Was expecting those 2 flashbangs but got nothing. I guess they fixed that quest or he don't give anything if you "promise" him. :meatytears: