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OAOA - Off And On Again
 
 
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Genre: Platformer
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted
Updated
Feb 18, 2016 @ 3:29am
Feb 7 @ 11:23pm

View OAOA - Off And On Again in the store

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Description
"With the dawn of the internet the digital universe experienced exponential growth. The citizens basked in their new wealth and power, with access to previously unimaginable knowledge. For a while it seemed as if anything was possible.

This golden age… did not last. Knowledge became corrupt, much of it was lies dressed up as truth. Fear, paranoia and hate infected the world with Programs becoming jealous of the resources allocated to others. Throughout this turmoil the real threat went by unseen.

A silent invader watched and waited... planning it's attack. The war that followed was brief and devastating. Now there is but one hope. A hero must reboot the system, to turn it "Off And On Again" resetting time to before the corruption ever began. Are you that Hero?"


Off And On Again is a Puzzle Platform game telling the story of a hero tasked with rebooting time. The game world is created and destroyed during play, with the hero having the ability to turn parts of the world off and on again. You will be required to use both brains and skill to overcome the enemies and obstacles in your path.

Features

- A story about a dying world inside a computer system where you are the hero tasked with rebooting time
- A world that is created as you explore it
- Engaging puzzles using the ability of the player to turn parts of the world off and on in order to progress
- Lasers, because everything is better with lasers
- Enemies and obstacles that will require both brains and skill to overcome

The game is still in development, so I am interested in feedback from the community as well as votes. This is a 1 man development project, however a composer is now on board to make a soundtrack. The current build is stable but is short on levels. At present there are 14 levels, I am aiming towards 80 (although this may change depending on how the story fits into them).

There are plans to adding features for speed runners, but also (time permitting) local multiplayer modes. The main focus at the moment is on delivering the single player story mode.

Please let me know if you have any questions.

Many thanks
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92 Comments
angelstarrlovesyou Nov 18, 2017 @ 3:14pm 
I saw this game at MCM Comic Con Birmingham at the NEC today and it looks interesting. I'm glad to hear it may be coming close to an early access release! ^3^
SnezzyInc Mar 20, 2016 @ 1:49pm 
I like it. Voted: yes
The Destroyer Mar 16, 2016 @ 11:34am 
Not bad!:steamhappy:
Ginger Biscuit Games  [author] Mar 11, 2016 @ 11:12am 
Thanks for the comments everyone. With regards to the levels in demo... working on lots more atm :) demo is basically the tutorial levels.

Will take a look at the keyboard controls. Should be ok with what is in the reade. .. but will be making this configurable shortly :) thanks for trying the demo out.
MagnusArena.com Mar 11, 2016 @ 10:59am 
Nice Work! First levels in the downloadable demo are pretty easy. Looking forward to the levels shown in the screenshots and videos above.
MrFluffySheep Mar 11, 2016 @ 10:50am 
Played the demo. Some problems with the keyboard controls so probably better off using a controller. Great work so far! Can't wait to see what levels you come up with!
Krysle Quinsen Mar 11, 2016 @ 2:01am 
A platformer with hazards. Remind me of N game. Unless I'm misunderstanding, is this randomly generated?
Nevertheless, it's sound fun, upvoted. :dwarven:
SuperHatchGames Mar 11, 2016 @ 1:54am 
Lovely concept and artstyle. Good luck!
Whiskeybarrel Studios Mar 11, 2016 @ 1:03am 
This is looking intriguing - from the fuzzy CRT glow around our hero to the challenging looking level design, there's obviously a lot of love gone into this. Would love to see it!
Daniele Frau Mar 10, 2016 @ 3:47pm 
I really like the mechanics! Looks fun :)