Tabletop Simulator

Tabletop Simulator

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Council of Downton Abbey
   
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Game Category: Card Games
Number of Players: 3, 4
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47.315 KB
7/fev./2016 às 16:25
19/fev./2016 às 19:14
6 notas de atualização (ver)

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Council of Downton Abbey

Descrição
Mod Description
This is a custom Downton Abbey retheme of Council of Verona. A few mechanics were slightly adjusted for flavor, but the game still plays the same. Gameplay rules are included here and within the ingame Notebook.

Game includes 13 character cards, 12 intrigue tokens (one of each for player color), 12 quick reference cards (3 for each player), and a board with labeled game zones.

Character cards with grey backgrounds are Townsfolk.
Those with black backgrounds are Downstairs characters.
Those with white backgrounds are Upstairs characters.
Characters with white houses are Nobility.
Characters with black houses are Servants.

Game Stats
Average play Time for base game is 10 minutes

Supports 3-4 players

English

Setup
Each player chooses a color of Intrigue tokens and takes them. The values on the underside are kept hidden from opponents until the end of the game. Each player is randomly dealt one card. The eldest player goes first.

Draft
The first player then does a Private Search on the remaining cards, selects one card to keep, and passes the turn to the next player. This continues until the last player is presented with the final two cards. That player will then select one to keep and the other will be discarded and will not be used in the game or revealed to the other players.

Turn Sequence
1. Play one card. This card may be played into Downton Abbey or into the Town. There is no limit to the number of characters that can inhabit either location.
2. You may use the Ability on the card you played if it had one. You may also decline to use the ability.
3. You may play an Intrigue token from your hidden zone, face down, on any card with an Agenda an open slot (each agenda has three slots.)
4. Pass the turn to the next player (clockwise).

Scoring
The game ends when all cards have been played and the last player has taken their complete turn. Each player may then place a final Intrigue token, in turn order. Unused tokens are not worth anything.

Agenda conditions are then evaluated. Only Intrigue tokens played on cards which met their Agenda conditions are scored. Flip the Intrigue tokens on those cards to count each players score!

The player with the most Intrigue wins! Ties are broken by the player who is earliest in the turn order.

Notes
• When a character is moved, any Intrigue tokens on the card remain on that card.
• Once played, cards do not belong to specific players.