This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Project Resurgence
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 3, 2016 @ 2:29pm
Feb 11, 2016 @ 4:20pm
Recent Announcements View All (1)
Kickstarter Final Week!
Release date: Q1 2017
An episodic single-player computer RPG inspired by the classics of the late 90s, set in a world fusing dark fantasy and dieselpunk.

Project Resurgence is a narrative-driven roleplaying game set in the land of Lumen, a gritty and volatile world being rebuilt after a great disaster. In this mysterious environment, there are no right or wrong answers—only actions and consequences. To discover the secrets of this world, you must first uncover your own veiled past, by any means you see fit. As you fight, sneak, or persuade your way toward the truth, one question constantly hangs: will you bring order or let chaos reign? If you can navigate the myriad terrors both monstrous and human, then maybe—just maybe—history will remember your name.

  • Discover each episode’s self-contained storyline set in a new section of the world. Like seasons of a TV show, each episode also feeds into a larger overarching plot all starring your custom character.
  • Highly reactive branching storyline changes based on your choices in immediate and long-term ways, with the ramifications of those choices cascading across later episodes.
  • Novel-like dialog presentation uses vivid descriptions to make conversations lifelike and immersive. Your specific character traits also unlock extra choices, encouraging replayability.
  • Resolve objectives nonviolently. Fighting isn’t always the best option, so why risk life and limb when you can try to sneak or talk your way past trouble?
  • Create your custom hero, choosing from a variety of options to specify Sex, Gender (preferred pronoun), Tribe, Background, Quirks, and Appearance.
  • Earn experience from objective advancement, not grinding. You level up by pursuing your character’s goals and playing the way you want, not just by killing everything that moves.
  • Be as versatile or specialized as you want. Class-free advancement lets you tailor characters however you see fit; you aren’t shoehorned into a specific role or ability set.
  • Take direct control of your allies to survive the many dangers of Lumen. Your companions will act independently if left alone, or you can direct their every movement.
  • Tactically-focused combat encourages players to strategize and make the most of their resources on hand.
  • Switch freely between Turn-Based and Real-Time Combat modes when violence breaks out. Change modes at any time to always handle danger at your preferred pace.
  • Turn-Based Combat let’s you take it slow, and direct your party based on their individual Initiative and Action Points (AP) scores.
  • Real-Time Combat cranks up the intensity, but you’re free to pause and queue up commands at any time.
  • Unleash powerful Talents (melee/ranged attacks, spells, etc) to gain an advantage. Talents draw on limited resources, but regenerate quickly after each encounter.
  • Master the 15 utility Skills (Brute Force, Stealth, Persuasion, etc) to approach challenges from different angles. Each skill is useful in a variety of ways and opens up new playstyles.

Long ago, a deadly black Mist spread over the world of Lumen and forced the people to flee underground. They split into five tribes, and lived independently until the Mist began to recede over a thousand years ago. Upon returning to the surface, they found the land blackened and scarred, littered with towering spikes of black onyx and pools of luminous liquid. Slowly, life returned to the land, as it always does. The entirety of the known world consists of the southeastern tip of a large continent, and the five islands off its coast. Everything else is still shrouded in Mist. The grand capital of Dehrgada City has been built on the mainland, combing the culture and aesthetics of all 5 tribes.

Five Tribes

Ragnar - Gifted hunters and woodlanders, the Ragnar are the tribe most connected to the natural world. Focusing more on the primal aspects of the human body, such as melee weapons, nature skills, and simple equipment, the Ragnar excel in disciplines that others would call basic.

Baric - Renowned for their ingenuity and infamous for their cunning, the Barics have a checkered history with the other tribes of Lumen. Gifted with unstoppable minds and an unquenchable thirst for knowledge, the Barics emerged from the underground and saw the world as a prize for the taking.

Selysian - The most reclusive of the five tribes, the ways of the Selysians have always been shrouded in mystery. The first to discover the supernatural properties of the abundant ambrosia crystals found in their mountain home, the Selysians found that with intense discipline and training they were able to harness the energies of the crystals with their own minds.

Dresdi - Shrewd and industrious, the Dresdi are a mostly nomadic people, often living in small caravans that travel across their island from oasis to oasis. Due to the harshness of their home environment, the Dresdi strive for mastery in a variety of skillsets, namely anything that improves their ability to survive.

Ashurad - Gifted, versatile, and resilient, the history of the Ashurad has been one of calamity and loss. Their origins have been lost, both due to the passage of time as well as subjugation by the Barics, leaving them a people now fractured in mind and spirit.
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Lampros Aug 22, 2017 @ 6:26pm 
Sigh... :(
Zitokai Jun 21, 2017 @ 2:03am 
Project Resurgence isn't necessarily dead. The latest unofficial update is that the development of the game has been put on hold, due to insufficient financial resources. This is very unfortunate, since great progress has been made on the title. Currently, Nectar Game Studios is trying to find a solution to the current situation. They are even looking for other potential game developer studios to get the IP (Intellectual Property) and have the game published that way.
Twisted Jun 20, 2017 @ 11:50am 
Game is dead and you aint getting your money back, unfortunate but that's how it goes with these tiny indie dev studios sometimes. :steamsad:
Alpha Rules Apr 5, 2017 @ 7:25am 
I cannot wait to play this, it looks great!
l'enfant sauvage Apr 1, 2017 @ 6:51am 
when is the game getting released, i need them rpgs man
Shadowhawk85 Jan 2, 2017 @ 1:18am 
I cannot wait to play this, it looks great!
Tec May 14, 2016 @ 5:35pm 
@Zoron246 you not reading isn't a smart thing to admit. you should have read before buying.
LOL.... why is a few months "OK" and a few more (like say 12?) not OK? imho i think that 12 months is optimistic.

i watched cohcarnage on twitch and that was enough for me to join the kickstarter and pay 200+ dollar just to have fun with alpha testing... and i dont care if i have to wait 1 or 2 years ... as long as the endresult is as awesome as cohcarnage's game streams.
Zoron Mar 8, 2016 @ 5:33pm 
I didnt notice first but if it isnt coming out for another year it should have been in concepts first. a few months sure thats ok but a whole year, unless its doing an early access thing thats a ridiculous time for a greenlight game to wait to be finished after getting greenlit. Thats like that bs Realms of the Flesh being greenlit and they are barely even in alpha.
Awtsuchu Mar 7, 2016 @ 9:24am 
Lopes Feb 29, 2016 @ 8:49pm